═══ 1. Changing the Colors ═══ Hyperwrite/E allows you to change the foreground or background color of selected portions of text. When you use the color bar it changes ONLY the area you define. It does NOT change the color of all the window or display. 1. Define the area in which you want the color changed by pressing mouse button one and moving over the text you would like changed. 2. Now go to the color bar and double click on your color selection. 3. Click anywhere in the window containing the marked text; the color will change to your selection. Use the same process to change the background color. Select F or B for foreground or background. ═══ 2. Status Line ═══ The right part of the Status Line displays the type of element and font for the location of the cursor. For example, if your cursor is on a list item in an ordered list, the status area displays ele="Ordered list" and font="System". The left part of the Status Line displays the name of icon on the tool bar. ═══ 3. Working with Files ═══ Document allows you to create a new file or open an existing file. The Document menu also contains the options needed to save and print files and to customize your editing environment. The choices: New Creates a new file. The Editor will display a dialog box allowing you to name the file and an associated Style file. Open Displays a list of existing files. From this list you can select a file for editing. The dialog box also allows you to specify different drives and directories. Save Writes the file you've been working on back to disk with the existing name. Save As Writes the file back to disk with a different name. User Preference Allows you to change the appearance of the cursor, icons, and panel attributes. Print Prints all or part of a document. Exit Takes you out of the document/editor. ═══ 4. File Open Panel ═══ The Work File - Open dialog box opens existing files. You can specify a new file name in the File name field. A confirmation dialog box verifies that your want to create a new file. If you really want to create a new file with the name you specified, press enter or select the YES button. An unnamed panel is displayed. To name the panel, press the backspace key and enter the panel name. ═══ 5. Change Work Directory ═══ Double-clicking on the HyperWrite folder icon displays the Change Work Directory dialog box. The Change Work Directory dialog box allows you to display files in different directories. Simply double-click on the drive or directory that contains the files you'd like displayed. ═══ 6. Creating A New File ═══ To create a new file double-click on the Create New File icon. The New document name dialog box is displayed. ═══ 7. Creating New Files ═══ New creates a new file. When you select New, the New document name dialog box is displayed and you can then specify attributes for: o a document file name o an associated style file o an associated grammar file Select OK and then the Document Attributes dialog box is displayed, allowing you to provide a title for the document. The title is used on the cover page and in the footings of printed copy. Information in the remaining fields is optional; Hyperwrite/E has defaults for these. ═══ 8. Assigning a Document Name ═══ Use this dialog box to create a new file. Document file name: Specify the name you want to give the file. This is the standard eight-character base, three-character extension. Be sure to supply the drive and subdirectory if other than the current path. Hyperwrite/E assumes a file extension of .WF. Style file name: This file tailors your document in ways that tell Hyperwrite/E what fonts to use and how elements are defined. Use PANEL.STY as a beginning. Grammar file name: Country code: Code page: Select the OK pushbutton. A panel with Unnamed will be displayed. To name the panel, press the backspace key and type in a panel name. ═══ 9. Defining Document Attributes ═══ Use this Document Attributes dialog box to give a new document a title. The title will be used on the cover page and in the footings of printed copy. Hyperwrite has defaults for the remaining fields; use those for now. ═══ 10. Opening Existing Files ═══ Hyperwrite/E offers various ways of opening existing files. Hyperwrite/E displays file icons for existing files on its base screen. The easiest method of opening an existing file is to double-click on one of these file icons displayed on the base screen. Another way is to: 1. Select Document from the menu bar 2. Select Open from the File menu. Hyperwrite/E displays a list of files. This list shows all the files with a WF extension. 3. A list of directories is also displayed allowing you to change directories. 4. Double-click on the file you want to open. Another way is to follow the same sequence above, selecting Document and Open, and then simply key the name of the file you want to open in the File name field; then click on OK. Once you've selected the file to open, a Panel List is displayed for the file you selected. This Panel List is a display of the topics in the file. You can open any of the panels in the list by double clicking on them. ═══ 11. Opening Panels ═══ Use this panel to open existing files that you want to change/add material. File name: This field is used to specify the files you want displayed in the Files box. The default is a complete list of files in the current directory with a WF extension. Directory is: This field shows the drive and subdirectory name of the files in the Files box. Directories: ═══ 12. Displaying a List of Panels ═══ This panel displays a list of the panels that comprise the file you just opened. Double-click on the panel you want to edit. ═══ 13. Saving Files ═══ Save lets you write your file back to disk with its current file name. ═══ 14. Saving Files with a New Name ═══ Use Save As to write the file back to disk with a different name. Save As is different than Save in that Save As allows you to specify a different file name than the one you originally edited the file as. In effect this creates a new file with whatever changes or additions you may have made. This lets you preserve the original file and create a copy that will contain your changes. ═══ 15. Printing Files ═══ You have the option of printing part or all of a document. You can print selected panels or all of them and include the index and the table of contents. Any of the selections produces a PostScript file that is then sent to the OS/2 Spooler. To print: 1. Select Document from the Menu bar. 2. Select Print from the Document menu. The Print dialog box will be displayed, allowing you to choose the print options you need. ═══ 16. Defining Print Attributes ═══ The Print dialog box lets you define the material you would like printed: Panel Print the active panel. Marked Panels Print the panels you have marked by ... All Panels Print all the panels in the active file. Index Print the index entries only. Contents Print the table of contents only. Headers and Footers Print the titles and footings as they would be printed if you were printing the whole file. When you've made your selections, click on the PRINT pushbutton. ═══ 17. Exiting Hyperwrite/E ═══ When you're finished with Hyperwrite/E, close all the files you've opened before leaving Hyperwrite/E. To exit Hyperwrite/E, select Document from the action bar and then select Exit or just press F3. A dialog box is displayed that lets you verify that you really do want to exit. This helps prevent accidental exits. You can also exit by clicking twice on the menu icon (upper left corner) of Hyperwrite/E. If you've changed the document and then attempt to exit, Hyperwrite/E will ask you if you want to save the file. ═══ 18. Editing Functions ═══ Edit's Copy, Cut, Paste, and Search options help you to delete, move, copy, and define search criteria: Copy This options lets you duplicate material from one place to another without affecting the original material. Cut This option, with the Paste option, lets you move material from one place to another. Paste Paste lets you move into a spot, the material you have previously "cut". Search Search helps you find (and change) material in a document by looking for terms/phrases that you give it. ═══ 19. Copying Text ═══ Copy lets you define a block of material and then copy it to another location, panel, or file. Follow these steps to copy text to another location in your panel. 1. Mark a block of material by pressing Button 1 on the mouse, moving the mouse along the material you want copied, and releasing Button 1 at the end of the material. 2. Select Edit from the menu bar. 3. Select Copy from the edit menu. 4. Select With attributes from the copy options. 