3DWorld (184/272)

From:Thomas Frieden
Date:26 May 2000 at 10:34:17
Subject:Re: MiniGL question

Hi,

On Fri, 26 May 2000, Szczepan Kuzniarz wrote:
> > The gears demo is normally using 15 bit screens. You can try to compile a
> > version that opens a 16 or 32 bit screen, that should make a difference.
>
> Is mglChoosePixelDepth(24) enough to make it open true-color screen?

Yup.

> > Apart from that, MiniGL uses the Matrix from the OpenGL-Specs for
> > generation of the texture coordinates. So basically, it should look the
> > same...
>
> The mapping itself looks the same or almost the same. Maybe there are some
> differences between MGL and Mesa in texture filtering? But I think it's
> done completely by Permedia, isn't it?

Yes, there's no interaction from the software here. So theoretically, it
should look the same...

CU,



Thomas Frieden
(ThomasF@hyperion-software.de)
http://www.hyperion-software.de