About MetaTrack 1.3 by Eric Wenger, Edward Spiegel and Patty Liu

Table of Contents


Introduction

MetaTrack, the MetaSynth mixer, is a direct-to-disk audio montage and mixing application capable of mixing 16 audio tracks to disk. Its simple drag and drop interface makes it a snap to create multi-track mixes of your MetaSynth projects. MetaTrack is also capable of importing any 16-bit Sound Designer II and AIFF files for use in your mix. All sounds are displayed graphically using MetaSynth preset pictures and sonograms rather than the waveform representations found in most mixing programs.

You will be amazed at the range of compositions you can realize without any external hardware.

While MetaTrack does not feature the bells and whistles of more complex mixing applications, you will find that its ease of use helps you to quickly put together wonderful sounding mixes. You can even export tracks from MetaTrack and import them into the audio mixing application for final sweetening or synchronization.

- MetaTrack can generally play back 16 stereo tracks on a 200 MHz machine. The actual performance will vary with the speed of the hard disk and the number of effects in use. (This number may decrease dramatically on slow or badly fragmented drives.)
NOTE: Even a slow machine can be used to mix 16 tracks even if it can not play back all of the premixed tracks in real time.

- The MetaTrack user interface is designed to be used with screen sizes 832*624 or larger. It will work on a smaller screen but not all 16 tracks will be visible.

- MetaTrack preloads small sounds into memory for improved performance. Giving MetaTrack a large partition size will often increase the number of tracks that can be previewed.

- DSP effects such as reverb, stereo echo, eq and more are available for each track. Certain effects are CPU intensive and a 300 (or more) MHz machine may be necessary for smooth play back. However effects will be applied correctly when mixed to disk regardless of the CPU speed.

Demo Mode
MetaTrack will run in Demo mode without a serial number for a limited amount of launches. Although saving is disabled, the demo mode allows you to open a montage file and listen to and modify the given examples. Serial numbers are available for purchase on-line at uisoftware.com.
The MetaSynth 2.5 CD contains examples of full pieces created only with MetaSynth and MetaTrack. For best performance, an example's folder should be copied onto your hard disk, since the CD may be too slow for direct from disk playback and mixing.



MetaTrack Basics

Overview

Generally, you will create your compositions/mixes in two stages:

Creating the Elements in MetaSynth

Here are guidelines for using MetaSynth when creating elements to be mixed with MetaTrack. These are just guidelines, not hard and fast rules, but we think that they are the best way to start working into you feel comfortable with how MetaSynth and MetaTrack work together.

Create a project folder. This step will help you manage your project. While you do not have to keep all of the files in one folder, we have found that keeping the preset library, sequence (montage) file (or files) and sound files together in one folder is very helpful and will help avoid confusion in the long run.

Create a new preset library. You should create a new preset library in the Image Synth to be used for your composition--even if you plan to use pictures that you have already saved in another library. See the MetaSynth manual for tips about copying presets between libaries.

Create a preset for each sound fragment. You should save a preset for each individual sound fragment you intend to use in the mix. You should even save separate presets if you render the same picture with different source sounds or tunings as MetaTrack maps one preset to one sound file. For example, you might render the same picture with violin and with oboe. Even though the graphic content is the same, you should add a preset to the library for each sound that you will save. In another instance, you might create a drum pattern and save two versions of the preset, one modified with Effects palette effects and one that is dry. Save a preset for both versions. It will make things easier later on since MetaTrack uses these pictures to create the mix.

Save (render) each sound using the default name to the preset library's home folder. As you synthesize your sounds, save them using the default names suggested by MetaSynth to the same folder that contains the preset library. The default name will be a name such as "Sound01" which maps the sound to the preset from which it was created. While technically speaking MetaTrack can use sounds with different names and saved to different folders, using the default names and keeping them with the preset library will save you work in the long run. Otherwise, you will have tell MetaTrack where to find the sounds if you ever move or rename the folders which contain them. If you follow this convention, you will never have to locate the sounds for MetaTrack even if you move parent folder or change its name.

Tips: The tempo/samples per pixel setting for the first preset in the library will be treated as the default tempo for the montage when it is created in MetaTrack. Both MetaSynth and MetaTrack are pixel/sample based applications. So this setting will determine the granularity with which MetaTrack aligns regions. (See Edit->Preferences)

Creating a montage of structured and rhythmic pieces is thus made very easy. By default, MetaTrack assumes that there are 128 pixels per measure (32 pixels per beat). Thus a 512-pixel wide MetaSynth picture will span 4 measures. You may change this value with the Edit menu's Preferences command. The presets don't need to all have the same value but should be multiples of this value to maintain alignment. For example, if the first is 1800 spp, some of them may be 900 spp, 450 spp or 3600. The grid units are pixels and can be set with the Preferences command.

