3DWorld (205/272)

From:Hans-Joerg Frieden
Date:26 May 2000 at 23:08:22
Subject:Re: Ports

On Fri, 26 May 2000, Paul Qureshi wrote:

> Still, you wouldn't need Warp3D I think. Obviously you could use it, but
> as essentially the only realtime rendered 3D are the characters and the
> bad guys a software texture mapper and 060 should be able to handle it.

I heard that the PC port of Resident Evil was very slow (next to
unplayable) without 3D hardware, which I think is rather caused by bad
coding and not complexity :)

> Really, a game like RE would be comparitably simple to code.
> Essentially, the 3D is very limited and movement it all on a 2D plane.
> The hardest part would probably be the plot engine, but even that is a
> relavtivly simple thing for something like RE where the puzzles are
> quite simple (use this with this, get this to unlock this etc).

Agreed, you don't even have to calculate a camera matrix for every
frame. Plus, you can export depth maps, camera information and stuff
like that from the modelling program directly... Would be quite easy
to code, the major problem will be the graphics...

Best regards, Hans-Joerg.



Hans-Joerg Frieden | "Just a few miles west of Crazy,
HansJoergF@hyperion-software.de | a stone's throw away from Tear,
http://www.hyperion-software.de/ | Oh so close to Normal,
Private: hfrieden@uni-trier.de | But I can't get there from here."
(including Warp3D, ADescent, Abuse) | Lisa Brokop, "West of Crazy"