WarpUp (71/72)

From:Steffen Haeuser
Date:30 Apr 00 at 17:10:39
Subject:hat's happening?

owner-warpup-list@haage-partner.com wrote :

Hi!

ow> Hi,
ow> I couldn't get mails for a while.What's happening?
ow> Regards

I fear not much currently... I also did not get any mails... but to add some
new stuff which some people might not yet have noticed:

- Hyperion released the first progress report for SiN, with first Screenshots
of both Hardware and Software Renderer of SiN on the Amiga !!!
- The group ManKinD released two really great PPC Demos using WarpUP,
MKD_DeathTrial and MKD_ViolentDumb, one of them is on the homepage
of ManKinD (sorry, don't have the URL currently handy), the other
on ftp.scene.org in the folder for Mekka-Symposium 2000). I also
heard rumours there will be WarpUP Demos from other groups quite
soon ("with maybe also Warp3D Support")
- MiniGL has been released (actually already around 2 weeks ago), to
provide a easy-to-use API to port OpenGL Stuff to the Amiga (with
still optimal speed). Programmers can download it at the WWW of
Hyperion Software. Currently supported are StormC PPC - both 3.0 and
4.0 Beta -, gcc-WarpUP, StormC 68k and gcc-68k. (Anybody interested in
helping with the vbcc-version ?)
- The new version of WarpSNES is nearly finished, I am currently working on it.
Basically I am just waiting on a new c2p which a friend of mine is coding,
which will speedup the emulator a lot for AGA users. The new version is
around 30% faster than the old, new stuff are: Move to SNES9x base sources
V1.29, support for PSX Port using LowLevel Emulation, and added support
for HAM8 mode for AGA users

Steffen Haeuser