Blitz (211/213)

From:Rob Hutchinson
Date:29 May 2000 at 22:41:20
Subject:Re: BlitzPC

> > So initially Blitz will be pretty much full-screen apps only (ie:games)
>
> Which is allright IMHO. Not many other uses for most peoples PC's anyway.

Mine too, to start with, probably best to stick with games and then move on
to working on GUI stuff once all there are a wealth of
graphics/sounds/control
commands.

Are you planning to support force-feedback and other devices like mice with
mouse-wheels? What about 3D stuff? Not sure if you have mentioned it on the
site, cant remember, but will there be a proper system for doing easy 3D
stuff?
Would that require a lot of work? Or would it just be a case of using
DirectX?
(I have no idea how far directx goes towards doing 3D, I`m guessing
it just controls all the rendering work?)

Personally, I think a good library system is important. There were some good
ideas in the blitz library system originally, but it always seemed a bit of
a bodge
to me. Limited library numbers does not help.

> > > OK, now for a more useful comment, it's very nice to see the familiar
> > > commands in Windoze :)
>
> Yeah, it'll make the learning curve much smoother.

Yup!

> > > > Bye!
> > > > Mark Sibly
> > > > www.blitzbasic.com
> > > > marksibly@blitzbasic.com
>
> Oh my god ! It's Mark Sibly ! [Faints for several minutes] :o>

hehe

[Snipped MASSSSSSSSSSSSIVVVVVVEEEEEEEEE sig!]

What is ASM like on the PC mark (to use I mean)? From what I`ve
seen and learnt about it. It looks EVIL compared to 68k ASM.
Is it as easy (pah) to work with?

Rob, "no-sig", Hutchinson - rob@satanicdreams.com

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