Shockwave Assault



Name: Shockwave Assault
Genre: Action - Space-Shooter
Hardware needed: 68030, Double Speed CD-ROM, 8MB RAM, 256color-screenmode
Software needed: System 7.0, Sound Manager 3.0 and Quicktime 2.0
Description: 1) "Defeat a vast armada of exotic align warships as they unleash a deadly assault on earth, then take to outer space as you drive the aliens back to their own planet. Watch the dramatic struggle unfold through over 50 minutes of Hollywood-style video. An enhanced 3-D terrain engine lets you slice through the landscape faster and smoother than ever before, and the improved polygon count heightens the rush as you dive through canyons and between skyscrapers. This revolutionary 3-D space fighter epic takes entertainment technology to the limit!" - Electronic Arts

2) Space Shoot-em-up. Fly your ship close to the ground as you battle invading aliens on earth, then attack them at their base on Mars. More like a basic flight simulator, this game is all action. Blast away at the aliens, but watch your fuel and weapons status, and don`t fly into any buildings! Great graphics detail, but you need a very fast machine to take advantage of them. Looks great in 16-bit color. 50 minutes of full-motion video help to keep the game atmosphere interesting. Published by Electronic Arts.

Tested on: 1) A4000, Cyberstorm040/40MHz, Kick/WB3.0, Cybervision64, A2091-SCSI-Controller, Toshiba XM3801B-SCSI-CD-ROM drive, 22MB RAM (10MB assigned to Shapeshifter), MacOS 7.5.5.

2) A4000 with Macro-System`s Warp Engine `040 running at 40 Mhz, Cybervision-64 (4-meg), Toshiba 6.7 speed SCSI-II CD-ROM, Amiga OS 3.1.

Rating: On 68030/25MHz/Cybervision64 it`s unplayable! On 040/40MHz/Cybervision64 with some gfx-adjustments.
Demo available: Maybe at:
Tested by: 1) Andreas Etzrodt

2) Adam Burns