Short overview of new features: ## 2.96 ## - new tool: ILBM2Chunky. Loads a 256-color ilbmpicture and saves both the chunky datas and the palette. These ones can be used for as texturemap for texturemapping. Note: A texture has always a resolution of 256x256 pixels. If the picture is bigger it will be cropped. Its recommended to convert the picture with eq. ImageFX or AdPro and size it to 256x256 pixels and save it as 256 color ilbm-picture. ## 2.95 ## - new realtime-mode: texture mapping Within the realtime settings now you can select the type of drawing. In the 'Screen'-section there is a new string gadget were you can enter the used texture map. ## 2.94 ## - new export type: csv Simply writes a textfile in which every line represents one point of the mesh. Coordinates are seperated by commas. - new function type: csv This one reads an csv (comma seperated variables) file and creates a mesh from this values (see above for description of such a file or export an function and have a look at the result). You can enter a string that is used to parse the lines. Examples: "&y" - the whole line is converted to y-coordinate, eq: '1.00' would be a valid line. "&x,&y,&z" - one line must conatin three values seperated by commas. eq: '1.0, 2.0 , 3.0' "Data: &y;&x;&z" - one lines must conatain the 'data:' entry and three coordinates seperated by semicolon eq: 'Data: 1.0; 2.0;3.0 Notes: - There must be at least an &y within this string. - save datas directly within function-file is currently not possible. ## 2.92 ## - mouse support in realtime mode (rotation, like in preview window) Switchs automatical into pause-mode. - extremly reduced memory usage - more infos are shown in information window - realtime mode now can save the pictures. Currently no real anim files but a file for every frame. The iff-files are not compressed. It should be enough to create an animation with MainView. Usage: Press return to start recodring. Actual frame number is displayed at bottom left edge. Press return again to stop recording. (Not tested very much) - can now merge points of a function together. No longer ugly edges in rendering or realtime mode - can export functions as Imagine object files (TDDD). Very slow but works. (Not tested very much because I don't have Imagine)