If you need to be able to make fine adjustments of event placement, you should create your presets with small pixel per samples settings, as the smallest unit of displacement is one pixel. This is not an issue with most structured, rhythmic music. You can of course use MetaSynth 2.6's new Offset By command to make fine adjustments of the sound's placement within its sound file.

See Preferences in this document for a discussion of the relationship between Tempo, Duration and Samples Per Pixel settings. You may want to refer to the MetaSynth Reference Manual's discussion of the relationship between Tempo, Duration and Samples Per Pixel settings (p. 72 of the MetaSynth 2.5 Reference Manual).


Once you have created some sounds, you are ready to assemble your montage MetaTrack.

Assembling a mix/montage (MetaTrack)
These are the basic steps for assembling a mix. More detailed descriptions of the features are found in the MetaTrack features portion of this document.

Open the preset library in MetaTrack. Use the File menu's Open MetaSynth Presets command (keyboard shortcut: command-M) to open the preset library created during the previous stage. (Note: You can have the preset library in both applications at the same time.) Notice that the presets appear at the top left of the window. Use the arrows at the left or right edges of the preset display area to scroll through the library's presets. You can audition a preset by clicking on the picture and clicking the speaker icon.

Note: When MetaTrack opens the preset library, it compares the duration saved in the preset and the length of the actual corresponding sound file. If the durations are different (which may happen if you modify the sound file after rendering it with MetaSynth), MetaTrack will calculate a new representation for the sound.

Import other sounds (optional). If you want to incorporate other sound files into your composition, use the Import or Import All commands in the File menu. This allows you to choose other 16-bit sound files. MetaTrack will perform a quick FFT analysis, build a quick sonogram of the sound and add it to the library. From that point on, you treat the sound as if it were created in MetaSynth. (Tip: for the best results, move or copy the sound to the folder containing the preset library before adding it to the montage.)

Assemble the montage. Assembling the mix is simple. Just drag the pictures from the palette at the upper left onto the tracks in the track display area.

Preview the mix. Use the play and play selection buttons to audition your mix. Normal playback starts at the left edge of the screen. Play selection will play the selected region (all tracks) if there is one or the selected events. Note that the number of tracks that can be previewed will depend upon the size of the memory partition, the speed of your machine and the number of dsp effects. Even if MetaTrack cannot preview all the tracks in realtime, it can create a full-fidelity mix since mix to disk is not done in realtime.

Adjust track volumes, effects and pan. Each track of the montage has its own volume, pan and effects setting. These settings apply to the track and not to the individual events.

Add event fades. Each event in the sequence can have its own fade envelope. Use this feature to tweak the volume of individual events. These are described in the reference section.

Mix to disk. Generally, the final step is to press the Mix button and save your mix to disk. You can also use the Export Tracks command (found in the File menu) to export each individual track to a separate sound file. For more information, see the reference section.



Working with MetaTrack and MetaSynth at the same time

Track and pan controls and simple fade envelopes are provided in MetaTrack. More sophisticated envelopes and sound manipulation features must be carried out at the sound design phase in MetaSynth. If you have enough memory, it is a good idea to work with both applications open at the same time. (MetaTrack can run with only 16 MB.) You can open existing samples in MetaSynth to modify them with filters and effects, or even recompute new versions. You won't have to reload them in MetaTrack. In other words, you can use the full functionality of MetaSynth to modify your sounds while working in MetaTrack. At some point, you will create new sounds or parts "on the fly" in MetaSynth depending on the needs of the piece you are working on. Just add a preset for a sound and you can use it immediately in MetaTrack. Remember to save the sounds to disk when you compute them. (The new versions of MetaSynth (2.5 or later) automatically suggest a name that is appropriate for working with MetaTrack.)



MetaTrack features

Event editing

When you drag a preset into the montage area, you create an Event. Events appear as movable boxes containing either a sonogram or MetaSynth sound picture.

Events can have associated amplitude (fade) envelopes (though not individual volumes). Edit->Event infos lets you modify some of the event attributes and see the start and end time of a particular event. This information window is also be accessed by double-clicking on an event.



Top tools

The available presets are displayed here. Each picture is either a sonogram or a MetaSynth sound picture and represents one sound file. These presets make up a library. Note that since MetaSynth and MetaTrack both share the same library file on disk, any changes made to the library within MetaTrack, will also be reflected in MetaSynth, and vice-versa.

The preset pictures are dragged and dropped onto the track area below to create an event. To import a sound into the current library, double-click on an empty box. To replace a preset in the library with another sound, double-click on a preset picture; a new picture will be computed for the sound. Option-clicking on a box will delete a preset from the library.



Bottom tools



Menu Commands


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