There are several built in ways to run battles and tournaments, here we will go through them one by one.
1. Make sure that the bots you want to simulate are compiled. In case they're not, load up the bot creator, load the bot source and press assemble. When the assembler tells you assemble successful the bot is compiled. Also, make sure the correct config file is loaded. Do this by firing up the config editor, press load existing config. Then load the correct config (the standard ones are under /usr/local/battlebots/.. ), and then apply current config. 2. Press start single battle. 3. Press load and choose the correct .bot file 4. repeat step 3 until all the bots you want to simulate are loaded (max 8). 5. Choose how many battles the bots should go 6. Choose the maximum time before a draw is called 7. Choose the X and Y size of the battlearea 8. If you want to run a team-battle, toggle the team-checkbox And then choose the teams for all bots (the comboboxes with values 1-4 in) 9. Press OK Also, if you want to test your bots quickly as you edit them you can use the quick battle feature in the bot-creator. You need to configure the quick battle function once, but after that all you have to do is assemble the bot and press quick battle and your bot is in a fight. Also when running a quick battle a debugwindow with some basic info (register contents, mem contents etc...) is shown.
A survival battle is started almost the same way as a normal battle. There are no team option in survival ,but there is a fast battle choice. No "number of fights" option but instead a number of lives. In actual combat the difference between normal and survival is that when you die in survival, you get your number of lifes decreased, and then (if you're not out of lifes) respawn, with a new fresh bot. The last bot with lives left wins. (Or if time runs out, the bot with the most lives left wins).
A deathmatch battle is started almost exactly as a survival battle. Only, instead of "number of lives" you select "number of frags". That is, How many frags a bot should get in order to win (and the battle end).
1. Make sure that the bots you want to simulate are compiled. In case they're not, load up the bot creator, load the bot source and press assemble. When the assembler tells you assemble successful the bot is compiled. Also make sure the correct config is loaded. 2. Press start tournament. 3. Press load and choose the correct .bot file 4. repeat step 3 until all the bots you want to simulate are loaded (max 64). 5. Choose how many battles the bots should go 6. Choose the maximum time before a draw is called 7. Choose the X and Y size of the battlearea 8. If you have many bots in you might want to check the "fast battles" checkbox, in order to have the battles go VERY fast. 9. Press OK In a tournament, the bots go one on one, and all bots in the tournament meets. This means that If there are 4 bots in the tourney, 6 matches will be played. Be warned that this number increases rapidly. If n bots are in the tourney and each match consists of f fights this formula applies: total fights = ((n^2-n)/2)*f for n = 16 bots and f = 5 fights this means: total fights = ((16^2-16)/2)*5 = 600 fights. For this, I have included the "fast battles" option in tournaments. The battles will go quite fast (on a fast computer that is), but you won't see much of the battles. The result of the tournament is NOT put out on the screen directly. Rather it is output to tournament.html in an HTML formatted table document.
KOTH tournaments is started in the same way as league tournaments. But the actual battles fought are different. In the first battle the two bots at the bottom fight, the loser is put on the lowest rank while the winner challenges the bot above. And so it continues, the winner in the battles continue moving up in the table and the loser stops in the table. This way a bot can in a single KOTH tournament run gain positions all the way to the top, but a bot can only lose one position in a single round. When all fights the way up to the top have been fought the results are written to two files: One HTML formatted file (Kothresults.html)containing the new table and the list of all matches that had been run in this round One file named currentKOTH.table which contains the current table and other options set in the start KOTH window. When you want to run the next round you should press "load list" button in the startKOTH window and select currentKOTH.table (or what you renamed that file to). and then all you have to do is press start and a new round is fought.
Cup tournaments is started the same way as League tournaments. However, the number of bots must be either: 4,8,16,32 or 64. The actual battles fought are also different. The bots pair up one on one and fight. The winners go through to the next round, and the losers is out. This way it goes until only one bot is left (that wins). The results, with all battles fought is written to the file Cupresults.html.