WarpUp (419/442)

From:Stian Str�m
Date:28 Dec 99 at 16:16:55
Subject:Re: [warpup] Re:

hi,

>>> >> weren't in SAS/C due to problems with the compiler. The version is
3.0.
>>> >> I hope v4.0 will compile Quake with all optimizations on and no changes
>>> >> to the
>>> >> source other than Amiga specific OS and HW usage.
>>> >
>>> > This sounds like a pretty old version. 4.0 compiles Quake with only 3
>>> > typecasts having to be added (the OS-independent part). 3.0 SHOULD
compile
>>> > it with a recent version the same too... but i did not test this.
>>> Hmm... AFIK Quake sources are clean enough to be compiled without any
>>> changes even i VBCC (xcept changing line-ends from pc-format (hw-indep
>>> part). And even some gl-sources are compileable, (Storm mesa), but
>>> something tells me that it isn't even worth trying :P
>ow> 1. I didn't write that mail, it must be Steffen Haeuser
>No, i did not wrote it either :) But well, SOMEONE probably *has* written it
>:))) (Strange things happen on the mailing list ? :) )

It was me ;) hehe... (just joking)

Well, it's great that you all are giving an effort to make this Quake
conversion... If I can help in any way, please ask... (I'm the one
who's doing all those Warp3D plugins for AmigaAmp all the time,
so I know a tiny bit about Warp3D... not much...)

Regards,
Stian Str�m...