Playing Sid Meier's Gettysburg! ------------------------------- This demo allows you to play as the Yankees in three scenarios, along with the full set of tutorials (the tutorials are actually mini-scenarios that teach you the fundamentals of movement and combat). The demo also contains full multiplayer functionality, enabling you to play multiplayer matches for one week after the first multiplayer game you try (to find people to play, try the Multiplayer Forum on our website). Please note that the demo contains 8-bit sounds and no cut scenes in order to save space; the higher quality sounds and cool cut scenes are contained in the full product. For more info and updates, come visit our website at www.firaxis.com. Eight Key Concepts ------------------ Your primary task in Sid Meier's Gettysburg! is maneuvering your troops properly, keeping cohesive battle lines, and concentrating your forces on the important victory objectives. Here are eight key concepts to help you out (after the eight concepts is a list of keyboard shortcuts you can use in the game): · Behavior Under Fire: Your men have enough intelligence to know when to begin firing and when to run. They automatically fire at the enemy when close enough, and often retreat out of danger on their own. Men under fire will not always follow your orders to the letter. · Objectives: Every scenario has Objective Sites that you must take and hold until the end of the scenario. Each Site is worth 'Victory Points;' the higher the points, the more important the objective. · Formations: Your regiments (the basic unit of your army) are in one of three formations at any given time: Line, Column, or Skirmish. Change these formations by selecting a regiment (by clicking on its flag) and selecting a new formation from the command bar at the bottom of the screen. The Line is useful for fighting, Column for moving, and Skirmish for delaying enemy movements. Artillery may be in one of two formations: Limbered (used when moving) and Unlimbered (used when firing). · Moving: To move regiments or artillery batteries, select the unit by left-clicking on it and drag to the desired destination. · Brigades: Groups of regiments form a brigade. To move an entire brigade together, select the brigade commander, drag a move line to the destination, and then click on a brigade formation in the commander's Command Bar. Battle and Double formations put your regiments in Lines for fighting, while Maneuver and Road formations order your men into fast-moving but weak Columns. Skirmish spreads your men out in a long Skirmish line. You should spend most of your time moving troops in brigades, so the regiments support each other. · Morale: Morale is the most important concept to keep in mind when commanding your men. Morale is maintained by keeping your men in an unbroken line so your regiments support each other as much as possible. The Morale of the selected regiment or battery is reflected by the length of its Morale Bar, shown in the lower left corner of the main display. The bar is composed of a number of blocks...the more blocks in the Morale Bar, the more 'battle stress' that regiment or battery can withstand before breaking and running. Morale blocks are gained from the experience level of the troops, having the support of friendly troops on the right, left, or rear, having an unwounded commander nearby, and being in covered terrain (woods, orchards and rocks). · Commanders: Brigade commanders help you move your men in manageable formations, as well as adding Morale Blocks when nearby. The presence of an unwounded commander is necessary to order a regiment to Hold or Charge, and to Rally routed troops. · Map and Interface Basics: Move your cursor to the map edge to scroll the map, or right-click anywhere on the map to re-center at that location. Zoom in and out by using the 'Z' and the 'X' keys. If you get lost while moving around the map, hit the F2 key to center the map on the most intense fighting or the F3 key to center on the largest Objective Site. If you have any questions about orders on the command bar, right-click on a command to see an explanation for that command. General Controls ---------------- To select a regiment, battery, or commander, left click on it. To select a regiment or battery when a commander is in the same or close spot, SHIFT-left click it. To select a commander when a regiment is in the same or close spot, CTRL-left click it. To re-center the map at the cursor, right click. To scroll the map, move the cursor off the edge of the map. Short-Cut Keys -------------- Regimental Commands Form Column C Form Line L Skirmishers S Wheel Right PgUp Wheel Left Home About Face ^ (SHIFT-6) Wheel to cursor W (while dragging mouse) Advance A Charge! ! (SHIFT-1) Hold H Double Quick Q Attach * (SHIFT-8) Fall Back F Retreat R Volley V Halt Space Bar Detach from brigade SHIFT-X Line of Sight ? (SHIFT-/) Don't Stop G (while dragging or moving) Oblique O (while dragging or moving) Brigade Commands Form Battle Formation B Form Double Line D Skirmish S Maneuver M Road R Wheel Right PgUp Wheel Left Home About Face ^ (SHIFT-6) Wheel to cursor W (while dragging mouse) Advance A Attach all regiments SHIFT-X Line of Sight ? (SHIFT-/) Halt Commander/Brigade Space Bar Rally troops SHIFT-R Double Quick Q (while dragging or moving) Don't Stop G (while dragging or moving) Oblique O (while dragging or moving) Refuse the Line left or right < (shift-,) or > (shift-.) Battery Commands Limber C Unlimber L Wheel Right PgUp Wheel Left Home About Face ^ (SHIFT-6) Wheel to cursor W (while dragging mouse) Line of Sight ? (SHIFT-/) Fall Back Firing F Retreat R Halt Space Bar Oblique O (while dragging or moving) Map And Game Controls Zoom in at cursor Z Un-zoom one level X Center map at cursor SHIFT-C Pause / Un-pause P Speed up game + Slow down game - Exit scenario ESC Load scenario SHIFT-L Save Scenario SHIFT-S Look at next regiment TAB Overview map F1 Find fighting F2 Find largest objective F3 Find last important point F4 Set custom view SHIFT-F2 to SHIFT-F4 Recall custom view F2 to F4 (after view set) Toggle off trees and houses J Randomize enemy AI K Report Screens Scenario status F5 Order of battle F6 Courier messages F7 Battle summary F8 Options F10