From: R-Comp Interactive (RCI) <rci@arsvcs.demon.co.uk> Newsgroups: comp.sys.acorn.games Subject: Re: RCI sign deal with Interplay for RiscOS Descent Date: 1998/06/19 Organization: R-Comp Interactive For all you techies, we're currently updating much of the code with Phoebe (grr. RiscPC2) in mind, particularly WRT CD audio routine and available screen modes (the current version doesn't play above 640x480). We're also investigating adding a 16 bit sound system which should make audio mixing cleaner and better. 16bpp colour is also an option, but will depend on how long we decide to wait before releasing the game. Just for the sake of interest, could some of you guys email me (yeah, I have no mates!) rating the following in order of importance: 1) 16bpp gfx 2) >640x480 gfx (bearing in mind that the SA is fairly slow at 640x480 on current hardware) 3) Run in a window 4) 16bit sound system instead of 8bit (improves MIDI mixing etc) 5) The big splat cockpit graphic which takes over most of the screen, but makes you feel like you're flying a ship rather than playing Doom ;-> (Currently, we've removed it to make it easier to play in different resolutions). This would help us allocate remaining development time. Please note that I haven't mentioned network support, as this is a bit icky with Descent. We might be able to have a mess around with serial links, but net play is done via IPX (or AppleTalk), rather than TCPIP, which is not best suited to Acorns. We're well aware that net support is important to you guys, but often it could add 6-8 weeks onto a product's development schedule, and I guess most of you would rather have a game with no network support at launch, than wait 2 months for a game you could be playing now. Andrew -- R-Comp Interactive 22 Robert Moffat, High Legh, Knutsford, Cheshire WA16 6PS Tel: (+44) 01925 755043 Fax: (+44) 01925 757377 http://www.rcomp.co.uk/(Ed's note: this message is unusual in that Andrew Rawnsley actually put his name to it ;)