# pass of switch "enable" or "disable"
enable

# "go" or "1" is running benchmark 
# "pass" or "0" is skip benchmark

# 2D section
put_copy_val_half	go
put_copy		go
put_copy_inverted	go
put_and_reverse		go
put_or_reverse		go
put_and			go
put_or			go
put_nand		go
put_nor			go
put_xor			go
put_equiv		go
put_and_inverted	go
put_or_inverted		go
copy_copy		go
copy_copy_inverted	go
copy_and_reverse	go
copy_or_reverse		go
copy_and		go
copy_or			go
copy_nand		go
copy_nor		go
copy_xor		go
copy_equiv		go
copy_and_inverted	go
copy_or_inverted	go
scaling			go

# 3D section
swap_buffer		go
lines			go
lines_fog		go
lines_smooth		go
points			go
points_fog		go
wire_frame		go
wire_frame_fog		go
polygon_color_smooth	go
polygon_color		go
polygon_color_fog	go
vertex_color		go
vertex_color_fog	go
stencil_buffer		go
accumulation_buffer	go
blur			go
flat_shading		go
smooth_shading		go
spot_light		go
texture_fast_GL_CLAMP	go
texture_real_GL_CLAMP	go
texture_fast_GL_REPEAT	go
texture_real_GL_REPEAT	go
