3DWorld (179/272)

From:Thomas Frieden
Date:25 May 2000 at 19:29:32
Subject:Re: MiniGL question

Hi,

On Thu, 25 May 2000, Szczepan Kuzniarz wrote:
> much faster than Mesa, but the gears look different. It seems like
> environmental mapping (or texture mapping at all) done by Mesa is
> smoother. I don't know if it is caused by invalid Warp3D configuration, a

The gears demo is normally using 15 bit screens. You can try to compile a
version that opens a 16 or 32 bit screen, that should make a difference.

Apart from that, MiniGL uses the Matrix from the OpenGL-Specs for
generation of the texture coordinates. So basically, it should look the
same...

CU,



Thomas Frieden
(ThomasF@hyperion-software.de)
http://www.hyperion-software.de