5. The text has now been copied to the system clipboard. 6. Position the cursor at the location in the panel where you want to copy the text. 7. Select Edit from the menu bar. 8. Select Paste from the edit menu. 9. The text is copied to the current cursor location. ═══ 20. Cutting Text ═══ Cut lets you mark material and put it in a clipboard area. It can then be moved, or pasted to another area. You can also use the Cut option to delete material. Follow these steps to move text to another location in your panel. 1. Highlight the text in your panel that you want to cut and paste. 2. Select Edit from the menu bar. 3. Select Cut from the edit menu. 4. Select With attributes from the copy options. 5. The text has now been moved to the system clipboard. 6. Position the cursor at the location in the panel where you want to move the text. 7. Select Edit from the menu bar. 8. Select Paste from the edit menu. 9. The text is copied from the clipboard to the current cursor location. ═══ 21. Pasting Text ═══ Paste takes material from the clipboard and copies it to wherever you specify (via the cursor). Once you've Cut material to the clipboard area you can paste it to other area(s): 1. Move the cursor to the position you want the material copied to. 2. Select Edit from the menu bar. 3. Select Paste from the edit menu. 4. Select OK ═══ 22. Searching for Text ═══ Search helps you find and change material in a document by locating terms or phrases. After selecting Search, a dialog box is displayed allowing you to describe what you want the Editor to locate, and optionally, what you'd like the found material changed to. ═══ 23. Details for Text Searching ═══ Use the Search option to find information. Tell the editor what to search for in the Find: field. Then select the Find button. Search can also be used to change information when it is found. If you want the found string to be changed, specify that in the Change to: field. Then select the Change, then find button. Hyperwrite/E changes the data to what you specifed in the Change to: field, and then locates the next occurrence of the string. The editor can consider or ignore upper and lower case in its search for the specified string. If upper and lower case matter in the search, click on the Case sensitive field. Wrap is also a consideration for the search. Wrap tells the editor to search the whole file for the data. If Wrap is off, Hyperwrite/E searches from the current line to the end of the file. ═══ 24. Create ═══ The Create menu contains features that help you create everthing from tables to animated sequences: Information Property Allows you to change the characteristics of data: whether a user can view, copy, change, link to, or even have available for a search operation. Animation Animation allows you to show movement with graphics in an online document. Graphics Graphics are bitmap files. This options helps you modify them. Index This option makes indexing a book easier. It helps you create multiple index entries with little effort. This combined with the index option of the lists menu lets you see the index as you're creating it. Nested Levels This options lets you change levels in a nested list structure. Synonym Snyonym gives you the ability to define terms you want associated with other root words so that when you issue a search for the root words, occurrences of the associated terms are also found. Table Allows you to generate table skeletons for you to fill in the text. Hidden Text Password Allows you to establish keys for material that you may want shown only in specified versions of a document. Global Index Push Button Grouped Element Allows you to group multiple elements as one element. Marker User Preference Allows you to change the appearance of the cursor, icons, a panel's attributes for drag and drop operations. ═══ 25. Defining Information Properties ═══ Information Properties under Create allows you to change the characteristics of data: whether a user can view, copy, change, link to, or even have available for a search operation. For example, you might want to enter comments in the file signified by a .*. There will be times when you want the comments displayed and times when you don't. ═══ 26. Defining Information Properties, Details ═══ The characteristics shown on this dialog box are made active by an 'X' in the box next to the item. Clicking on the box turns the feature on/off. Display Whether or not the data is to be displayed. Visual Show the space data occupies even if it is not displayed. Print Prevents/permits the material to be printed. Copy Prevents/permits material to be copied from one place to another. Search Prevents/permits the data to be the object of a search operation. Edit Protects data from being changed. Color Prevents/permits color to be changed. Font Prevents/permits the font to be changed. Cursor Makes the area protected so that the cursor cannot even be moved into that area. Link Prevents/allows the material to be linked to. Reference Link Prevents/permits the material to be accessed using established links. Save Prevents/permits the data to be saved on disk. ═══ 27. Animating Graphics ═══ Animation lets you use pictures, change them, and even show action by establishing the length of time a sequence of pictures or frames is displayed. ═══ 28. Creating Animated Sequences ═══ To create an animated sequence: 1. Select Create from the menu bar 2. Select Animation from the Options menu. 3. Select Create from the Animation menu. The Animation attributes dialog box is displayed. 4. Enter: o a panel title for the animation sequence o the number of frames. This is the number of separate pictures or images (bitmap graphics) that you want to use to make up the animation sequence. o the time (in milliseconds) that you want each image displayed (for example, entering 250 would cause each image to display for approximately a quarter of a second) o the number of iterations. If you leave this field blank, the display is continuous. 5. Select OK. A film strip (Frame Picture dialog box) is displayed with the number of frames you specified. 6. Select View from the menu bar 7. Select Graphics from the Lists menu 8. Select Bitmaps. The "Bitmap File - Open" dialog box is displayed. 9. Select View to display the bitmap images. 10. Press mouse button two over the bitmap and drag it over to the film strip and drop it in the appropriate frame. Repeat this process for the remaining bitmaps. 11. Click twice on the System icon and Hyperwrite/E asks you if you want to save the window. 12. Play the animation sequence by selecting Play from the Animation menu bar selection. 13. You can update any of the frames by double clicking on the frame from the film strip. This takes you back to the Animation attributes dialog box. ═══ 29. Assigning Animation Attributes ═══ Enter: Panel title: a title for the animation sequence (150 characters maximum). Associated panel property Name: Panel identifier Name: An animation panel name (up to 80 characters). Number: A numerical identifer (up to 64,000) that can be used as reference from other panels. Global name Selecting global name allows the animation to be referenced by another panel. Frames: the number of separate pictures or images (bitmap graphics) that you want to use to make up the animation sequence. If you leave this field blank, ten frames are displayed. Time: the time (in milliseconds) that you want each image displayed (for example, entering 250 would cause each image to display for approximately a quarter of a second). The maximum allowed is 64,000. Iteration: the number of times you want the sequence displayed. If you leave this field blank, the display is continuous. Select OK. A film strip is displayed (Frame Picture display) with the number of frames you specified. ═══ 30. The Picture Frames Display ═══ 1. The film strip (Frame Picture dialog box) has the number of frames you specified in the Animation Attributes dialog box. 2. Select Lists from the menu bar 3. Select Graphics from the Lists menu 4. Select "Bitmaps". The "Bitmap File - Open" dialog box is displayed. 5. Select View to display the bitmap images. 6. Press mouse button two over the bitmap and drag it over to the film strip and drop it in the appropriate frame. Repeat this process for the remaining bitmaps. 7. Click twice on the System icon and Hyperwrite/E asks you if you want to save the panel. 8. Play the animation sequence by selecting Play from the Animation menu bar selection. 9. You can update any of the frames by double clicking on the frame from the film strip. This takes you back to the Animation attributes dialog box. ═══ 31. List Graphics Bitmap ═══ The Bitmap File - Open display shows the graphics available for your use. To put a graphic in an animation sequence: 1. Select View to display the bitmap images. 