32-bit Acorn Gaming
Sega 8-bit Emulator
Latest Version

This version of the emulator runs about 3.5 times too slowly on an ARM 710 40MHz processor, and at the correct speed on a StrongARM. The emulator won't run properly on any pre-Risc PC machine, I'm afraid (but it would be too slow anyway, so this doesn't matter, and colour mapping would need to be sorted out which would slow it down even more).

The underlying emulator itself does provide some sound emulation, and a version of this is implemented in this release. Please note that it is not finished, and it sounds pretty awful! You can pick out the main melody over the whittering noise usually, however.

Download the current (beta) release version of the emulator - 84680 bytes (this is a Sparkive format file)

Current Version

The current version is 0.71. This is officially a 'beta' release but is merely so labelled to indicate it is not yet complete. There are no known bugs other than those listed below.

History

Major version history follows. Some beta-test releases are omitted, but incorporated into major version change details.

New to version 0.71
Fixed bug which meant that if you double-clicked a game before first running !Sega the sound didn't work
New to version 0.70
New to version 0.60
New to version 0.50
Different sound support, using logarithms and other nice stuff that generate rounding errors in C (so it's not quite right, even though I use a look-up table to try and make it more accurate). It's hard to tell how well it works without a StrongARM (since sounds will be cut off completely differently if the emulator were to run faster). Thanks to Dave Walker at Acorn for finding out the frequency conversion information.
New to version 0.40
New to version 0.30
New to version 0.20
Redesigned front-end with configuration windows (inactive, however!)
Verion 0.10
Initial release

Known problems with the current version


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Gareth Moore
Last updated 7/9/97