NAME SetObjectMaximum -- set the maximum number of instances for a library's associated object SYNOPSIS SetObjectMaximum(libNum, xtraFile); D0:16 A0 void SetObjectMaximum(UINT libNum, struct BlitzXtra * xtraFile); FUNCTION Similar in operation to GetObjectMaximum(), this function will set the limit. INPUTS libNum - the library ID which the object is associated with xtraFile - a pointer to a valid BlitzXtra structure RESULT NONE SEE ALSO GetObjectMaximum()