2. Press mouse button two over the bitmap and drag it over to the film strip and drop it in the appropriate frame. Repeat this process for the remaining bitmaps. ═══ 32. Changing Animated Sequences ═══ To change an animated sequence: 1. You can update any of the frames by double clicking on the frame from the film strip. This takes you back to the Animation attributes dialog box. 2. Select OK. The Bitmap File - Open dialog box is displayed. The list of bitmaps is displayed in the File field. 3. Select View to display the bitmap images. 4. Press mouse button two over the bitmap and drag it over to the film strip and drop it in the appropriate frame. Repeat this process for the remaining bitmaps. 5. Click twice on the System icon and Hyperwrite/E asks you if you want to save the panel. ═══ 33. Saving the Animation ═══ To save an animated sequence: 1. ═══ 34. Saving the Animation to a File ═══ To save an animated sequence to a file: 1. ═══ 35. Playing the Animation ═══ To show an animated sequence select Play from the Animation menu selection. ═══ 36. Editing Bitmaps ═══ Use Editing Bitmaps to modify graphics. Specify the name of the graphics editor that you want to use. ═══ 37. Indexing ═══ The purpose of this choice is to let you create, change, or delete index entries. If you already have an index displayed and you want to add another entry, the simplest method is to highlight the text you want to appear in the index and drag/drop it in the index list. You can add entries to an index you have displayed by simply highlighting the text and dragging it to the displayed index. You can also change an index entry from one level to another by dragging it to a new place in the index. ═══ 38. Adding Index Entries ═══ If you already have an index displayed and you want to add another entry, the simplest method is to highlight the text you want to appear in the index and drag/drop it in the index list. Another method of adding entries is to: 1. Highlight the text that you want to appear in the index. 2. Select Create from the menu bar. 3. Select Index from the Options menu. 4. Select Add from the Index options. The text you highlighted is displayed in the Main index item field. 5. If you want sub-entries under the main index item you just added, enter that in the Sub index item field. The intent of the sub-index field is to allow you to create sub-entry under the entry listed in the main index entry field. 6. Select OK. 7. Your index work is displayed in the index list. The index list is displayed by selecting Index from the Lists menu. ═══ 39. Adding Index Entries, Details ═══ Key in the index entry in the Main index item field. If you want sub-entries under the main index item you just added, enter that in the Sub index item field. The intent of the sub-index field is to allow you to create sub-entry under the entry listed in the main index entry field. Select OK ═══ 40. Changing Index Entries ═══ To change an index entry, select the entry in the index display. Then: 1. select Create from the menu bar. 2. select Index from the menu. 3. select update 4. Fill in the information in the Update Index dialog box. ═══ 41. Changing Index Entries, Details ═══ Index Item Associate synonym roots Search words in all panels from Index item Associated synonym roots Combine % of words match in panel ═══ 42. Deleting Index Entries ═══ To delete an index entry: 1. High-light the entry to be deleted. 2. select Create from the menu bar. 3. select Index from the Options menu. 4. select Delete The index entry is removed from the list. ═══ 43. Changing Levels in Lists ═══ Nested List lets you vary where the next element is to be offset. For example, if you are entering a list and would like to add a paragraph to an entry in the list without exiting the list, you can specify a level for the paragraph using the Nested List option. ═══ 44. Creating and Using Synonyms ═══ Synonym lets you define terms/phrases that can be associated with another term so that when you search for any of the defined group, all occurrences and associated terms are found. ═══ 45. Adding Synonyms ═══ To add synonym entries for a panel: 1. Select Create from the menu bar. 2. Select Synonym from the Create menu. 3. Select Add. 4. The Synonym Words dialog box is displayed. 5. Enter the text for the root word in the Synonym root field. The root word is the word you want all the other synonyms associated with. 6. Enter any synonyms in the Synonym words field. 7. Select OK 8. The synonym is added to the synonym list. ═══ 46. Defining Synonym Words ═══ 1. Enter the text for the root word in the Synonym root field. The root word is the word you want all the other synonyms associated with. 2. Enter any synonyms in the Synonym words field. 3. Select OK ═══ 47. Updating Synonyms ═══ Display the synonym list and select the synonym you want to change. Double-click on the synonym with mouse button 2. The Synonym Words dialog box is displayed. Make the changes as needed. Another way to change synonym entries for a panel: 1. Select Create from the menu bar. 2. Select Synonym from the Create menu. 3. Select Update. 4. The Synonym Words dialog box is displayed. 5. The root word you high-lighted in the Synonym List is shown in the Synonym root field. The root word is the word you want all the other synonyms associated with. 6. The existing synonyms are displayed in the Synonym words field. Change them to suit your needs. 7. Select OK 8. The synonyms are changed. ═══ 48. Deleting Synonyms ═══ To delete a synonym: 1. High-light the entry to be deleted. 2. select Create from the menu bar. 3. select Synonym from the Create menu. 4. select delete The synonym is removed from the list. ═══ 49. Working with Tables ═══ The purpose of Tables is to allow you to create, change, or delete tables. ═══ 50. Creating Tables ═══ The purpose of Create is to display a table skeleton for you to enter text. 1. Position the cursor in your panel at the point where you want to add the table. 2. Select Create from the menu bar. 3. Select Table from the Options menu. 4. Select Create from the Table options. The Table panel is displayed. 5. Enter the number of rows and columns needed. 6. Select OK. 7. A skeleton table with the number of rows and columns you specified is displayed. 8. Enter the information you want into the table. Each cell of the table will expand automatically to accommodate the content you enter. ═══ 51. Defining Table Attributes ═══ Fill in the appropriate fields. Fields asking for measurements can be specified in either points (p), pixels (x), or characters (c). Only the Rows and Columns fields are required; all others have defaults. Rows: The number of rows (horizontal lines) needed in the table. Columns: The number of columns (vertical sections) needed in the table. Column widths: Specify the width of each column. Separate the widths with commas. Use the same unit of measure for all columns, that is, if you use points (p) as a unit of measure for the first column, use points for the remaining columns. Border Color If you click on the border color field, a list of colors is displayed for you to select from. Margins The Top Bottom, Left and Right margins called for here refer to the distance between the panel borders and the table frame. The default is zero. Rules Rules are the horizontal and vertical lines within the table as well as the box (frame) around the table. Frame Frame is the description of the lines you want to surround the table: vertical, horizontal, or both. Thickness This defines the width of the lines to be used in the table. Measurements can be in characters (c), pixels (x), or points (p). If you specify a number with no defining suffix, a character measurment is assumed. Tolerance The Tolerance field defines how far from the table cell borders the text is to be placed. Caption Specify whether or not you want space for a caption for the table. Select OK. A skeleton table with the number of rows and columns you specified is displayed. Enter the information you want into the table. Each cell of the table will expand automatically to accommodate the content you enter. If you need a more complex table than this panel provides, select Advanced Options and follow the help directions for defining table layouts that are more varied than simple rows and columns. ═══ 52. Updating Tables ═══ The purpose of Update is to display a table skeleton for you to enter text. 1. Position the cursor in the table you want to change. 