3DWorld (180/272)

From:Hans-Joerg Frieden
Date:25 May 2000 at 20:16:18
Subject:Re: MiniGL question

On Thu, 25 May 2000, Szczepan Kuzniarz wrote:

> I have a question about MiniGL texture mapping. I've compiled 'gears' demo
> included in the MiniGL archive and - after converting MGL calls into GLUT
> ones - have compiled the same source with StormMesa. MGL is, of course,
> much faster than Mesa, but the gears look different. It seems like
> environmental mapping (or texture mapping at all) done by Mesa is
> smoother. I don't know if it is caused by invalid Warp3D configuration, a
> bug in 'gears' or a bug in MiniGL... You can download both versions from
> this location:

I don't remember off-hand, but it might be that there is no filtering
in gears... It might also be a bug in the MiniGL texture generaton
code, I never checked that against Mesa, I just let it rest when the
reflection mapping in Heretic II looked OK :)

Best regards, Hans-Joerg.



Hans-Joerg Frieden | "Just a few miles west of Crazy,
HansJoergF@hyperion-software.de | a stone's throw away from Tear,
http://www.hyperion-software.de/ | Oh so close to Normal,
Private: hfrieden@uni-trier.de | But I can't get there from here."
(including Warp3D, ADescent, Abuse) | Lisa Brokop, "West of Crazy"