WinAmp Skin Creation Helper


Welcome

Welcome to the WinAmp Skin Creation Helper! This package of tools is designed to help with the creation of skins for WinAmp 1.8 and later. The package consists of an Adobe Photoshop 4.0 document that contains aides for all the interface elements, ten example interface templates used for the interface items, and a VisColor creator tool to help with the editing of the "viscolor.txt" text file for your skins. The following is a detailed instructional on how to use each of these features.


Table of Contents

  1. How to use the Photoshop document to create your skin.
  2. How to use the eleven interface item elements.
  3. How to use the VisColor Editor Utility.

Creating A Skin With The Photoshop Document

General Information

The Photoshop 4.0 document included with this package contains twenty-four different layers. The first layers work as:

  1. Masks for each of the interface elements, and show you how to select each element for pasting into the proper file for the final production of your skin.
  2. Example interface elements taken from the "Base" skin available from WinAmp.
  3. A mock display that allows you to get an idea of how your skin will look while a song is playing.
  4. The actual background image used for the main form of the display.
  5. And element used to help you with the creation of your skin.

Getting Started

Before you begin, you should have an idea of what you want your skin to look like. Here are a few steps to help you get started on the right foot.

  1. Familiarize yourself with all the interface elements. Below is a diagram identifying each element.

  2. Choose a background image.

    When choosing a background image, be sure to think about what it will look like after it has all the interface elements on top of it. Although some elements can be made to work with the background, some cannot. Elements such as the spectrum analyzer, the time numbers, and the three text boxes will cover up their respective portions of the background image.

  3. Decide what kind of buttons you skin should have.

    What type of buttons do you want your skin to have? There are several types to choose from. You can have buttons that look like buttons, buttons that are transparent as not to take away from the background, or you can have completely original buttons.

  4. Decide what you want your title bar to look like.
  5. Decide what your clutter bar should look like.

    What's the clutter bar, right? The clutter bar is that little thing next to the area where the analyzer and the time is displayed. You can use it to open the options menu, the preferences box, the ID3 editor, set the screen size to double, and to start the visualization plug-in. This little item has seven different modes, but the main two are up and down, you should decide how you want it to look while it up, and how it will look when it's pushed down.

Once you have an idea of how you want your skin to look, you're all set to get started.

First Thing's First

The first step to creating a functioning skin is to create the background for it. If you plan to create a background image from scratch, all you need to do is hide all the layers of the template and go to work on your background, other wise, here are some directions for getting your background image into your skin.

  1. First, open the image you wish to use for your background with Photoshop.
  2. Next, press "ctrl-A" to select all of the image, then press "ctrl-C" to copy it. Bring the skin template window to the front, and then hide all of the layers except the "Main Form" layer. Then press "ctrl-V" to paste your background image into the template.
  3. Move your background image layer behind the "Main Form" layer, and then set the "Opacity" of the "Main Form" layer to 50%. This will allow you to see your image through the "Main Form" layer, and give you an idea of where you want it to be.
  4. Go back to your background image layer and position it where you want. If you need to scale the image, from the "Layer" menu, choose "Scale" from the "Transform" sub-menu. Scale the image to the size you want the then double-click in the center of it.
  5. Once you have your background image sized and positioned where you want it, it's time to make it look like the WinAmp background. Hide the "Main Form" layer, and select the "Main Interface Pieces" layer. This layer consists of all the main interface pieces that are part of the main form: The title bar area, the display area, the three text boxes, the position bar track, and the window border. If you do not want one of these items to appear on your skin, or would like it to look differently, change or erase it here. Once you have it the way you want it to look, set the "Opacity" to 50%, and move it so that it is the only layer above the background image layer in the "Layers" list. If you would like these to appear lighter or darker on your skin, adjust the "Opacity" accordingly. When you done, press "Ctrl-E" to merge the two layer together.

Once you have your background image set up, you are ready to move on to the next step.

Title Bar

Now you are ready to create your skin's title bar. You can put pretty much anything you like in the title bar, as long as you make sure your buttons stay in the same location as those that appear on the template. You can use the "Title Bar Buttons" layer to give you an idea of where to position your buttons. Here are a few tip to help you in creating your title bar:

  1. Create a new layer to work on your title bar with, that way you can more piece around without have to mess up the background image.
  2. Use the "Title Bar Mask" layer to give you an idea of how much of the title bar you will be pasting into the skin files.

It is recommended that you have one layer with all the elements you wish to have in your title bar when you finished working with it.

Control Buttons

The control buttons are another area where you will have to decide how you want them to appear in your skin. There buttons have two states: and "Up" state and a "Down" state. To create your buttons, here are a few pointers to get started:

  1. Create a two new layers to do your scratch work with.
  2. Look are the "Buttons Mask" layer so that you have an idea of how much space your buttons can take up.
  3. Keep in mind that you will have to create two sets of buttons, an up set and a down set.
  4. Look are the "Buttons" layer for a reference to where the buttons are positioned on the WinAmp window.
  5. Be creative!