2. Select Create from the menu bar. 3. Select Table from the Options menu. 4. Select Update from the Table options. The Table panel is displayed with the options you last specified for the table. 5. Change whatever specifications you need to and select OK. The table in your panel will be displayed using the new options. ═══ 53. Deleting Tables ═══ To delete a table: 1. Put the cursor in the table to be deleted. 2. select Create from the menu bar. 3. select Table from the Options menu. 4. select delete A dialog box asking for confirmation is displayed. Select YES and the table is removed from your panel. ═══ 54. Setting Hide Keys ═══ You may want only selected information in a file or document displayed to a reader. You can inhibit the display of information in a file by using Hide Keys. To establish a hide key for a block of text: 1. Highlight the text that you want hidden 2. Drag-and-drop this text to the lock icon 3. The New Hide keys dialog box is displayed. 4. Enter a key in the keys field. 5. Click on the Set button. ═══ 55. Changing Global Hide Keys ═══ You can have the same key for many places in one document. You can see the keys you have established by double-clicking on the lock icon. The Global Update Hide keys dialog box is displayed. Click on the down arrow to the right of the Keys field. To change the setting click on the ON or OFF button and then click on the SET pushbutton. ═══ 56. Creating Grouped Elements ═══ A grouped element is a template made up of multiple elements. Suppose you have a page format that is common to a group of books that several writers are working on. This page is near the front of all their books and contains headings like, "About This Book", "Using This Book", and "Related Information". You can set up this format as an element for all the writers to use. To create a composite element: 1. Select Create from the Menu bar. 2. Select Grouped Element from the Create menu. 3. Then select the elements needed from the display of the element list. The composite element is added to the element list. ═══ 57. Creating Markers ═══ Markers points are used to locate elements such as paragraphs in a composite element, or template. For example, if you are creating a template with a heading, paragraph, heading, definition list, heading, then paragraph, follow these steps: 1. Start a new file. 2. In User Preference, turn off user mode. 3. Be sure your panel has a title. Go to Panel-Properties-Parent and provide a panel title on the Panel Attributes box. Click on update and check title bar. The title is used for the name of the element. 4. Select Options-Create composite element. 5. Select a heading and type the text you want. 6. Select paragraph. 7. Select Options-Create insertion point. 8. A small upward arrow in a gray box appears at the start of the paragraph. 9. Select a heading and type text. 10. Select a definition list. 11. Select Options-Create insertion point (for the term). 12. Tab over to the description. 13. Select Options-Create insertion point (for the description). 14. Select another heading and type the text you want. 15. Select paragraph. 16. Select Options-Create insertion point for the start of the paragraph. 17. Save the panel. The element is added to the Element Style List. The following function was removed from Hyperwrite/E. ═══ 58. Setting Your Preferences ═══ User Preference gives you some additional and specialized function. Here is also where you can show or hide some screen markers as you edit. You can even change your menu bar from user to advanced mode. To tailor Hyperwrite/E to your needs click on the User Preference icon in the Tool bar (the rightmost icon), or: 1. Select Document.from the menu bar. 2. Select User Preferences from the Document menu. 3. The User Preference dialog box is displayed. ═══ 59. Setting Preference Attributes ═══ User Preference gives you some additional and specialized function. Here is also where you can show or hide some screen markers as you edit. You can even change your menu bar from user to advanced mode. Dialog: Dialog (X) is useful when you know you will want to change attributes often. As you take drag and drop actions and want to change the default attributes of the panel or animation strip or anything else you can drop on, a dialog will display automatically and you can change those defaults. Group: Group (X) allows you to decide whether you want a panel of an online help or book to replace another or to be displayed side by side. Group is an IPF function. Icon view: Panel icon view (X) allows you to see the table of contents or file or other appropriate objects as pictures instead of lists. Clear: Clear (X) means that you want to clear the screen of all other panels each time you bring another to work with. This is helpful if you do not have much memory or do not like your screen cluttered as you work. Structure Symbols: Show structure symbol (X) gives you markers above and below your list structures. You will want to keep the markers visible while you edit because you will need to use them to tell Hyperwrite/E where you want to start another element. If your cursor is placed within the structure, a paragraph, for example, is indented and becomes part of the list. If your cursor is after the final marker, a paragraph is then placed to the left or outside the list. Hide Key Symbols Markers: Show markers (X) is also helpful when you want to identify where you may have a spot reference or hidden or locked text. Full Element List AC Viewports: Disable AC Viewports (X) allows you to work with panels that are connected to programs. It is more convenient if you do not have the program that is autolinked to the panel available or if you do not want that program to keep starting up as you are editing. Autolinks: Disable autolinks (X) allows you to work withone panel and not have other actions take place. In IPF, an author can decide if another panel should automatically come up or if a message should be sent to some application when that panel is displayed or if a uncompiled text should be displayed at the time a specific panel is displayed. Advanced Mode: User mode (X) unclutters your Action bar. Because you are provided with style files and font styles and some panel styles, you do not need to create your own. If you do want to create your own, you can toggle the X off and the Action bar changes. Information properties: Overriding information properties is a very powerful part of this editor. If you decide that you want to create field names and blank fields, this function allows you to do that. It's almost like creating your own software panel. For example, if you have a field where you want your user to enter his or her name, you can type the word NAME and leave 10 underscores. With Display and Visual (X) meaning make do not make this displayable and visible, those underscores can be hidden. With no X in edit, you can make the field editable. With no X on the cursor choice, you can make the word NAME safe from being edited. Graphics Editor ═══ 60. Working with Panels ═══ The Panel option lets you work with panels: create new ones, open existing ones, change the characteristics of a panel, create links to other panels, save or delete panels. New Create a new panel Open Access an existing panel Save Write a panel to disk Delete Erase an existing panel. Link Create a link from one panel to another Properties Change the attributes of a panel AC Viewports Create a link from an empty panel to a running program you intend to display in the panel. Dynamic Data Create a link from unformatted information to the panel you intend to display that information. Template Selecting template creates a new, unnamed panel with all the attributes of the panel you were last working on. Update Element The quickest way to change the attributes of an element is to highlight it and click on mouse button two twice. This option allows you to do it from the Action bar also. Lock Cursor ═══ 61. Creating New Panels ═══ Panels are the equivalent of topics. That is, you can create a new panel for each new subject in your document. To create a new panel: 1. Select Panel from the menu bar. 2. Select New from the menu. The Panel Attributes dialog box is displayed. 3. Enter a name for the panel. This is your subject, topic, or heading. 4. Click on OK and the panel will be created with Hyperwrite/E's default panel properties: o a title bar o system menu o min/max icons o size borders o scroll bars You can select panels with a different style by clicking on the Name field under Associated panel property. You can also use this feature to add new panel styles. 