3DWorld (160/272)

From:benjamin yoris
Date:18 May 2000 at 08:31:41
Subject:Re: Alien Nations Performance

> -----Message d'origine-----
> De: owner-3dworld-list@haage-partner.com
> [mailto:owner-3dworld-list@haage-partner.com]De la part de Paul Qureshi
> Date: mercredi 17 mai 2000 19:41
> =C0: 3dworld-list@haage-partner.com
> Objet: [3DWorld] Re: Alien Nations Performance
>
>
> I wouldn't want to compare Alien Nations to Napalm. There is a huge fla=
w
> in the way Napalm does it's screen updates. Rather than just drawing
> objects that move and new terrain uncovered when scrolling, it draws th=
e
> entire screen every frame. That means all the background, all the
> sprites effects get redrawn every frame. It's not a very good way of
> doing things, certainly not the way other Command & Conqure style games
> work.
>
>

Yes that was my point : we do not want to have slow screen updates. Alien
Nations will use a completly different system.

Regards,

Ben Yoris

Hyperion Entertainment Software
PR Manager