You must create two sets of buttons: One set of all the buttons in their "up" state, and a second set with all the buttons in their "down" state. When doing this it is recommended that you have two layers, a "Buttons Up" layer and a "Button's Down" layer. When you've finished creating your control buttons, it's time to work on the other buttons in the WinAmp interface.

Those Other Buttons...

Now it's time to work on those other buttons. These buttons are the EQ, the Playlist, the Shuffle, and the Repeat buttons. Unlike the control buttons, each of these have four states: "Up On," "Up Off," "Down On," and "Down Off." This is because each of these buttons will stay a certain way depending on how the user has them set. For instance, if the user is using the "repeat" mode in WinAmp, then the "Repeat" button will stay "lit" so to speak. And when the user turns off that feature, the "Repeat" button will look "dimmed." So consequently, each button has two extra states.

These buttons will also depend on how you want them to look. You can follow the same steps you took to create the control buttons, only this time you'll have to make two extra sets for the "Off" state of the buttons. It is recommended that you have eight layers for these buttons when you finish working on them:

  1. An "EQ\PL Up On" layer.
  2. An "EQ\PL Up Off" layer.
  3. An "EQ\PL Down On" layer.
  4. An "EQ\PL Down Off" layer.
  5. A "Shuffle\Repeat Up On" layer.
  6. A "Shuffle\Repeat Up Off" layer.
  7. A "Shuffle\Repeat Down On" layer.
  8. And a "Shuffle\Repeat Down Off" layer.

You can combine the "EQ" and "PL" buttons into one layer because the are right next to one another on the interface. You can do the same with the "Shuffle" and "Repeat" buttons for the same reason.

The Mono\Stereo Indicator

The Mono and Stereo indicators are a some what tricky area to work with. This is due to the fact that each of these two interface items overlap one another by two pixels. You may wish to simply modify the original examples so fit in with your skin. However, if you do wish to create your own Mono and Stereo indicators, you might want to keep the following suggestions in mind.

  1. You will need to create two different states for each item. You'll need a "Mono On" state, a "Mono Off" state, a "Stereo On" state, and a "Stereo Off" state.
  2. When creating your "Mono off" state, keep in mind that the "Stereo On" state will over it up by two pixels on the right side.
  3. When creating your "Stereo off" state, keep in mind that the "Mono On" state will over it up by two pixels on the left side.
  4. Look at the "Mono Mask" and the "Stereo Mask" layers for an idea how much area your designs can take up.

It is recommended that you have four layers when you complete your work with these two interface items:

  1. A "Mono On" layer.
  2. A "Mono Off" layer.
  3. A "Stereo On" layer.
  4. And a "Stereo Off" layer.

Once you're finished with this portion of the interface you're ready to go on to the next step.

Volume and Balance Sliders

The volume and balance sliders are one of the easiest interface elements to create. If you want to use the original style of the sliders, then your job is even easier. If you would like to create your own volume slider, do what ever you like, just remember to stay inside boundaries set for the slider. You can see these boundaries by looking at the "Volume Mask" layer.

The balance is actually a portion of the volume slider, so you can not design them individually. If your background allows you have the same portion of the image behind each slider, you've got it made. However, if you have an image such as a photograph, where the portion of the image that is behind the volume slider will be different than the portion of the image that is behind the balance slider, you will have to do a little more work.

Because WinAmp uses a portion of the volume slider as the balance slider, so the background used by the volume slider will also be used by the balance slider. This is easily fixable, but we'll go over that latter on when it's time to actually put you skin together. For now just keep these ideas in mind while working on your volume slider:

  1. You cannot design the balance slider to look differently than the volume slider.
  2. Look at the "Volume Mask" layer to get an idea of how to make your volume slider.
  3. You can go ahead and design your button now, but you will not have to worry about this until later.

After you your volume slider the way you want it, you can move onto the next step.

The Clutter Bar

Now it is time to work on the clutter bar. The clutter bar has seven states. But at this time you will only have to worry about one, the "Up" state. Most of the time, you will not want your clutter bar to take away from the image, so you would only use the 3D outline that goes around it, allowing the background image to show in the middle of the bar. However, you are free to do anything you wish with the clutter bar, as long as you stay inside the clutter bar area, which is outlined in the "Clutter Bar Mask" layer.

The Play Status Indicator

Out of all the skin that you will probably create, this will remain the simplest piece of the interface to work on. All you have to do is pick a color for the indicator, and then make each of the seven indicators using that color. Below is a diagram of the seven items that are part of this interface element.

The two little items on the end seem to represent some thing, but I'm not exactly sure what. Nevertheless, they have an active and inactive mode, so you'll have to still with them. When you create your indicators, be sure to follow individual mask layers in the template.

Putting Your Skin In Action

Once you've done all the designing you can do with the template, it is time to start putting it all together. The next section will help get started with the process of copying and pasting your new skin into the files that WinAmp uses to put your skin into action.