5. A new panel is displayed. The window title contains the panel title you specified and the panel style matches the style you selected. 6. You can now begin creating the contents of your panel. ═══ 62. Defining Panel Attributes ═══ Panel Title: Enter a name for the panel. This is your subject, topic, or heading. Associated panel property: This block allows you to select panel styles. Panel identifier: In IPF panels have to be identified by some unique way. Name: This is equivalent to the title of a panel. This is used in IPF to help identify the help panel. Number: IPF uses unique numbers to select the correct help panel. Helps can be found by either the title or the number. Global Name: A special name for a group of panels. It is similar to identifying a distribution list by a single name. IPF uses it when more than one panel is to be displayed at the same time. Click on OK and the panel will be created with Hyperwrite/E's default panel properties: o a title bar o system menu o min/max icons o size borders o scroll bars You can select panels with a different style by clicking on the Name field under Associated panel property. You can also use this feature to add new panel styles. ═══ 63. Opening Existing Panels ═══ When you open a file, a list of panels in that file is displayed. To open one of these panels, double-click on the panel name. ═══ 64. Saving Panels ═══ Use Save Panel to write the panel back to disk. ═══ 65. Deleting Panels ═══ The purpose of Delete is to erase a panel from disk. ═══ 66. Deleting Parent Panels ═══ When you select Delete, Hyperwrite/E needs to know if you wish to delete a parent or child panel. ═══ 67. Deleting Child Panels ═══ When you select Delete, Hyperwrite/E needs to know if you wish to delete a parent or child panel. ═══ 68. Linking to Other Panels and Programs ═══ You can create hypertext links for your online information by associating text in one panel with a different panel. Hypertext links can be defined through a drag/drop operation or by choosing a menu bar selection. The drag/drop method is the easiest. ═══ 69. Linking to Other Panels ═══ Hypertext links can be defined through a drag/drop operation or by choosing a menu bar selection. The drag/drop method is the easiest: To create a link between two panels using the drag/drop method: 1. Highlight the text in your source panel by pressing mouse button one while you swipe over the text. 2. Press mouse button two over the highlighted text. Notice that the mouse cursor changes to a "chain link". While holding mouse button two down, drag the "chain link" over the target panel. You can drag the "chain link" to an open panel or to a panel in the Panel List. The Panel List is displayed by choosing the Panel selection under the View menu bar item. ═══ 70. Defining the Link Panel Attributes ═══ Associated panel property: Panel identifier External database name: file name of another file (255 characters maximum) that ═══ 71. Linking to Other Programs ═══ ═══ 72. Defining the Link Program Attributes ═══ Program name: Program data: ═══ 73. Linking to Inform ═══ ═══ 74. Defining the Link to Inform Attributes ═══ Res: ═══ 75. Working with Panel Properties ═══ The purpose of Properties is to allow you to name or rename a panel and give the panel a unique identifier so it can be linked with other panels. ═══ 76. Panel Properties for a Parent Panel ═══ ═══ 77. Defining Panel Attributes ═══ Panel Title: Enter a name for the panel. This is your subject, topic, or heading. Associated panel property: This block allows you to select panel styles. Panel identifier: In IPF panels have to be identified by some unique way. Name: This is equivalent to the title of a panel. This is used in IPF to help identify the help panel. Number: IPF uses unique numbers to select the correct help panel. Helps can be found by either the title or the number. Global Name: A special name for a group of panels. It is similar to identifying a distribution list by a single name. IPF uses it when more than one panel is to be displayed at the same time. Click on OK and the panel will be created with Hyperwrite/E's default panel properties: o a title bar o system menu o min/max icons o size borders o scroll bars You can select panels with a style different by clicking on the Name field under Associated panel property. You can also use this feature to add new panel styles. ═══ 78. Adding Panel Properties ═══ Panel name Window size These parameters define how much of the screen and where on the window the panel is to be placed. x origin: Where the panel is to placed on the screen: left, right, middle. y origin: Where the panel is to be placed on the screen: top, bottom, middle. Width: What percentage of the screen the panel is to use for the width of the panel. Height: What percentage of the screen the panel is to use for the height of the panel. Margins The Top Bottom, Left and Right margins called for here refer to the distance between the panel borders and the text. The default is zero. Window appearance Rules Top Bottom Frame Whether or not you want the frame around the panel displayed. Size border Thickness: Tolerance Scroll bar System menu Title bar Minmax menu Hide Viewport No search Clear Viewport No print Group number: ═══ 79. Panel Properties for a Child Panel ═══ ═══ 80. Deleting Panel Links ═══ ═══ 81. Panel Link Show Auto ═══ ═══ 82. Working with AC Viewports ═══ The purpose of Application Controlled Viewports is to extend the function of IPF by allowing the user to associate a DLL with an IPF window to control the content of the window via the DLL. ═══ 83. Creating AC Viewports ═══ ═══ 84. Defining AC Viewport Attributes ═══ ═══ 85. Updating AC Viewports ═══ ═══ 86. Deleting AC Viewports ═══ ═══ 87. Working with Dynamic Data Files ═══ The purpose of Dynamic Data Formatting is to allow you to pass ═══ 88. Creating Dynamic Data Files ═══ ═══ 89. Defining a Dynamic Data File ═══ ═══ 90. Updating Dynamic Data Files ═══ ═══ 91. Deleting Dynamic Data Files ═══ ═══ 92. Working with Templates ═══ Use Template to create a new panel with the same structure as the panel you are currently working on. ═══ 93. Updating Elements ═══ Update Element allows you to change the attributes of the element currently shown in the status area. Selecting Update Element from the Panel menu will display the Update Element Property dialog box for the element shown in the status area, thereby allowing you to change that element's attributes. An even faster method is to double-click with mouse button 2 on the element you want to change in the Element List Display. ═══ 94. Changing Element Properties ═══ This dialog box contains the same attributes you specified when the element was created. Modify the contents of the fields you want to change and then select OK . The fields are defined below. Name: The element name, up to 31 characters. The Element Property dialog box displayed is for the element shown in the status area. Indent: The space to be indented from the left margin for the specified element. This distance can be specified in points (p), pixels (x), or characters (c or blank). Characters is the default. Tab: The amount of space to move the cursor when the tab key is pressed. Teh tab key moves the cursor to the left margin. If the cursor is beyond the left margin, the cursor moves one space. Element key: Specify the keyboard key that you want used to activate the element. ═══ 95. Changing More Advanced Element Properties ═══ ═══ 96. Changing Information Properties ═══ ═══ 97. Locking the Cursor ═══ ═══ 98. Creating and Changing Styles ═══ Hyperwrite/E gives you the power to create and change the definition of the options that affect the style of the document you are writing. You can, for example, change the way a paragraph is indented or spaced. You can add fonts to the list of fonts you want permitted in a particular file. Hyperwrite/E provides style control for: Fonts The type style and size. Prefix A description of information and style packaged in a unit on a level lower than an element. Prefixes are used within element definitions. Element The basic unit of document definition: paragraphs, lists, headings. Panel The basic unit of organization with a file. Symbol A variable assigned a value by you for the file. Hyperwrite/E also gives you the power of updating these styles easily. Hyperwrite/E provides two paths to update fonts, prefixes, elements, panels, or symbols. If you have a list displayed with the item you want to change, for example, Paragraph in the Element List, simply highlight element in the list and click on mouse button 2. An appropriate dialog box is displayed that allows you to change or define whatever you like about the element. A