New in v.91 * The "drop weapon" command will drop your unique weapon, even if you are using it. * The "sniper" command allows you to toggle whether or not you are looking through the lens of the rifle (so you can put at your hip and walk around) * The sniper rifle reloads more quickly. * The server setting "actionmaps 1" or the cmd line "+set actionmaps 1" will rotate between the three action quake maps we have so far. * The machinegun "rides up" like in singleplayer quake2. * The handcannon is now less powerful. New in v.90 * Shooting while walking makes you less accurate than while standing still, but more accurate than running. * Shooting while crouching makes you more accurate than while standing still. * The lasersight now makes you as accurate as you would be if you were crouching no matter what you are doing. * Jumping into someone kicks them (a jumpkick)- it does 20 damage, knocks the target back pretty darn far, and disarms the person (forces him to drop his unique weapon) New in v.89 * You cannot fire accurately while running. New in v.88 * You can no longer drop grenades if you are using them. * If someone shoots his enemy off a ledge, out a window etc. causing them to die from fall damage, the attacker recieves a frag and the target does not lose one. * One or two new death messages. New in v.87 * Servers no longer crash because of windows (we removed windows - if id tells you that you shouldn't have something in deathmatch, they mean it!) * Gibbing should no longer occur, even with telefragging and the handcannon. New in v.85 * Short falls do not cause fall damage (although long falls still cause the same amount of damage) * The handcannon now shoots 35 pellets each 3 times as powerful as each of the 100(!) pellets it used to shoot. The result: the handcannon still works the same, except it might be more random at long distances (which is good) We did this to fix the multiple overflow errors the handcannon had caused. * Items (kevlar vest, silencer, lasersight) now spawn even if you decide to play more than one game! * Lava now deals damage normally. * The clips and magazines are now fullbright, and much easier to see. * Bandaging is now independent of reloading (ie you shouldnt be healed when you reload the shotgun)