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How Use The Eleven Interface Element Templates

General Information

This section will help you with the process of copying and pasting your skin from the Photoshop template document into the bitmap files that WinAmp will use to put your skin into action. Each of the template here are fairly self explanatory, and are easy to understand. For the purpose of making some of the more confusing templates more understandable, they have been edited from the original WinAmp "Base" skin to show you where certain items should go. Some interface items have been replaced in the template with a box like this one:

You'll need to do all of you editing with Photoshop, so that you will be able to just copy and paste you skin from the Photoshop template document.

Getting Started

Before you get started, you'll need to make a new directory for you skin. So that you can test you skin as you are working with it, create a directory with the name that you want to use for your skin, in the "skins" directory inside you "winamp" program directory.

After you have created your skin's directory, copy all the files from the "Templates" directory to your skin's directory. Now you are all set to get started.

How To Use The "main.bmp" Template File

The "main.bmp" file is the file WinAmp uses for the background of your skin. To export your background from the Photoshop template you worked on, open the "main.bmp" file and the skin template file in Photoshop.

Now you are ready to export your background into your skin.

  1. In the template window, hide all the layers except the background layer that you created.
  2. Press "Crtl-A" to select all of the image, then press "Ctrl-C" to copy it.
  3. Bring the "main.bmp" window to the front and press "Ctrl-V" to paste the background image into the file.
  4. Make sure that your image lines up in the center of the window and the choose "Flatten Image" from the "Layer" menu.
  5. Once you've done the first four steps, press "Ctrl-S" to save the file, then close the "main.bmp" window.

To see if you got it right, open up WinAmp, and press "Alt-S" to open the skins window. Choose your skin from the list and click "OK." If your background appears behind the other interface elements, you've done everything right.

How To Use The "titlebar.bmp" Template File

The "titlebar.bmp" file is the file WinAmp uses for the title bar, the clutter bar, and windowshade, and the minimize, menu, close, and windowshade buttons of your skin. To export all of these from the Photoshop template you worked on, open the "titlebar.bmp" file and the skin template file in Photoshop.

Here are the directions for exporting the title bar into your skin.

  1. In the template window, hide all the layers except the background layer and the title bar layer that you created.
  2. Show the "Title Bar Mask" layer and select the black all of the black mask with the "Marquee" tool (the one that draw the little box of marching ants).
  3. After you've selected the title bar mask, hide the "Title Bar Mask" layer. Choose "Copy Merged" from the "Edit" menu.
  4. Bring the "titlebar.bmp" window to the front and press "Ctrl-V" to paste the title bar image into the file.
  5. Position the title bar image so that it lines up with the box labeled "Active Title Bar" and press "Ctrl-E" to merge the two layers.
  6. Now press "Ctrl-V" again to paste a second copy of the title bar image into the file, but this time position it over the box labeled "Inactive Title Bar."
  7. From the "Image" menu, select "Adjust" and then "Variations." From the window that appears, click the "Lighter" image on the right side of the window twice, to lighted the title bar image for the inactive title bar. When you are finished click "OK."
  8. Now press "Ctrl-E" for merge the lightened title bar image with the file.
  9. Press "Ctrl-S" to save the file.

Now you are ready to create the Windowshade for your skin. To do so, follow these directions:

  1. Bring the template window to the front and make sure only the "Windowshade Mask" layer, and the background layer you created are showing.
  2. Using the "Marquee" tool, select the black box made by the "Windowshade Mask" layer. Deselect the portions of the box that are not black by holding down the "Alt" key and selecting those portions Then hide the "Windowshade Mask" layer.
  3. Select "Copy Merged" from the "Edit" menu, then bring the "titlebar.bmp" window to the front.
  4. Press "Ctrl-V" to paste the image into the file. Position is so that the red button mask's line up with holes in the image, then press "Ctrl-E" to merge the image into the file.
  5. Using the "Marquee" tool, select the menu, minimize, windowshade, and close buttons from the "Active Title Bar" area of the file. You can select multiple areas by holding down the "Shift" key will selecting an area.
  6. Press "Ctrl-C" and the "Ctrl-V" to copy and paste the buttons into the file again. Reposition the buttons so that the fill in their respective places in the "Active Windowshade" area. When you are finished, press "Ctrl-E" to merge the buttons into the file.
  7. Now you will have to design your own set of control buttons for the "Active Windowshade" by filling in the red masks. You'll also have to fill in the display box for the analyzer, which is the first red box from the menu button. The second red box is the time display box. You will also have to fill in your own design here.
  8. When you have completed the above designs, you can continue to design the position bar for the windowshade that is on the left side of the file, just under the button squares that you will work with later. Below is an example of what where the position bar is located:

    When designing the position indicator, keep in mind that only half of it is used. You will need to mirror the right side of it to look like the left side.

  9. When you are finished with your design of the position bar, use the "Marquee" tool to select only the bar portion of position bar.
  10. Press "Ctrl-C" and then "Ctrl-V" to copy and paste it into the file again. Reposition it over the last red box left on the "Active Windowshade" area. Once you have it positioned, press "Ctrl-E" to merge it into the image.
  11. Now use the "Marquee tool to select all of the "Active Windowshade" portion of the file.
  12. Press "Ctrl-C" and then "Ctrl-V" to copy and paste it into the file again. Reposition it over the "Inactive Windowshade" area.
  13. From the "Image" menu, choose "Adjust" and then "Variations." Click the "Original" image in the upper left of the window, and the click the "Lighter" image, in the middle right of the window, twice. When you are finished click "OK."
  14. Press "Ctrl-E" to merge the "Inactive Windowshade" into the file.
  15. Press "Ctrl-S" to save the file.

