From: | DJNick |
Date: | 29 May 2000 at 16:34:52 |
Subject: | Re: joypad support wont work in wipeout. |
Hello Peter
On 29-May-00, Peter McGavin wrote:
>> erm... what?? Hows that possible?? Didn't know... QuakeGL works in 16bit...
>> And it is faster (this is my experience) in 16 bit than in 15...
>
> Are you sure it looks any different? My experience is that
> W3D_GetTexFmtInfo() returns FAST for A1R5G5B5 but not for R5G6B5 on
> Permedia2. I.e, Warp3D does not support 16bit textures in hardware on
> Permedia2. You can select a 16bit screen mode and you can render to
> all 16 bits with conventional 2D functions, but only 15bit 3D textures
> can be used.
Hmm... Don't know but I only know that GLQuake on 15bit looks very 'dithered'
in 15bit but in 16bit gfx is much better (smoother)...
Regards