Along with Overload, Paradise are currently developing an additional budget price title, Pocket Money.

Pocket Money is being developed by Matthew Wilson, with assistance from Ian Jeffray . The game design and graphics have been produced by Dave Flynn, with music by Joe Nash. Pocket Money is an arcade style platformer featuring frantic simultaneous two player action!

Colin and Suzie are always dreaming about toys, comics, and pocket money.
Players must guide Colin and Suzie through the frantic world of their dreams, evading the oncoming manic toys, grabbing fruit, food, and sweet bonuses, and collecting plenty of pocket money along the way!

Over 20 levels must be completed, crossing Toytown, Rainforest, Caves, and Space areas until Colin and Suzie reach their ultimate dreamworld ending. At the end of every area, an additional fast-paced fruit-grabbing bonus level must be completed, to gain the reward of the next password!
Simple to grasp, but thoughtful game design allows for players to work against or with eachother to gain bonuses, points, or progress through the game.

Pocket Money is compatible with all Acorn machines & ARM processors (it is StrongARM Native, and will run without any patches or fixes). The game requires RiscOS 3.1 and 2Mb Memory minimum on all systems.

On release, Pocket Money will cost £12.99.


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