Now it is time to make your title bar button the active buttons in your skin. The small cluster of boxes to the left side of the "titlebar.bmp" file are the ones used for each of the buttons. Below is a diagram of which box goes with which button with an example image on the right:

Using this diagram for a reference, here are the instructions for copying and pasting your buttons into your skin.

  1. Bring the template window to the front and show the "Title Bar Buttons Mask" layer. Be sure that you still only have the background and title bar layers that you created showing.
  2. Using the "Marquee" tool, select the first black box in the "Title Bar Buttons Mask" layer. After you have selected the first black box, select the other three by holding down the "Shift" key and selecting each individual box.
  3. Once you have the four boxes selected, hide the "Title Bar Buttons Mask" layer, and choose "Copy Merged" from the "Edit" menu.
  4. Bring the "titlebar.bmp" window to the front. Press "Ctrl-V" to paste you title bar buttons into the file.
  5. With the "Marquee" tool, select the menu button that you pasted into the file and position it over the box corresponding to the "Menu Button Up" box on the diagram above. Repeat this step for each of the other buttons, positioning them over their respective "Up" boxes from the diagram.
  6. When you have completed step 5, use the "Marquee" tool to select each of the button images. Press "Ctrl-C" and the "Ctrl-V" to copy and paste them again into the document.
  7. Reposition each of the copied button over their respective "Down" positions from the above diagram.
  8. From the "Image" menu, choose "Adjust" and then "Variations." From the window that appears, click the "Original" image in the upper left of the window. Then click the "Darker" image, in the lower right of the window, twice. When you are done click "OK."
  9. Using the "Marquee" tool, select both of the windowshade buttons.
  10. Select "Copy Merged" from the "Edit" menu, and then press "Ctrl-V" to copy and past them into the document again.
  11. Position the second windowshade buttons over the "Windowshade Button In Windowshade Mode" area.
  12. Once you have completed the above steps, choose "Flatten Image" from the "Layer" menu, and the press "Ctrl-S" to save the file.

Now you are ready to move the cluster bar into your skin. The small cluster of long boxes to the right side of the "titlebar.bmp" file are the ones used for each of clutter bar's states. Below is a diagram of which box goes with which state with an example image on the right:

Using this diagram for a reference, here are the instructions for copying and pasting your clutter bar into your skin.

  1. Bring the template window to the front and all the layers except the "Clutter Bar Up" layer, the "Clutter Bar Mask" layer, and the background layer that you created.
  2. Using the "Marquee" tool, select the black box made by the "Clutter Bar Mask" layer, and then hide the "Clutter Bar Mask" layer.
  3. From the "Edit" menu choose "Copy Merged."
  4. Bring the "titlebar.bmp" window to the front and press "Ctrl-V" to paste the clutter bar into the file. Position it over the box marked as "Clutterbar Up" in the diagram above, the press "Ctrl-E" to merge it into the file.
  5. Return the template window to the front and show the "Clutter Bar Down Mask" and "Clutter Bar Down" layers, and hiding the "Clutter Bar Up" layer. Using the "Marquee" tool, select the black box made by the "Clutter Bar Down Mask" layer. Deselect the "O", "P", "I", "D", and "V" portions of the window by holding down the "Alt" key and dragging the tool over the portions of the "O", "P", "I", "D", and "V" that are not black, and then hide the "Clutter Bar Down Mask" layer.
  6. Choose "Copy Merged" from the "Edit" menu.
  7. Bring the "titlebar.bmp" window to the front. Press "Ctrl-V" to paste the down cluster bar into the file. Position the pasted image so that the "O", "P", "I", "D", and "V" all fit over the black letters that are part of the file. When you are finish, press "Ctrl-E" to merge the image into the file.
  8. Return the template window to the front and show the "Clutter Bar 'O' Mask" layer. Using the "Marquee" tool, select the black box made by the "Clutter Bar 'O' Mask" layer. Deselect the "O" like you did in step 5, and then hide the "Clutter Bar 'O' Mask"layer.
  9. Choose "Copy Merged from the "Edit" menu, and then bring the "titlebar.bmp" window to the front.
  10. Press "Ctrl-V" to paste the image into the file. Position it so that it lines up with the white "O" that is part of the file. When you are finished press "Crtl-E" to merge it into the file.
  11. Repeat steps 8 and 9 for each of the "P", "I", "D", and "V" mask layers, being sure to position them over their respective letters in the "titlebar.bmp" window.
  12. When you have finished pasting all the clutter bar modes into the file, you can re-design the letter is you like. Other wise you are finished.
  13. Press "Ctrl-S" to save the file, and then close the "titlebar.bmp" window..

