NAME
       SetObjectMaximum -- set the maximum number of instances for a library's
                           associated object

   SYNOPSIS
       SetObjectMaximum(libNum, xtraFile);
                        D0:16   A0

       void SetObjectMaximum(UINT libNum, struct BlitzXtra * xtraFile);

   FUNCTION
       Similar in operation to  GetObjectMaximum(), this function will set the
       limit.

   INPUTS
       libNum - the library ID which the object is associated with

       xtraFile - a pointer to a valid BlitzXtra structure

   RESULT
       NONE

   SEE ALSO
        GetObjectMaximum()



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