second method is to: 1. Select Styles from the Menu bar. 2. Select Font, Prefix, Element, Panel, or Symbol from the Styles menu. 3. Select Add, Update, or Delete as appropriate. The appropriate dialog box is displayed, allowing you to change the definiton. ═══ 99. Creating and Changing Fonts ═══ ═══ 100. Adding Fonts ═══ Hyperwrite/E makes all the OS/2 fonts available for you to choose from. You can add all of these to the style of a document and use whatever names you'd like for each of them. Or you can restrict the fonts that are normally available for use in a particular document by not adding them to the font style list. But whatever fonts you choose to use, you can have the list of them displayed using the View menu and selecting Font Style. To add a font to this list: 1. Select Styles from the menu bar. 2. Select Font from the styles menu. 3. Select Add from the font options. The Font Definition dialog box is displayed allowing you to select and name the font. ═══ 101. Defining and Changing Fonts ═══ The Font dialog box allows you to select and name the font. The size of the font being selected is shown in pica units under Width and Height. A sample of what the font looks like in shown in the font sample box. If you prefer a bold, italicized, or underscored version of the font, select that from the typestyle box. When you've chosen the needed font, key in the name you want it to be listed as, in the font identifier box and then select the Set button. ═══ 102. Changing Font Attributes ═══ ═══ 103. Deleting Fonts ═══ To delete a font, display the font list and select the font you want to delete. Then: 1. Select Styles from the menu bar. 2. Select font from the styles menu. 3. Select Delete from the prefix choices. The font is deleted and removed from the font list display. ═══ 104. Creating and Changing Prefixes ═══ The purpose of Prefix is to give you the flexibility of specifying text that you want inserted automatically with an element you select. ═══ 105. Creating Prefixes ═══ To define a new prefix string: 1. Select Styles from the menu bar. 2. Select Prefix from the styles menu. 3. Select Add from the prefix menu. The Add Prefix Property dialog box is displayed. ═══ 106. Defining and Changing Prefix Attributes ═══ The Add Prefix Property dialog box allows you to create a new definition for use within an element definition. Name Enter the name you want this prefix known by in the Name field. Associated property name Select the font to be used in the Font field. You can scroll through the available fonts by clicking on the down arrow box in the font field. If the font you need is not in the list, you can key in the font name and select Add Colors Select the foreground and background colors. Tab characteristics Indicate whether or not you want this prefix to begin on a new line in the Tab characteristics field. Levels You can have up to 16 levels associated with a prefix. These levels correspond to nesting or indentation options. For example, level one of an ordered list uses 1, 2, 3 and level two uses a, b, c to enumerate the elements in the list. Each time the user selects nesting features, the associated prefix level is used. Level information Because this information can be different for each level, you must define in for each level you select. Symbol type You can have Hyperwrite/E increment or count for you, for example, numbering ordered list items. Hyperwrite/E will do this for you either with numbers or letters. Specify whether you want Numeric or Alpha. Prefix The prefix is the actual character data you would like supplied automatically. Suffix The suffix is what you'd like supplied next -- usually used after you have specified a numeric or alpha symbol. For example, in ordered lists, a period is used in the suffix field to be placed after the number generated for the item. Indent Specify how far from the left margin the text is to begin. Indent may be positive or negative. For example, if the left margin is 10, indent may be -10, which places the cursor at the edge of the panel. Pressing the tab key moves the cursor from the edge of the panel to the left margin. Start value Specify the number or character to be used the first time the element is called for. Max Increment Specify the increment Hyperwrite/E is to use to add to the value each time the element is called for. Auto tab ═══ 107. Changing Prefixes ═══ To change an existing prefix string the Prefix List must be displayed with the appropriate prefix selected. Then: 1. Select Styles from the menu bar. 2. Select Prefix from the styles menu. 3. Select Update from the prefix menu. The Update Prefix Property dialog box is displayed. ═══ 108. Update Prefix Property Panel ═══ The Update Prefix Property dialog box shows the current values assigned to a prefix. To revise a prefix, change the values and select Ok. Name Enter the name you want this prefix known by in the Name field. Associated property name Select the font to be used in the Font field. You can scroll through the available fonts by clicking on the down arrow box in the font field. If the font you need is not in the list, you can key in the font name and select Add Colors Select the foreground and background colors. Tab characteristics Indicate whether or not you want this prefix to begin on a new line in the Tab characteristics field. Levels You can have up to 16 levels associated with a prefix. These levels correspond to nesting or indentation options. For example, level one of an ordered list uses 1, 2, 3 and level two uses a, b, c. Each time the user selects nesting features, the associated prefix level is used. Level information Because this information can be different for each level, you must define in for each level you select. Symbol type You can have Hyperwrite/E increment or count for you, for example, numbering ordered list items. Hyperwrite/E will do this for you either with numbers or letters. Specify whether you want Numeric or Alpha. Prefix The prefix is the actual character data you would like supplied automatically. Suffix The suffix is what you'd like supplied next -- usually used after you have specified a numeric or alpha symbol. For example, in ordered lists, a period is used in the suffix field to be placed after the number generated for the item. Indent Specify how far from the left margin the text is to begin. Indent may be positive or negative. For example, if the left margin is 10, indent may be -10, which places the cursor at the edge of the panel. Pressing the tab key moves the cursor from the edge of the panel to the left margin. Start value Specify the number or character to be used the first time the element is called for. Max Increment Specify the increment Hyperwrite/E is to use to add to the value each time the element is called for. Auto tab ═══ 109. Deleting Prefixes ═══ To delete a prefix, display the prefix list and select the prefix you want to delete. Then: 1. Select Styles from the menu bar. 2. Select Prefix from the styles menu. 3. Select Delete from the prefix choices. The prefix is deleted and removed from the prefix list display. ═══ 110. Creating and Changing Element Styles ═══ The purpose of Element is to let you define functions to suit your needs and have these functions appear in the Element Style list. Use the Element list to begin different parts of a document or panel. Access this by selecting View and then Element Style from the Lists menu. Hyperwrite/E allows you to have different Element Lists for different kinds of documents. The style file you specified when you created your file defines the elements that are displayed in the element list. New elements can be added to an Element List. Existing elements can be changed. ═══ 111. Creating a New Element ═══ You may need to add a new element to a particular style. 1. Select Styles from the menu bar. 2. Select Element from the Styles menu. 3. Select Add from the Element options. The Add element property dialog box is displayed. ═══ 112. Changing an Element ═══ You may need to change an existing element within a given style. 1. Select the element you want to change from the element list by double-clicking on the desired element. 