Now that you have finally the "titlebar.bmp file finished, switch to WinAmp and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." See if your title and clutter bars appear correctly on the interface. Be sure to test all the items and make sure they look right. Click the windowshade button to see if you windowshade looks correct. If something isn't quite right, go back and retrace your step to make sure you didn't leave something out, or do something wrong.

How To Use The "cbuttons.bmp" Template File

The "cbuttons.bmp" file is the file WinAmp uses for the control buttons in your skin. To export your control buttons from the Photoshop template you worked on, open the "cbuttons.bmp" file and the skin template file in Photoshop.

Now you are ready to export the control buttons into your skin.

  1. In the template window, hide all the layers except the background layer, the "Buttons Mask" layer, and the "Buttons Up" layer that you created.
  2. Use the "Marquee" tool to select the large black box made by the "Buttons Mask" layer, then hide the "Buttons Mask" layer.
  3. From the "Edit" menu, choose "Copy Merged."
  4. Bring the "cbuttons.bmp" window to the front and press "Ctrl-V" to paste the buttons up image into the file.
  5. Position the buttons up image over the "Buttons Up" area of the file. When you are finished press "Ctrl-E" to merge the image into the file.
  6. Return the template window the to front. Hide the "Buttons Up" layer and show the "Buttons Down" layer, then choose "Copy Merged" from the "Edit" menu, and bring the "cbuttons.bmp" window to the front.
  7. Press "Ctrl-V" to paste the buttons down image into the file. Reposition it over the "Buttons Down" area of the file, and then press "Ctrl-E" to merge it into the file.
  8. Bring the template window to the front again, and show the "Buttons Mask" layer. Use the "Marquee" tool to select the small black box made by the "Buttons Mask" layer, and then hide the "Buttons Mask" layer, then choose "Copy Merged" from the "Edit" menu.
  9. Return the "cbuttons.bmp" window to the front. Press "Ctrl-V" to paste the eject button down image into the file. Position it over the "Eject Down" area of the file, and press "Ctrl-E" to merge it into the file.
  10. Bring the template window the to front. Hide the "Buttons Down" layer and show the "Buttons Up" layer, then choose "Copy Merged" from the "Edit" menu, and bring the "cbuttons.bmp" window to the front.
  11. Press "Ctrl-V" to paste the eject button up image into the file. Position it over the "Eject Up" area of the file, and press "Ctrl-E" to merge it into the file.
  12. Once you've done the above steps, press "Ctrl-S" to save the file, then close the "cbuttons.bmp" window.

When you're done, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." If your buttons appear on the interface, you've done everything right. Be sure to test each button and make sure that it looks right.

How To Use The "shufrep.bmp" Template File

The "shufrep.bmp" file is the file WinAmp uses for the shuffle, repeat, EQ, and Playlist buttons in your skin. To export your shuffle, repeat, EQ, and Playlist buttons from the Photoshop template you worked on, open the "shufrep.bmp" file and the skin template file in Photoshop.

Now you are ready to export the shuffle, repeat, EQ, and Playlist buttons into your skin.

  1. In the template window, hide all the layers except the background layer, the "Shuffle Mask" layer, and the "Shuffle\Repeat Up Off" layer that you created.
  2. Use the "Marquee" tool to select the black box made by the "Shuffle Mask" layer, then hide the "Shuffle Mask" layer.
  3. From the "Edit" menu, choose "Copy Merged."
  4. Bring the "shufrep.bmp" window to the front and press "Ctrl-V" to paste the shuffle up off image into the file.
  5. Position the shuffle up off image over the "Shuf Up Off" area of the file. When you are finished press "Ctrl-E" to merge the image into the file.
  6. Return the template window the to front. Hide the "Shuffle\Repeat Up Off" layer and show the "Shuffle\Repeat Down Off " layer, then choose "Copy Merged" from the "Edit" menu, and bring the "shufrep.bmp" window to the front.
  7. Press "Ctrl-V" to paste the shuffle down off button image into the file. Reposition it over the "Shuf Dw Off" area of the file, and then press "Ctrl-E" to merge it into the file.
  8. Hide the "Shuffle\Repeat Down Off" layer and show the "Shuffle\Repeat Up On" layer. From the "Edit" menu, choose "Copy Merged."
  9. Bring the "shufrep.bmp" window to the front and press "Ctrl-V" to paste the shuffle up on image into the file.
  10. Position the shuffle up on image over the "Shuf Up On" area of the file. When you are finished press "Ctrl-E" to merge the image into the file.
  11. Return the template window the to front. Hide the "Shuffle\Repeat Up On" layer and show the "Shuffle\Repeat Down On " layer, then choose "Copy Merged" from the "Edit" menu, and bring the "shufrep.bmp" window to the front.
  12. Press "Ctrl-V" to paste the buttons down image into the file. Reposition it over the "Shuf Dw On" area of the file, and then press "Ctrl-E" to merge it into the file.
  13. Repeat steps 1 through 12 with the repeat button,
  14. Bring the template window to the front again. Hide the "Shuffle\Repeat Down On" layer, and show the "EQ Mask", "PL Mask, and "EQ\PL Up Off" layers. Use the "Marquee" tool to select the small black box made by the "EQ Mask" and "PL Mask layers, and then hide the "EQ Mask" and "PL Mask" layers. Choose "Copy Merged" from the "Edit" menu.
  15. Return the "shufrep.bmp" window to the front. Press "Ctrl-V" to paste the EQ and PL down off button image into the file. Position it over the "E U OF" and "P U OF" areas of the file, and press "Ctrl-E" to merge it into the file.
  16. Bring the template window the to front. Hide the "EQ\PL Up Off" layer and show the "EQ\PL Down Off" layer, then choose "Copy Merged" from the "Edit" menu, and bring the "shufrep.bmp" window to the front.
  17. Press "Ctrl-V" to paste the EQ and PL down off button image into the file. Position it over the "E D OF" and "P D OF" areas of the file, and press "Ctrl-E" to merge it into the file.
  18. Bring the template window the to front. Hide the "EQ\PL Down Off" layer and show the "EQ\PL Up On" layer, then choose "Copy Merged" from the "Edit" menu, and bring the "shufrep.bmp" window to the front.
  19. Press "Ctrl-V" to paste the EQ and PL up on button image into the file. Position it over the "E U ON" and "P U ON" areas of the file, and press "Ctrl-E" to merge it into the file.
  20. Bring the template window the to front. Hide the "EQ\PL Up On" layer and show the "EQ\PL Down On" layer, then choose "Copy Merged" from the "Edit" menu, and bring the "shufrep.bmp" window to the front.
  21. Press "Ctrl-V" to paste the EQ and PL down on button image into the file. Position it over the "E D ON" and "P D ON" areas of the file, and press "Ctrl-E" to merge it into the file.
  22. Once you've done the above steps, press "Ctrl-S" to save the file, then close the "shufrep.bmp" window.

