Innovation Diffusion Game

Alan Atkisson and In Context magazine have designed an Innovation Diffusion Game for playing by 25 or more players, where a problem is set for participants to converse about (such as 'shopping as a compulsion'). Each person is given not only a part to play, from 'innovator' to 'mainstreamer' to 'iconoclast', but also suggestions about the sorts of things to say.

'Each person is given a part to play, from 'innovator' to 'mainstreamer' to 'iconoclast' '

They then all mill around conversing from within their roles, with the audience ('muses of imagination') offering suggestions to the innovator. The innovator's suggestions (eg 'carol singing to replace shopping') either make progress or don't. At the end of not more than 20 minutes, the facilitator calls a halt, and the audience discusses what it has learnt about how innovations get, or don't get, adopted in society.

The innovation diffusion theories which the game should help to demonstrate include:

- that an idea has the best chance of getting adopted if it shows: an easily perceivable advantage over present methods; compatibility with existing mores; simplicity; triability in small ways, without having to make a complete plunge; and easily discernible positive results.
- that innovations start with an innovator, often a single individual with a new idea; then spreads through the work of change agents targetting opinion leaders; then if it reaches a critical mass - with about15% of the population accepting the idea - it takes off irreversibly, with a life of its own.

The parts which have to be assigned at the start of the game are:

- The spiritual recluse (1 player);
- The curmudgeon (1 player);
- The innovator (1 player);
- The iconoclast (1 player);
- The change agent (2 players);
- The reactionary (2 players);
- The transformer (3 players);
- The laggard (3 players);
- The mainstreamer (6 players).

For a 5 page article detailing the game, see In Context magazine No. 28, $7 from In Context, PO Box 11470, Bainbridge Island, WA 98110, USA (tel 206 842 0216; fax 206 842 5208). Subs $25.


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