2. The Update element property dialog box is displayed. The Update element property dialog box shows the current attributes of the element. ═══ 113. Defining and Changing Element Attributes ═══ To create or change an element, complete the fields listed in the Add Element Property dialog box: Name: the name you want the element to have (31 characters max). The name you choose is used in the Element list display when you select Elements from the View menu. Indent: Specify how far from the left margin the text is to begin. Indent may be positive or negative. For example, if the left margin is 10, indent may be -10, which places the cursor at the edge of the panel. Pressing the tab key moves the cursor from the edge of the panel to the left margin. Element key: the key (A-Z) you want used with the CRTL key as a fast path to the element. Associated property names: the other properties associated with the element that can be changed. Click on the arrow to display the list of existing choices. Font: the font you want used for the element Prefix: the prefix, if any, to be used with the element. Colors the color of the text and its background. Click on the arrow to display the list of colors to choose from. Foreground the color of the text. Background the color of the area the text is on. Margins the distances from the margins can be expressed in pixels (x), points (p), or characters (c or blank). Top: the distance from the bottom of the last line of text or element. Bottom: the distance to be left after the last line of the element. Left: the distance from the left edge of the panel to the first character of text. Right the distance from the right edge of the panel to the last character of text. Alignment how you want text formatted. You can have text evenly aligned at the left or right margins. You can have text centered or spread across the page so that it is aligned evenly with both margins. Left Align the text with the left margin. Usually known as ragged-right. Center Center each line of text leaving an equal distance between the left and right margins. Right Align the text with the right margin. Spread Spread the text evenly between the left and right margins, aligning it evenly at both margins. Commonly known as justified. Word wrap Flow the lines automatically into a paragraph form. Structure None Auto indent indent from the margin of the last element (relative indent). Group treat the lines as unformatted. Do not flow them together. Display them as they are entered. If you need to change the way an element functions even more, select Advanced Options, otherwise select OK. The new element is added to the element list. ═══ 114. Defining and Changing Advanced Attributes ═══ Rules These parameters tell Hyperwrite/E where you want lines: Top put a rule above the element. Bottom put a rule below the element. Frame put a rule around the element. Varying creates a rule the length of the text. Thickness: the rule height (thickness) Tolerance: the distance between the line and the text. Spacing Line: Word: width of blanks between words. The default is the blank in the current font. Char: space between characters. Before Element: After Element: Within Element: ═══ 115. Defining and Changing Even More Advanced Attributes ═══ ═══ 116. Deleting Elements ═══ To delete an element, display the element list and select the element you want to delete. Then: 1. Select Styles from the menu bar. 2. Select element from the styles menu. 3. Select Delete from the element choices. The element is deleted and removed from the element list display. ═══ 117. Creating and Changing Panel Styles ═══ The purpose of Panel is to let you tailor the way a panel looks when you use the Panel option under Lists. ═══ 118. Creating New Panel Styles ═══ ═══ 119. Defining and Changing Panel Attributes ═══ Panel name: The name you want assigned to the panel. Window size These parameters define how much of the screen and where on the window the panel is to be placed. x origin: Where the panel is to placed on the screen: left, right, middle. y origin: Where the panel is to be placed on the screen: top, bottom, middle. Width: What percentage of the screen the panel is to use for the width of the panel. Height: What percentage of the screen the panel is to use for the height of the panel. Margins The Top Bottom, Left and Right margins called for here refer to the distance between the panel borders and the text. The default is zero. Window appearance Rules Rules are the horizontal and vertical lines within the panel as well as the box (frame) around the panel. Top Bottom Frame Whether or not you want the frame around the panel displayed. Size border Thickness: Tolerance Scroll bar System menu Title bar Minmax menu Hide Viewport No search Clear Viewport No print You may not want things like comments that you want in your files to be printed. Group number: ═══ 120. Changing Panel Styles ═══ ═══ 121. Deleting Panel Styles ═══ To delete a panel style, display the panel style list and select the panel style you want to delete. Then: 1. Select Styles from the menu bar. 2. Select panel style from the styles menu. 3. Select Delete from the panel style choices. The panel style is deleted and removed from the panel style list display. ═══ 122. Creating and Changing Symbols ═══ Symbols are abbreviations for which values are substituted by Hyperwrite/E based on your definition of these abbreviations. For example, &pgm. is the abbreviation used in this document for the term Hyperwrite/E. Using symbols allows you to change the definition in one place and thereby change the symbol's appearance everywhere in the document. ═══ 123. Creating New Symbols ═══ To add a new symbol: 1. Select Styles from the Menu bar. 2. Select Symbols from the Styles menu. 3. Select Add from the Symbols options. The Add Symbol dialog box is displayed. Change the values displayed as needed. 4. Enter: Symbol ID: The symbol you want to represent the data. Text The data you want substituted for the symbol in the document. Select OK. ═══ 124. Defining and Changing Symbols ═══ To change an existing symbol you can select the symbol in the symbol list and double-click on mouse button 2 or: 1. Select Styles from the Menu bar. 2. Select Symbols from the Styles menu. 3. Select Update from the Symbols options. The Update Symbol dialog box is displayed with the values of the symbol. 4. Enter: Symbol ID: The symbol you want to represent the data. Text The data you want substituted for the symbol in the document. Select OK. ═══ 125. Changing and Existing Symbol ═══ To change an existing symbol you can select the symbol in the symbol list and double-click on mouse button 2 or: 1. Select Styles from the Menu bar. 2. Select Symbols from the Styles menu. 3. Select Update from the Symbols options. The Update Symbol dialog box is displayed with the values of the symbol. 4. Enter: Symbol ID: The symbol you want to represent the data. Text The data you want substituted for the symbol in the document. Select OK. ═══ 126. Deleting Symbols ═══ To delete a symbol, display the symbol list and select the symbol you want to delete. Then: 1. Select Styles from the menu bar. 2. Select symbol from the styles menu. 3. Select Delete from the symbol choices. The symbol is deleted and removed from the symbol list display. ═══ 127. Loading Style Files ═══ The purpose of Load under Styles is to allow you to initiate a different style file for the document you are working on. Selecting Load will display the Open Style File dialog box. There you enter the name of the style file you want loaded. ═══ 128. Open Style File ═══ Specify the name of the style file you want to use with the current document, such as PANEL.STY. ═══ 129. Saving Style Files ═══ The purpose of Save under Styles is to write the current style file back to disk. ═══ 130. Saving a Style File ═══ ═══ 131. Displaying Lists ═══ The purpose of View is to give you a menu of handy lists that you can display to help you create your document easily. Most of these lists are accessible via the Tool bar as well as the View menu. Panel List This is a list of the names of all the panels in the current file. Table of Contents This list contains the panel that you want in your table of contents. This list shows the hierarchy of your panels. Not all panels in your document have to be included in the table of contents. Index List This list contains all of the index entries for your file. Synonym List This list contains all of the synonyms defined for terms in your file. Graphics This list contains the bitmap or metafiles that you can select from. Pushbutton List This list contains the various pushbuttons that can be used in a panel. Element List Element List is a list of various elements you can use in a document: paragraph, ordered/unordered lists, heading, etc. Font List This list contains all of the fonts you can choose from to change text attributes or to associate with an element. Panel Style List This list contains all of the different panel styles that you can choose from when you create a panel. Prefix List This list contains all the prefix strings you can associate with an