When you're done, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." If your buttons appear on the interface, you've done everything right. Be sure to test each button and make sure that it looks right.

How To Use The "volume.bmp" Template File

The "volume.bmp" file is the file WinAmp uses for the volume and balance sliders in your skin. There are 28 different changes in the volume slider as it moves from louder to softer. You will have to paste the background onto each of these changes. To export your volume slider from the Photoshop template you worked on, open the "volume.bmp" file and the skin template file in Photoshop.

Now you are ready to export the volume slider into your skin.

  1. In the template window, hide all the layers except the background layer and the "Volume Mask" layer.
  2. Using the "Marquee" tool, select the black box created by the "Volume Mask" layer. Deselect any pieces of the box that are not black by holding down the "Alt" key and selecting those areas with the tool.
  3. Hide the "Volume Mask" layer and then choose "Copy Merged" from the "Edit" menu.
  4. Bring the "volume.bmp" window to the front. Press "Ctrl-V" to paste the volume background into the file. Position it so that it lines up with the first colored volume bar, then press "Ctrl-E" to merge it with the file.
  5. Repeat step 4 for each of the other 27 colored volume bars.
  6. If you wish to use a different volume bar then the default, you will now have to go through the file and create your individual volume bar for each of the 28 bars. WinAmp uses the first bar as the lowest volume setting and the last bar as the loudest volume setting.
  7. When you have finished designing your volume bars, you can design the button for your volume and balance sliders. There are two images in the bottom left of this file that make up this button. The first image is the button in its "down" state, and the second is the button in its "Up" state.
  8. Once you've done the above steps, press "Ctrl-S" to save the file.

Because WinAmp uses a portion of the volume bar as the balance bar, your skin could look incorrect if the background is not the same behind each slider. Below is a diagram of what portions WinAmp uses of the volume bar for the balance bar:

The balance portion of the bar begins exactly 10 pixels from the left of each volume bar. Because most people never set there balance control to anything but centered, and few people ever turn their volume all the way down to 0%, it is possible to paste the background image of the balance bar over the first volume bar, so that it will appear correctly on the interface. However, if you do this, setting the volume to 0% and moving the balance off center will cause the skin to appear incorrectly. Follow these steps to paste the balance background over the first volume bar.

  1. In the template window, hide all the layers except the background layer and the "Balance Mask" layer.
  2. Using the "Marquee" tool, select the black box created by the "Balance Mask" layer. Deselect any pieces of the box that are not black by holding down the "Alt" key and selecting those areas with the tool.
  3. Hide the "Balance Mask" layer and then choose "Copy Merged" from the "Edit" menu.
  4. Bring the "volume.bmp" window to the front. Press "Ctrl-V" to paste the balance background into the file. Position it so that it lines up with the first colored volume bar, then press "Ctrl-E" to merge it with the file.
  5. Once you've done the above steps, press "Ctrl-S" to save the file, and the close the "volume.bmp" file.

To see if you volume and balance sliders look correctly in action, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." Test your volume and balance sliders to see if they work. If you performed the last five steps to paste the balance background over the first volume bar, then the balance slider will become distorted when you move it off of the center position. The same thing will occur when you move the volume slider to the 0% position.

