//
// KEY BINDINGS
//

unbindall

bind ' "inven_drop"
bind 1 "use Frontier"
bind 2 "use Colt"
bind 3 "use Rifle"
bind 4 "use Bow & Arrows"
bind 5 "use Bison Rifle"
bind 6 "use Chaingun" 
bind 7 "use Dynamite"
bind 8 "use Hand Cannon"
bind 9 "use IndianWitch's Fire"
bind 0 "inven"

//
// CHARACTER CONTROLS
//

bind    CTRL		+attack
bind    ALT		+strafe

bind    ,           +moveleft
bind    .           +mlook
bind    DEL         +lookdown
bind    PGDN        +lookup
bind    END         centerview
bind    z           +lookdown
bind    a           +lookup
bind	  q	        +movedown

bind    TAB         inven
bind    ENTER       invuse
bind    [           invprev
bind    ]           invnext
bind    '           invdrop
bind	BACKSPACE     invdrop	

bind	/			weapnext

bind	d 			use Dynamite
bind	p 			use Pillow
bind	h			use Horse Shoe
bind	l			use Leather Mask
bind	b			use Crocket's Boots
bind	c			use Card-sharper's Watch 
bind 	m			use Ancient Magic

//waves
bind	h	"wave 0"
bind 	j	"wave 1"
bind	k	"wave 2"
bind	l	"wave 3"
bind 	u 	"wave 4"

bind    SHIFT 		+speed

bind    UPARROW     +forward
bind    DOWNARROW   +back
bind    LEFTARROW   +left
bind    RIGHTARROW  +right

bind    SPACE       +moveup 

//
// MOUSE OPTIONS
//

bind    \           +mlook

//
// CLIENT ENVIRONMENT COMMANDS
//

bind    PAUSE       "pause"
bind    ESCAPE      "togglemenu"
bind    ~           "toggleconsole"
bind    `           "toggleconsole"

bind    F1          "cmd help"
bind	F2			"menu_savegame"
bind	F3			"menu_loadgame"
bind	F4			"menu_keys"
bind	F5			"menu_startserver"
bind	F6			"echo Quick Saving...; wait; save quick"
bind	F9			"echo Quick Loading...; wait; load quick"
bind	F10			"menu_quit"
bind	F12			"screenshot"

bind    t           "messagemode"

bind    +           "sizeup"
bind    =           "sizeup"
bind    -           "sizedown"

bind    INS         +klook

//
// MOUSE BUTTONS
//

bind    MOUSE3      +forward
bind    MOUSE1      +attack
bind    MOUSE2      +strafe

//
// DEFAULT CVARS
//

set viewsize		100
set	vid_fullscreen	1
set win_noalttab	0
set sensitivity     3
set crosshair		1
set cl_run			0
set hand			0
set m_pitch         0.022
set m_yaw           0.022
set m_forward       1
set m_side          0.8
set lookspring		1
set lookstrafe		0
set mlook		1
set g_select_empty "0"
set cl_vwep "1"
set gender_auto "1"
set gender "male"
set fov "90"
set adr8 ""
set sv_reconnect_limit "3"
set allow_download_maps "0"
set allow_download_sounds "0"
set allow_download_models "0"
set allow_download_players "0"
set allow_download "0"
set hostname "noname"
set vid_xpos "857"
set vid_ypos "282"
set vid_gamma "0.600000"
set sw_stipplealpha "0"
set s_volume "0.400000"
set s_khz "22"
set s_loadas8bit "0"
set s_mixahead "0.2"
set s_primary "1"
set cd_nocd "0"
set adr0 ""
set adr1 ""
set adr2 ""
set adr3 ""
set adr4 ""
set adr5 ""
set adr6 ""
set adr7 ""
set cl_stereo_separation "0.4"
set freelook "0"
set rate "5000"
set msg "1"
set in_joystick "0"
set in_mouse "1"
set vid_ref "gl"
set gl_driver "opengl32"
set gl_mode "3"
set gl_ext_palettedtexture "1"
set gl_finish "0"
set gl_particle_min_size "2"
set gl_particle_max_size "40"
set gl_particle_size "40"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_modulate "1"
set gl_shadows "0"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ext_swapinterval "1"
set gl_ext_multitexture "1"
set gl_ext_pointparameters "1"
set gl_ext_compiled_vertex_array "1"
set gl_swapinterval "1"
set gl_3dlabs_broken "1"
set skin "male/rogan"
set name "Player"
set lookstrafe "0"
set lookspring "1"
set m_pitch "0.022"
set hand "0"
set cl_run "0"
set crosshair "1"
set sensitivity "3"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"

//----------------------------------------------
//
// userinfo
//

set name Player
set skin male/rogan

//----------------------------------------------

//
//	DEMO STUFF
//
alias   d1      "demomap logo.cin ; set nextserver d2"
alias   d2      "demomap intro.dm2 ; set nextserver d1"

//
// newgame command
//
alias   newgame " killserver ; maxclients 1 ; deathmatch 0 ; map *wlhnv.cin+demo1"

//
// quake2 +set dedicated 1
// will run this command if no other +map is included
//
alias	dedicated_start	"map demo1"


