From: | Hans-Joerg Frieden |
Date: | 25 May 2000 at 20:16:18 |
Subject: | Re: MiniGL question |
On Thu, 25 May 2000, Szczepan Kuzniarz wrote:
> I have a question about MiniGL texture mapping. I've compiled 'gears' demo
> included in the MiniGL archive and - after converting MGL calls into GLUT
> ones - have compiled the same source with StormMesa. MGL is, of course,
> much faster than Mesa, but the gears look different. It seems like
> environmental mapping (or texture mapping at all) done by Mesa is
> smoother. I don't know if it is caused by invalid Warp3D configuration, a
> bug in 'gears' or a bug in MiniGL... You can download both versions from
> this location:
I don't remember off-hand, but it might be that there is no filtering
in gears... It might also be a bug in the MiniGL texture generaton
code, I never checked that against Mesa, I just let it rest when the
reflection mapping in Heretic II looked OK :)
Best regards, Hans-Joerg.