How To Use The "monoster.bmp" Template File

The "monoster.bmp" file is the file WinAmp uses for the mono and stereo indicators in your skin. To export your mono and stereo indicators from the Photoshop template you worked on, open the "monoster.bmp" file and the skin template file in Photoshop.

Now you are ready to export the mono and stereo indicators into your skin.

  1. In the template window, hide all the layers except the background layer, the "Stereo Mask" layer, and the "Stereo On" layer that you created.
  2. Use the "Marquee" tool to select the black box made by the "Stereo Mask" layer, then hide the "Stereo Mask" layer.
  3. From the "Edit" menu, choose "Copy Merged."
  4. Bring the "monoster.bmp" window to the front and press "Ctrl-V" to paste the stereo on image into the file.
  5. Position the mono image over the "St. On" area of the file. When you are finished press "Ctrl-E" to merge the image into the file.
  6. Return the template window the to front. Hide the "Stereo On" layer and show the "Stereo Off " layer, then choose "Copy Merged" from the "Edit" menu, and bring the "monoster.bmp" window to the front.
  7. Press "Ctrl-V" to paste the stereo off image into the file. Reposition it over the "St. Off" area of the file, and then press "Ctrl-E" to merge it into the file.
  8. In the template window, hide the "Stereo On" layer, and then show the "Mono On" and "Mono Mask" layers.
  9. Use the "Marquee" tool to select the black box made by the "Mono Mask" layer, then hide the "Mono Mask" layer.
  10. From the "Edit" menu, choose "Copy Merged."
  11. Bring the "monoster.bmp" window to the front and press "Ctrl-V" to paste the mono on image into the file.
  12. Position the mono on image over the "Mo. On" area of the file. When you are finished press "Ctrl-E" to merge the image into the file.
  13. Return the template window the to front. Hide the "Mono On" layer and show the "Mono Off " layer, then choose "Copy Merged" from the "Edit" menu, and bring the "monoster.bmp" window to the front.
  14. Press "Ctrl-V" to paste the mono off image into the file. Reposition it over the "Mo. Off" area of the file, and then press "Ctrl-E" to merge it into the file.
  15. Once you've done the above steps, press "Ctrl-S" to save the file, then close the "monoster.bmp" window.

When you're done, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." See if the indicators look right in their "off" state. Then play an MP3 and see if the stereo indicator looks correct in the "on" state. To test the "mono" on state you can set WinAmp to down-sample the MP3 (see the WinAmp documentation for information about how to do this).

How To Use The "posbar.bmp" Template File

The "posbar.bmp" file is the file WinAmp uses for the position bar and the button that indicates position of song in your skin. To export your position bar and the position indicator from the Photoshop template you worked on, open the "posbar.bmp" file and the skin template file in Photoshop.

Now you are ready to export the position bar into your skin.

  1. In the template window, hide all the layers except the background layer, and the "Position Bar Mask" layer.
  2. Using the "Marquee" tool, select the black box created by the "Position Bar Mask" layer, and then hide the "Position Bar Mask" layer
  3. From the "Edit" menu, choose "Copy Merged."
  4. Bring the "posbar.bmp" window to the front and press "Ctrl-V" to paste the play indicator background image into the file.
  5. Position the image so that it lines up with the play triangle. When you are finished press "Ctrl-E" to merge the image into the file.
  6. Now you will have to design a button for you position indicator. The button has two states, and "up" state and a "down" state. You will have to design the "up" button state over the "Up" area of the file, and the "down" button state over the "Down" area of the file.
  7. Once you've done the above steps, press "Ctrl-S" to save the file, then close the "posbar.bmp" window.

When you're done, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." Open an MP3 and see if your position bar and position indicator look right.

How To Use The "playpaus.bmp" Template File

The "playpaus.bmp" file is the file WinAmp uses for the play status indicators in your skin. To create the play status indicators for your skin, open the "playpaus.bmp" file and the skin template file in Photoshop. Below is a diagram of how the indicators appear in the file:

To create you play status indicators, simply edit the green and red symbols you see in the file already, then follow these steps to paste the proper backgrounds for each indicator into the file.

