REVIEW The Official Guide to Sid Meir's Railroad Tycoon Written by Russell Sipe Published by Compute Books Price $12.95 (it cost me œ11.95 last year but the current interest rates may well have changed this.) The book covers the Story of the Railroads, the Story of how Railroad Tycoon was written and how the game itself operates. For a large part of it, it goes into the detail that you wish the instruction manual had. It looks at each of the four scenarios telling you how to best play each of them and giving an explanation of the history surrounding them. It explains how to determine the best place to build your track but if you haven't worked this out for yourself by now then you haven't been playing it long enough. It gives costs per square of all the different categories of land eg, clear, forest, swamp and how these prices change depending on the economic conditions. It soon becomes evident that it is best to build on land when it is cheap, that is during Panic times. When building tunnels Railroad Tycoon tells you the distance in miles. There are two miles per square (or three miles if the track is diagonal) so you can work out where the tunnel is going to exit. The "Improving Stations" is explained in more detail than in the manual and it reveals that; By adding a switching yard switching times can be cut by half. By adding a restaurant you get an extra œ2000 per full passenger car, by adding a hotel you get an extra œ5000 per full passenger car and the numbers are cumulative meaning that by having a hotel and a restaurant at a station you get an extra œ7000 per full passenger car! The "Smooth Operator" chapter tells all about the operation of the trains and how to ensure maximum revenues. It also reveals that a named train will create additional income for passenger cars. As it is likely that the train that sets a speed record is one carrying mail make sure that you change the consist to passengers to get more revenue. There is a large section on how to win the game through stock market and financial dealings. There are various strategies suggested to enable a smooth takeover, it looks good on paper but it rarely succeeds without a fair share of near disastrous moments. Sid Meir suggests never having more than œ1,000,000 outstanding in bonds and to have these at either 2% or 3%. The best time to buy bonds is during Boom times but if this is not possible then roll them over during Boom times. When the economy goes to Boom sell your bonds and then buy them back immediately. The bonds that you now have will be 2% or 3% and the interest repayments will be substantially lower than they were previously. One part of the book explains the attributes of the other tycoons that are competing against you. The worst people to be in competition against are Hudson and Rothschild who will attempt to takeover you and have the skills to do it. Rate wars are the death of many a good railroad and this book suggests various strategies to survive/win them. 1. Build a station just outside the radius of the rate war station and dump all cargoes there and then build track from this station into the rate war station and start taking all the dumped cargo there. 2. Have a war train waiting to take as many different cargoes as available to your network to the rate war station to ensure more points than your opponent in the voting by the city council. Ever fancied building the US Transcontinental or the Orient Express. Chapter 9 details the routes of these two famous lines. It also tells you that you will be very lucky to ever manage to do this without the use of the embezzlement key; Go to the F1 screen Hit the $ key (shift 4) You now have an extra œ500,000 to play with. The final, quite long, chapter in the book is a talk with the designers, Bruce Shelley and Sid Meir. From this conversation it appears that Railroad Tycoon was 3 years in the making and was nearly called "The Golden Age of Railroads". This book is the perfect companion to the award winning simulation and is excellent value for money as it adds extra depth to the game. Written by Martin Wright