CD Guide The Doom Game Editor 1 Welcome to the Doom Game Editor CD ROM In addition to the files and utilities specifically mentioned in the book, this CD contains many other utilities and files of value. This file contains an overview of some of the more notable items on the CD, but it is by no means a comprehensive list. There is a lot of material here so it is divided up into these categories and directories: RENEGADE The installation files for the level editor SOUND New sounds and music and related utilities GRAPHICS New graphics and related utilities LEVELS New Doom and Doom II levels DEATHMAT Doom and Doom II DeathMatch levels UTIL Doom related utilities, manager and cheat utils The DEATHMAT directory is not inclusive, there are many levels in the LEVELS directory which are either specifially for deathmatch or are general purpose levels which will work well for deathmatch. New Sound A variety of new sound effects and sound related utilities are in the SOUND directory. SOUND\ADOOM20 New Sound and Graphics SOUND\DMNEWGUN New Sound for two guns SOUND\DMNSOUND Five new sounds SOUND\DMSILLY Silly sounds, replaces nearly all the original sounds. SOUND\DMSOUN Eight new sounds SOUND\DMWAVS 27 new sounds SOUND\HRMNDOOM New sounds created by Herman Nugent SOUND\JOLTDOOM Includes new sound and graphics Sound Utilities DMAUD DOS Command line utility DMAUD will store sounds into or extract sounds from DOOM WAD and PWAD files. In addition, DMAUD will play the sound if a SoundBlaster compatible sound card is present. Patch WAD files (PWAD) can be edited the same as WAD files by using the '-f pwad' option on the command line; the PWAD will be created as needed. To remove a sound from the PWAD, use the '-r' option. For the PWAD to work correctly, the filename must end with .WAD. Please be sure that you have a backup copy of the original DOOM WAD file available. Input files can be any format (.AU, .VOC, .WAV, .SND, etc) and any sample rate; they will be converted as necessary. DMMUSIC DMMUSIC will store music into or extract music from DOOM WAD and PWAD files. To list the names of available music entries, use the '-L' option. Patch WAD files (PWAD) can be edited the same as WAD files by using the '-f pwad' option on the command line; the PWAD will be created as needed. To remove a music entry from a PWAD, use the '- r' option. For the PWAD to work correctly, the filename must end with .WAD. When editing the WAD file directly, please be sure that you have a backup copy of the original file available. Input files must be in .MUS format. A utility to convert MIDI files to .MUS is available seperately (MIDI2MUS). DMSND This program should be fairly simple to use. Just run DMSND and specify if you have the registered version of DOOM or not, where the sound files are (or are to be put), where your DOOM program is installed and whether you want your DOOM.WAD file to be backed up (only applicable for installing new sounds). Note that the sound files are expected to be in the format 01.WAV through 61.WAV (49.WAV for shareware DOOM), or 01.SND through 61.SND (or 49.SND). Note also that this program expects to find the DMAUD program in your PATH. The DMAUD program was written by Bill Nesius. I hope he doesn't mind me including version 1.1 with this distribution. DOOMIT Windows front-end for DMAUD. See the file doomit.wri. DOOMIX DOS front-end of DMAUD. Doomix(tm) is a public domain program that utilizes Dmaud to replace the original sounds of the game Doom. SOUND\UTIL\MUS2PWAD Converts MUS files into PWADs SOUND\UTIL\MIDI2MUS Converts MIDI files to MUS for insertion into Doom PWADs Graphics The Graphics patches are in the GRAPHICS directory in individual directories. The utilities are in a UTIL subdirectory. GRAPHICS\WYBACK01 New graphics for player. Makes it easier to see other players in deathmatch. MISC\V12_LMPS Recordings of playing through the original Doom levels. GRAPHICS\UFO Turns cacodemons into UFOs GRAPHICS\SPYDER This file replaces the imps with a small version of the Spyder Demon. I've also included a way to remove him & all necessary utilities. GRAPHICS\SHEDEV1 The most lothesome creature ever to grace the Shores of Hell is waiting just for you. Nervous? Trembling? I would be. This is no ordinary creature. It will lure you in with her charms. Entrance you with her beauty. Hypnotize you as she dances upon her outswept wings. You will not even realize as her gaze meets yours, as she moves toward you, as she wraps her sweet caressing arms around you... and tears you limb from limb! GRAPHICS\PENGUINS This is a Doom graphics patch that replaces the "cow" demons with equally demonic cartoon penguins ! To install this patch, first run PENFLATE from the DOS prompt, then use the batch files PENGUIN and PENGUOUT to install and remove the penguins. This graphics patch was done seriously on the cheap using a pen and paper, a line-art scanner and the windows paintbrush to add a splash of colour. Anyone with any more ideas for silly Doom monsters, drop me a line. GRAPHICS\OFFICEDM This file is the result of many painstaking hours of posing, developing, scanning, resizing, and repainting the animation frames necessary to substitute Joe Office Worker (played by me) into DOOM, the absolutely fabulous game brought to you by id software, without whom we would all actually have to do work at work. For all of