08-08-95 ================================================================ Title : DANTE'S GATE 2.3, 1st Canto in INFERNO Series Copyright @1995 by John W. Anderson Author : John W. Anderson (aka Dr. Sleep) Email Address : 76132.3415@compuserve.com Other files: : "And Hell Followed," Episode 4, Level 7 of *The Ultimate DOOM* by Id Software; "Crossing Acheron" v2.2 (2nd Canto, INFERNO); : Plus five more forthcoming in *DOOM II: The Master Levels* by Id Software: : For HERETIC: "Recant" v1.1 Misc Author Info : DOOM has been very good to me. Additional Credits : Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21. : Antony J. Burden and Simon Oke for DETH 2.3; : Patrix and War Machine for Deathmatch tutoring and pointing out nasty LineDefs that I missed; : Jim F. Flynn; : Howard Rider, for being a swell kind of guy; : Myself, for being so clever; : Shawn Green, American McGee, John Romero, and everyone at Id Software! : Joshua Ellison Anderson, 12. Description : DANTE'S GATE is the first level in my INFERNO series. The level has an entirely different look and feel. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. But there is a storyline: After all this wackiness at the UAC base, you have lost track of your lady-friend, BEATRICE. How the two of you ever got separated is no great mystery, what with all these demons and devils running about, but you're damned if you're going to go through Hell for nothing. The only other survivor besides yourself and Beatrice is VIRGIL, the beatnik space poet. He last saw Beatrice by one of the warp- gates. Chances are she made it through -- but what's on the other side? Only one way to find out. You'll have to go through DANTE'S GATE. Instructions : Put DANTE23.WAD and DANTE23.BAT in your DOOM directory, then type "DANTE23." Disclaimer : I assume no responsibility for anything of any sort in any way, shape, or form, now, then, henceforeward, in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, deities (major AND minor), nor any other person -- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then too damn bad. Don't come cryin' to me. Grammar Lecture : "a lot" is two words, not one; it's "you're," not "your" -- as in "you are" unless you're (see?) using the possessive in your (uh huh) text descriptions; "their" indicates possession, "there" indicates place or direction. ================================================================ * Play Information * Episode and Level # : E2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Graphics : Yes Demos Replaced : None (included separately) * Construction * Base : New level from scratch, 7 revisions. Build Time : For-friggin-ever Editors/Utilities used : DETH 2.3-2.62 by Antony J. Burden and Simon Oke; DEU 5.0, 5.1, and 5.21 by Rapha‰l Quinet & Brendon J. Wyber; BSP v1.0 and v1.1w by Colin Reed; Reject Map Builder v2.1 by Jens Hykkelbjerg; Reject 1.0 by L.M. Witek; EnDoomer v1.0.1 by Zink the Dink; WARM v1.4 by Robert J. Fenske Adobe Photoshop v2.5; Paint Shop Pro v3.0; DOOMTex v1.0c by Stephen McCrea Known Bugs : Surely you jest, Pops. ============================================================================== *DANTE'S GATE Revision History* v1.0 05-17-94 Original release for DOOM I v1.2 v1.1 06-14-94 Minor fixes in several LineDefs. v1.2 07-16-94 Added ENDOOM data. v1.666 11-23-94 Made compatible with DOOM 1.666 engine changes. v2.0 10-17-94 Converted for DOOM II. v2.1 12-15-94 Can't remember what I fixed in this. v2.2 07-05-95 Major overhaul to bring in line with style change; and to coincide with the release of my levels in Id Software's "The Ultimate DOOM" and "DOOM II: The Master Levels". v2.3 08-08-95 More texture changes; made escape from southern arena a little less complicated. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with NO modifications. You MAY distribute this file in any electronic format (BBS, Diskette, CD, etc) as freeware only, as long as you include this file intact (for instance, you may include it on a CD that comes free with a book or magazine). You MAY NOT distribute this WAD on any commercially released CD collection, any shareware CD, or any other CD for which you charge a fee of any sort without my prior permission. If you do, I will pursue all legal means available under copyright law. ============================================================================== * Where to get this WAD * CompuServe, MODEMGAMES Forum, Library 11, DOOM! FTP: ftp.cdrom.com/.2/idgames/levels/doomii/d-f .../newstuff (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)