3DWorld (183/272)

From:Szczepan Kuzniarz
Date:26 May 2000 at 10:31:52
Subject:Re: MiniGL question

Hi,

On Thu, 25 May 2000, Hans-Joerg Frieden wrote:

> I don't remember off-hand, but it might be that there is no filtering
> in gears...

There is GL_LINEAR filtering. But it doesn't matter - I use the same
source for MGL and Mesa. I've just added some '#ifdef __USE_GLUT__' around
MGL calls and compiled it with and without -D__USE_GLUT__.

> It might also be a bug in the MiniGL texture generaton code, I never
> checked that against Mesa, I just let it rest when the reflection
> mapping in Heretic II looked OK :)

I'll check if there is also a difference in linear mapping and in other
filtering modes.

Regards,

Szczepan Kuzniarz
szczepan@pwr.wroc.pl