From: | Szczepan Kuzniarz |
Date: | 26 May 2000 at 09:45:09 |
Subject: | Re: MiniGL question |
Hi,
On Thu, 25 May 2000, Thomas Frieden wrote:
> The gears demo is normally using 15 bit screens. You can try to compile a
> version that opens a 16 or 32 bit screen, that should make a difference.
Is mglChoosePixelDepth(24) enough to make it open true-color screen?
> Apart from that, MiniGL uses the Matrix from the OpenGL-Specs for
> generation of the texture coordinates. So basically, it should look the
> same...
The mapping itself looks the same or almost the same. Maybe there are some
differences between MGL and Mesa in texture filtering? But I think it's
done completely by Permedia, isn't it?
Regards
Szczepan Kuzniarz
szczepan@pwr.wroc.pl