  1.  
  2. In the template window, hide all the layers except the background layer, and the "Play Indicator Mask" layer.
  3. Using the "Marquee" tool, select the black box created by the "Play indicator Mask" layer. Deselect any pieces of the box that are not black by holding down the "Alt" key and selecting those areas with the tool.
  4. Hide the "Play Indicator Mask" layer and then from the "Edit" menu, choose "Copy Merged."
  5. Bring the "posbar.bmp" window to the front and press "Ctrl-V" to paste the play indicator background image into the file.
  6. Position the image so that it lines up with the play triangle. When you are finished press "Ctrl-E" to merge the image into the file.
  7. Bring the template window to the front, and show the "Pause Indicator Mask" layer.
  8. Using the "Marquee" tool, select the black box created by the "Pause indicator Mask" layer. Deselect any pieces of the box that are not black by holding down the "Alt" key and selecting those areas with the tool.
  9. Hide the "Pause Indicator Mask" layer and then from the "Edit" menu, choose "Copy Merged."
  10. Bring the "posbar.bmp" window to the front and press "Ctrl-V" to paste the pause indicator background image into the file.
  11. Position the image so that it lines up with the pause bars. When you are finished press "Ctrl-E" to merge the image into the file.
  12. Bring the template window to the front, and show the "Stop Indicator Mask" layer.
  13. Using the "Marquee" tool, select the black box created by the "Stop indicator Mask" layer. Deselect any pieces of the box that are not black by holding down the "Alt" key and selecting those areas with the tool.
  14. Hide the "Stop Indicator Mask" layer and then from the "Edit" menu, choose "Copy Merged."
  15. Bring the "posbar.bmp" window to the front and press "Ctrl-V" to paste the stop indicator background image into the file.
  16. Position the image so that it lines up with the stop square. When you are finished press "Ctrl-E" to merge the image into the file.
  17. Bring the template window to the front, and show the "Play Status Blank Mask" layer.
  18. Using the "Marquee" tool, select the black box created by the "Play Status Blank Mask" layer. Deselect any pieces of the box that are not black by holding down the "Alt" key and selecting those areas with the tool.
  19. Hide the "Play Status Blank Mask" layer and then from the "Edit" menu, choose "Copy Merged."
  20. Bring the "posbar.bmp" window to the front and press "Ctrl-V" to paste the blank play status indicator background image into the file.
  21. Position the image so that it lines up with the blank space to the left of the stop square. When you are finished press "Ctrl-E" to merge the image into the file.
  22. Bring the template window to the front, and show the "What Are These Things? Mask" layer.
  23. Using the "Marquee" tool, select the black box created by the "What Are These Things? Mask" layer. Deselect any pieces of the box that are not black by holding down the "Alt" key and selecting those areas with the tool.
  24. Hide the "What Are These Things? Mask" layer and then from the "Edit" menu, choose "Copy Merged."
  25. Bring the "posbar.bmp" window to the front and press "Ctrl-V" to paste the What Are These Things? indicator background image into the file.
  26. Position the image so that it lines up between the first two What Are These Things? items.. When you are finished press "Ctrl-E" to merge the image into the file.
  27. Press "Ctrl-V" again and position the background between the second set of What Are These Things? items. When you are finished press "Ctrl-E" to merge the image into the file.
  28. Once you've done the above steps, press "Ctrl-S" to save the file, then close the "posbar.bmp" window.

When you're done, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." Play an MP3 and see if your play status indicators look correctly.

How To Use The "text.bmp" Template File

The "text.bmp" file contains all the text character that WinAmp uses to display song information, kbps, and kHz data. You can select any color for this text, but there is not much you can do for a different font. Below is an example of the text file:

You can edit this file by opening it in Photoshop and then change the color of each letter using the "Pencil" tool. Once you have edited the "text.bmp" file the way you want it, press "Ctrl-S" to save it and the close the file.

When you're done, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." Play an MP3 and see if your text looks correctly.

How To Use The "numbers.bmp" Template File

The "numbers.bmp" file contains the text characters 0 through 9 and a blank space that WinAmp uses to display the time for a song. You can select any color or font for these text characters, as long as you stay in the space outlined in the "numbers.bmp" template file. Below is an example of several different numbers files:

Example 1
Example 2
Example 3
Example 4
Example 5

You can edit the file buy opening it in Photoshop and using the "Type" tool to create the individual numbers. When you are finished press "Ctrl-S" to save it, and the close the file.

When you're done, switch to WinAmp, and press "Alt-S" to open the skins window. Choose another skin, and then your skin again from the list and click "OK." Play an MP3 and see if your numbers look correctly.

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How To Use The VisColor Editor Utility

General Information

This utility is designed to help you edit the "viscolor.txt" file that WinAmp uses for the spectrum and oscilloscope sound analyzers. It allows you to either edit each individual color value, or create a color gradient base on two colors. This tool in mainly helpful in that it allows you to view each of the colors as you create them.

To use the program, you must first install it using the setup program in the "VisColor Editor Utility" directory. After you install the program, launch the application and select the tool you wish to use from the main menu. A description of each tool is provided below.

Please note: At this time, you can only open viscolor files that have been created by this program. We hope that later versions will allow you to open any viscolor file.

The VisColor Editor

The VisColor Editor allows you to edit each of the 23 color values in the "viscolor.txt" file. You must enter an RGB color value for each number. To view changes to the color pattern, click the "Update Preview" button to refresh the preview boxes. You can open and save VisColor text files with this tool. Below is a screen shot from the program.

The VisColor Gradient Creator

The VisColor Gradient Creator tool allows you to enter the background and grid colors for the viscolor data file, and the create a gradient from two colors for the remaining 21 color numbers. To change the color values, enter the RGB color value you want to use as the brightest color in the "Light Value" boxes, and the color you want to use as the darkest color in the "Dark Value" boxes. When you are ready to see your gradient, click the "Update Preview" button to refresh the gradient preview. You can open and save VisColor text files with this tool. Below is a screen shot from the program.

 

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