element. Symbol List This is a list of the symbols you have defined for this document. ═══ 132. Displaying the Panel List ═══ The purpose of Panel List is to display a list of all the panels in the current file. 1. Select View from the menu bar. 2. Select Panel Listfrom the View menu. A list of all the panels is displayed. You can click on a name in the panel list and Hyperwrite/E will open that panel. ═══ 133. Using the Panel List ═══ You can click on a name in the panel list and Hyperwrite/E will open that panel. ═══ 134. Displaying the Table of Contents ═══ Table of Contents provides you with a list of all the topics in the document. To display the Table of Contents click on the Table of Contents icon in the Tool bar or: 1. Select View from the menu bar. 2. Select Table of Contents from the View menu. A list showing the table of contents is displayed. You can use this list to move material from one part of the document to another by using the drag/drop method. Also, keeping this list displayed allows you to move easily from one part of the document to another. ═══ 135. Using the Table of Contents ═══ Keeping the table of contents displayed allows you to move easily from one part of the document to another. Simply select and enter or click on the topic you want to work with. That topic will be displayed. You can also use the table of contents list to move material from one part of the document to another by using the drag/drop method. ═══ 136. Displaying the Index ═══ To display a list of all the index entries in the document click on the Index icon in the Tool bar or: 1. Select View from the menu bar. 2. Select Index from the View menu. A list of the index entries is displayed. When you're indexing a document, it is helpful to keep the index displayed to verify what has been done and what needs to be done, as you review the text. ═══ 137. Using the Index List ═══ Index is also powerful in allowing you to creating additional index entries from existing index entries. You can create subordinate index entries by clicking on an index entry. The index dialog box is displayed allowing you to add entries. ═══ 138. Displaying the Synonym List ═══ Synonyms are terms/phrases that are associated with another term so that when you search for any of the defined group, all occurrences and associated terms are found. To display the list of synonyms you have defined within a file: 1. Select View from the menu bar. 2. Select Synonym from the View menu. ═══ 139. Using the Synonym List ═══ ═══ 140. Displaying the Graphics List ═══ Selecting Graphics from the View menu displays a list of all the bitmaps available for use in the current file. ═══ 141. Using the Graphics List ═══ The graphics list displays your bitmaps. ═══ 142. Displaying the Pushbutton List ═══ The PushButton list can be used to add pushbutton controls to the current panel. To display the pushbutton list: 1. Select View from the menu bar. 2. Select Pushbutton from the View menu. ═══ 143. Using the Pushbutton List ═══ ═══ 144. Displaying the Element List ═══ Element displays a list of various elements you can use in a document: paragraph, list, heading, etc. To display the element list: 1. Select View from the Menu bar. 2. Select Element from the View menu. ═══ 145. Using the Element List ═══ Element is a list of various elements you can use in a document: paragraph, list, heading, etc. By keeping this list available when you are keying in a document, you can select from the list whatever element you need and the editor will perform the necessary formatting. For example, selecting an Ordered List from the Element Style menu (with BKM.STY) would cause the Editor to begin a numbered list beginning with 1., flow and format the subsequent lines in the manner prescribed by the Ordered List definition, and automatically number the next item in the list with 2. When you are finished with the Ordered List, select the next element you wish to continue with: paragraph, heading, etc. ═══ 146. Font List ═══ Font style shows a list of fonts available for selection that are already defined. Even though there's a font already associated with each Element you choose, you can vary the font using this option. To display the font list: 1. Select View from the menu bar. 2. Select Font Style from the View menu. ═══ 147. Using the Font List ═══ ═══ 148. Displaying the Panel Style List ═══ Panel Style is a list of all the different panel styles that are already defined that you can choose from when you create a new panel. To display the list of these panel styles: 1. Select View from the menu bar. 2. Select Panel Style from the View menu. ═══ 149. Using the Panel Style List ═══ ═══ 150. Displaying the Prefix Style List ═══ The purpose of Prefix Style is to display a lists of all the prefix strings you've defined so you can easily select from them. To display this list: 1. Select View from the menu bar. 2. Select Panel Style from the lists menu. The lists of prefixes you've defined will be displayed. ═══ 151. Using the Prefix Style List ═══ ═══ 152. Displaying the Symbols List ═══ ═══ 153. Using the Symbols List ═══ ═══ 154. Show Auto Links ═══ ═══ 155. Using the Directory ═══ ═══ 156. Using the Files Icons ═══ Double-clicking on any one of the file icons will open that file for you. There are other ways of opening existing files. ═══ 157. Lock ═══ The Lock icon is an easy way to access the hide function. The hide function allows you to inhibit the display of selected information. You assign a key to hidden information, thereyby allowing authorized users to view the information. ═══ 158. Trash ═══ To delete a file or a panel simply drag and drop it on the Trash icon. ═══ 159. Help Using Hyperwrite/E ═══ Menu Bar The menu bar gives you quick access to HyperWrite functions. Click on any function in the menu bar and a menu will appear with a list of actions for that category. Press F1 to get help for any function in the menu. Tool Bar The tool bar is a set of icons that allow direct access to some of the more frequently used functions in HyperWrite. Panel Use this first icon in the tool bar, panel, to generate a new panel. Cut Click on the scissors icon to cut material from your document. This icon remains shaded until you have marked some material to be cut. When HyperWrite cuts material, it puts it into a clipboard, allowing you to subsequently move or copy it. Copy Use this icon to copy material from one place to another. Mark the material, select the copy icon, put the cursor where you want the copy, and select the paste icon. Paste The paste icon lets you copy material you've marked or put in the clipboard. Search Helps you find and change text strings. Print The Print icon displays a dialog box that lets you define what you want printed. Graphics Displays the list of bitmap files. Panels Use this icon to display the list of panels in the active file. Fonts The font icon displays a list of available fonts. Table of Contents Displays the table of contents. Index Displays the index. Elements Displays the element list. Tables Displays a table dialog box that lets you define a table layout. User Preference The User Preference icon displays the dialog box that lets you change options such as hide keys, locators, and user mode. Status Area Reveals the element currently being used. Command Line Allows you to start an element by name. ═══ 160. Using the Help Index ═══ Use Help index to display an alphabetic index of references to the help topics in Hyperwrite/E. ═══ 161. Getting Help with Keys ═══ Key Definitions The following key assignments have been made to help with editing. The usual OS/2 keys are also assigned. Hyperwrite/E has attempted to leave as many keys as possible free so that the user can assign them to the fast path for elements. Key Function F1 Help F10 Switch to Action Bar Home Move cursor to beginning of line End Move cursor to end of line ESC Remove a window Ctrl-end Move the cursor to the bottom of the window Ctrl-home Move the cursor to the top of the window Ctrl-N Nest a list Ctrl-S Split the line at the cursor Ctrl-E Delete from cursor to end-of-line Backspace Delete the character to the left of the cursor Page Up Scroll up one screen. Page Down Scroll down one screen Left, Right, Up, Down Arrows Move the cursor one space Insert Toggle insert/replace mode Delete Delete the character above the cursor Ctrl-Left, Right, Up, Down Arrows Move from cell to cell in a table ═══ 162. Using Help ═══ Help is available when you: o Select Help from any of the menus. o Select the Help push button. ═══ 163. Copyright ═══ Hyperwrite/E Copyright IBM Corp. 1991 and Kali Soft Inc. 1990, 1991. All rights reserved.