WarpUp (136/442)

From:Mr.Return
Date:13 Dec 99 at 19:41:33
Subject:[warpup] several questions about ...

Hi !

As mentioned above I have a few questions :-)
First: A new ppclibemu is out, but did anybody make it to run anything on it
? No matter if it was M.a.m.e, ShowPPC, Frogger, FastQuake5 (Yes, I own the
Clickboom-original !) or whatever, every program crashes instantly or
refuses to work. I think this is because the ppclibemu does not support
async 68k-task which are an advantageof the ppc.library (They are often
used for async io or things like copying the screen as M.a.m.e and Quake
do). But nevertheless, does anybody know a few tricks (Certain Env-settings
...) ?
Second: About Warp3D and Permedia 2: Is there any speed-difference between
15/16 bit, dithering on/off ... (Yes, I�m talking about Wipeout2097) ? Does
the vertical screen-refresh (e.g. 80 or 100hz) affect the P2�s speed ? And
what about Mipmapping ?Finally: What happens if there is not enough
texture-memory, does the program (as I know) simply not run or does Warp3D
try to offer s.th. like "virtual memory" by copying textures into the
gfx-cards memory if they are needed ?
Last but not least some words about POP and G4:
I think that H&P should offer WarpUP and Warp3D for the P5-G4, even if they
do not licence it. I think so because otherwise they would simply loose
customers, yes, there will be piracy, but if owners of these cards do not
have the choice to use WarpUP/3D, they will be lost for all forthcoming
WarpUp/3D-software as well. And if yyyou think that these people are
willing to pay about 1000$ or more for their Amiga you can imagine that
they will want to buy some software, too. P5 has a minimum of 1000
preorders (I heard more) and that is a minimum of 10% of the existing
PPC-hardware on Amiga. H&P should not give them away. Ok, some people say
claim that P5 is always very late but despite of everything people say:
They gave us much more than only hot air.