ATTRACTOR CODES (May be added together for multiple effects) ** ** 0 (-) None No Effects ** 1 Remote Avoids other structures (Add these structures last) ** 2 River Attracted to river and delta hexes ** 4 Inland Avoids coastal areas (exclusive to below) ** 8 Coastal Attracted to Coastal Areas ** 16 Capital Attracted to Planetary Sheild, Palace, or cathedral ** 32 Farm Attracted to Exotica and Fertile ** 64 Mine Attracted to Metal, Trace, and Gems ** 128 Oil Attracted to Energy ** 256 City Attracted to Other Buildings ** // // ID# From-To Owner Roads? Attractors BEGIN_STRUCTS 17 0:1 13 Y 2 // SHIELD 0 0:1 13 Y 18 // PALACE 1 0:1 13 Y 18 // CATHEDRAL 14 0:1 13 Y 274 // EARTHDOCK 23 0:0 13 Y 274 // LAB 21 0:0 13 Y 274 // UNIVERSITY 22 0:0 13 Y 274 // HOSPITAL 3 0:2 13 Y 256 // FACTORY 6 0:1 13 Y 256 // ELECTRONICS 25 0:1 13 Y 33 // ARBORIUM 5 0:1 13 Y 256 // WETWARE 8 0:1 13 Y 256 // CERAMSTEEL 9 0:1 13 Y 256 // BIOPLANT 11 0:1 13 Y 256 // CHEMICALS 12 0:0 13 Y 256 // CYCLOTRON 20 0:0 13 Y 256 // FUSORIUM 13 0:2 13 Y 1 // FORT 4 0:0 13 N - // EMBASSY 7 0:0 13 N - // HIVE 10 0:0 13 N - // VAU_CITY 2 0:1 13 N 1 // MONASTERY 15 3:8 13 N - // RUINS 16 0:1 13 N 1 // ALIEN_RUINS 24 2:5 13 Y 33 // FARM radius 2 18 1:3 13 Y 64 // MINE radius 2 19 0:3 13 Y 128 // OIL WELL radius 2 19 0:0 13 Y 136 // OIL WELL coastals END