us fortunate enough to have networks at the office and to not have received memos banning DOOM from those networks, this will allow you to hunt down Joe Office Worker instead of Joe Space Marine. Trust me, it adds wonderfully to play in an office to blow away a guy in a tie instead of the generic DOOM opponents. GRAPHICS\NGUNS2B This quick patch makes your Plasma Gun and Rocket Launcher look different. Since the last release, the Plasma Gun shoots smaller shots and have more transparent explosions. The Rocket Launcher has a more clustered blast. BFG modifications in next release... GRAPHICS\MACBAR9B Turns the barrels into Macintoshes... heh. GRAPHICS\JADE New monster graphic GRAPHICS\IMP_GRFX New graphics to replace the imp death animation. GRAPHICS\GORYIMP The name says it all... GRAPHICS\FLAMER This patch converts the Plasma gun into a flame thrower and includes new graphics and sounds for doom. GRAPHICS\EYEBALL This file replaces the cacodemon with a roving eye. GRAPHICS\ELECTEYE New Lost Soul graphics, replaced with an `electric eye' GRAPHICS\DUKBAL7 Replace the fireball with a Duck!? GRAPHICS\CUSTARD Yes folks, the all new ACME Custard Pie Launcher is a marvel of modern technology. Capable of firing Custard pies at high velocity and deady accuracy at friend and foe alike, the ACME Custard Pie Launcher is a must for every Doomer's arsenal. Smother enemies in custard, or, if you miss, have them helpless with the giggles. The ACME Custard Pie Launcher features an Anti-recoil firing mechanism; lightweight carbon-fiber- titanium-aluminium body, Infra-red sighting (Helmet and visor not included) and non-automatic target aquisition. GRAPHICS\CHOOK Chook DOOM replaces all rockets in DOOM with chooks and moves the rocket launcher to where a rocket launcher should be. It's now become the shoulder mounted chook launcher. Much better than the original. It was produced using DMGRAPH, Deluxe Paint II and Graphics Workshop! (A Chook is some sort of bird) GRAPHICS\BUTTMAN Buttman 3D for DOOM! This will replace the imps with flaming hemorroid thrower BUTTMAN! *CAUTION* you need a good sense of humour! GRAPHICS\SMILEY This is Doom with the pain in the ass face that you see plastered on t-shirts -- You know the ones that say have a nice day with this goofy yellow face! Well now it is your chance to put the bullet through this things head and make him bleed -- have a nice day! This add on grpahics patch was designed by me with the help of myself!! Feel free to modify it change it or do anything you want just as long as you give me a little credit somwhere. If you want e-mail me with suggestions or if you modify it let me know so I can check it out!! GRAPHICS\BUNNY Our favorite battery-pushing bunny. Keeps going and going and boom! GRAPHICS\BRN_CLN Barney and Clinton, comin at ya live! Aaaaah! A very un PC graphics set. GRAPHICS\UTIL\PTW3DMKR Batch files to aid inserting sprite graphics created with 3D studio. Utilities The EDITORS subdirectory contains programs related to makeing and modifying levels. The MANAGERS directory contains front-ends for Doom that help manage serial connections and/or WAD files. The CHEAT directory has utilties that let you modify saved games, and there are a variety of things in the MISC directory. UTIL\EDITORS\TED12 TED is a full screen editor that allows editing of the ENDOOM data. At the moment, TED does not allow direct editing of the IWAD or a PWAD, although this may be added in the future (if I can figure out from the DEU source how the WAD is organised :). UTIL\EDITORS\VERDA020 VERDA is an add-on utility to work with DOOM by id software. It can be used to view various pieces of map information on WAD files, both shareware and registered versions, as well as PWAD files. You can choose to use VERDA to modify your primary WAD file, or you can edit PWAD files instead. However, in keeping with the wishes of id software, it will not modify a shareware WAD file, and in order to edit a PWAD file you must have access to a registered WAD file. UTIL\EDITORS\MOVELEV MoveLev modifies the episode and mission number in a Doom WAD file UTIL\EDITORS\WADFUN10 Command line program to do strange and wonderful things to your doom PWAD files. (Shrink, Expand, Mirror) Requires that you already have a program to extract or create levels and to build nodes etc. UTIL\EDITORS\WADTLS WAD Tools is a freeware program to be used with id Software's phenomenal action game, DOOM. It is designed to let any curious individual peruse the contents of the DOOM WAD file. Anyway, WAD Tools will let you do any number of operations on the resources in the WAD file. You can view it in hex mode, or if it's a graphic resource, you can view it in 320x200x256 VGA mode. You can also export it to a file (an LBM if it's a graphic resource), or replace it by importing a file. And, if you're really brave, you can export all the resources in the WAD file to individual files. UTIL\EDITORS\ZAMBONY Simple program to `preview' Doom levels. Does not work well in this version but has promise. UTIL\MANAGERS\DCC30 DOOM Control Center is a utility program that greatly simplifies running serial/modem/network games. DCC replaces and enhances all of the functionality of DOOM's SETUP.EXE with the exception of the hardware configuration portion. UTIL\MANAGERS\WADRUNR WAD_Runner V1.0 Official release. "Windows" style gui shell for