From: | Christophe Ochal |
Date: | 28 Dec 99 at 19:27:18 |
Subject: | [warpup] Re: |
Hello Stian
On 28-dec-99, you wrote:
> hi,
>
>>>>>> weren't in SAS/C due to problems with the compiler. The version is
> 3.0.
>>>> >> I hope v4.0 will compile Quake with all optimizations on and no
>>>> >> changes to the
>>>> >> source other than Amiga specific OS and HW usage.
>>>> >
>>>> > This sounds like a pretty old version. 4.0 compiles Quake with only
>>>> > 3
>>>> > typecasts having to be added (the OS-independent part). 3.0 SHOULD
> compile
>>>>> it with a recent version the same too... but i did not test this.
>>>> Hmm... AFIK Quake sources are clean enough to be compiled without any
>>>> changes even i VBCC (xcept changing line-ends from pc-format (hw-indep
>>>> part). And even some gl-sources are compileable, (Storm mesa), but
>>>> something tells me that it isn't even worth trying :P
>>> 1. I didn't write that mail, it must be Steffen Haeuser No, i did not
>> wrote it either :) But well, SOMEONE probably *has* written it :)))
>> (Strange things happen on the mailing list ? :) )
>
> It was me ;) hehe... (just joking)
>
> Well, it's great that you all are giving an effort to make this Quake
> conversion... If I can help in any way, please ask... (I'm the one
> who's doing all those Warp3D plugins for AmigaAmp all the time,
> so I know a tiny bit about Warp3D... not much...)
>
Hey, could you do a plugin that connects to "startmenu's" taskbar?
Would be cool :-)
> Regards,
> Stian Str�m...
>
>
Regards