id software's DOOM. Select external WAD files from pick list, start at any episode or level, Launch network or serial games, Ipx detection, and more. Point and click operation. Includes info on serial port and network kits for Multi-player games. UTIL\MANAGERS\WM150 A small utility that allows you to easily choose and load all those extra levels that have been uploaded to the DOOM sites. WadManager works with DOOM 1.2 only. UTIL\MANAGERS\RUNDOOM2 RUNDOOM v1.0 If you play DOOM 1.2 over the modem with a buddy, run this instead of SETUP. Choose to fight Monsters or NoMonsters. Saves the setup configuration so you don't have to keep typing it in everytime. Play from saved game. Use even if playing alone. Try it! UTIL\MANAGERS\TID10 Hello all, I'm The Immortal releasing a nifty little util for Doom, everyone's favorite game by iD software... this was made for people who love to play over the modem, especially in Deathmatch mode. Basically, it just gives you a cheesy menu system and then plugs in the parameters and runs Sersetup.exe to dial/answer/etc... I'd like to give thanx to Maxwell who gave me a cool routine to swap out while executing Sersetup.exe, but I ended up not needing it, anyways... To use TIDOOM just run TIDOOM.EXE and choose the config option from the main menu. Set it up, then choose if you want to dial, answer, or play while already connected. Then it'll run Sersetup and you'll be set for carnage. Welp have fun, and lemme know if you happen to find any bugs :). UTIL\MANAGERS\MDSOS2 A Modem setup and manager for OS/2 Doom play. UTIL\MANAGERS\AUTODOOM Auto-Doom is a add-on program for Doom that dramatically simplifies running Doom locally or through serial/modem games. Auto-Doom replaces and enhances all of the functionality of DOOM's SETUP.EXE with the exception of the hardware configuration portion. UTIL\MANAGERS\DDAY D-Day is a menu driven utility for DOOM(tm) that allows saving up to 60 single or multi-player games, plus a patch utility for editing all weapons and attributes for single or multiple player games. The patch utility features a full screen editor with a selection of options to customize the editor to the user's personal preferences. UTIL\MANAGERS\APCIDOOM The APCi MultiPlayer Game Server provides true network modem gaming support via virtually any multi-line BBS! Modem gamers may now use the APCi MultiPlayer Game Client software to call any host BBS and toast up to three opponents! Bet you didn't know your rocket launcher could liquify someone in New York and California at the same time! UTIL\MISC\RMS Allows 3 or 4 players (or 2) to play DooM by just using serial cables. As noted, you can play with just 2 players using RMSSetup, however, I recommend using the DooM serial device driver by David Nugent, currently at version 1.2.6. Look for "bnudm126.zip" at your nearest ftp site. You need a machine for each player, up to a maximum of four. You also need a a minimum of a cable for each player except one. These cables are standard NULL modem cables. Fully shielded and grounded cables are preferable (to reliably use higher speeds). Two machines need one serial port each, the remaining machines need two serial ports each. Each machine needs to use RMSSetup, preferably the same version. Having 16550A serial chips is a definite plus, they will be used automatically. UTIL\MISC\GDUTIL SHOWMAP Shows MAP's in .WAD files. And print number of Weapons, Enemys and Starting points (both for Players and Deathmatch) Usage: SHOWMAP The file MODERN.FON must be in current directory! PLAYWAD This program look in the specified .WAD file and if there is a MAP to play it starts DOOM.EXE and warp you to the first MAP it finds. Usage: PLAYWAD [-1|2|3|4|5] -1 to -5 is the skill level to play (default -3). So if you wan't to play forest.wad in Nigthmare type something like this: PLAYWAD -5 FOREST.WAD Patches These patches are for use with DeHacked, which you will find in the BOOK directory. TEXT.DEH Modifies the text strings of Doom PATCH\UNDEAD12 Here is the patch that brings the undead into your DOOM experience, so load it and try it ... if you think you can handle it! PATCH\UFASTWPN This is an example DEH for DeHackEd 1.3 on how to create ULTRA-FAST weapons. This is done by modifying the frame table and removing some un-needed frames ( the firing & recoil ) by setting the frame time as 0. This has also made all of the corpses hanging around killable and fall to the ground in a pile of guts. Trees also explode after being shot. The barrels have been made with a lower mass and a higher HP for the fun of "pushing" a barrel into a crowd of enemies and destroying it with another shot. Also the enemies have much lowered mass to have fun when the enemy is shot or killed, they literally fly!! Weapons are also increased in strength ( watch out in co- operative play, one missfired shot can kill your friend! ). The weapons have been modified on the ammo editor to have unlimited ammo via the ammo type ( set to 5 ). I think that's about it. Hope you enjoy it!!! PATCH\KP1_0 Six patches. ammo2pos.deh Causes troopers to 'reappear' upon death bal12skl.deh Imps fire skulls, with occasionally lethal results blastimp.deh Imps on amphetamines. gun.deh Shotgun goes automatic. infmisl.deh Missiles, upon detonation, keep exploding forever! puff2pos.deh Watch where you shoot - misses create more troopers!