AER review.... .-----------------------. | | | WarpSNES v3.1 | | | `-----------------------' | Tested on: A4000 CV64/3D PPC604e/200 and WarpOS 3.1 `------------------------------------------------------------------- The overall rating for this emulator is good. It's fast but some games run a bit slow.. To make it better, enable a higher frame-skip. ---=] Speed Results [=------------ The game I really wanted to play, and one that worked in previous version, no longer runs. That is Super Mario All-Stars. The title screen has tile problems, and when you press start nothing happens. BOO! At any rate, the title screen ran at 33 fps. (?) Castlevania: Dracula X...: 27 fps Diddy Kong Quest.........: 27 fps Earthbound ..............: 25 fps Final Fantasy V .........: 30 fps Kirby's Avalanche........: 22 fps MegaManX.................: 28 fps Super Mario Land ........: 26 fps Super Castlevania IV.....: 24 fps Uniracers................: 22 fps Ultimate Mortal Kombat 3.: 21 fps Urban Strike.............: 25 fps Wolfenstein 3d...........: 24 fps I also tried some 'intros'. These did not work before, now they all work, but some are just garbled nonsense. 29 to 41 fps. Overall: WarpSNES runs a average game at 25-35 fps ---=] Good [=--------------------- * WarpSNES is compatible with a good majority of SNES games. * With frameskip on, games are totally playable. :^D * Although WarpSNES is ugly to startup (common with Steffen's ports), it runs very well once in action. I have never experienced an in-game crash (this is also common with most of Steffen's ports). * WarpSNES supports CD32 pads it to the fullest. ---=] Bad [=---------------------- * You must set the stack high, or WarpSNES will crash on exit. (Documented in .readme file.) * The emu does not seem to multitask. It crashed when I simply clicked on a drawer icon in workbench. * I could not get the on-screen fps counter to work at all. Neither with the GUI nor through the CLI. * To see the average fps, you must run the emu through CLI, not the GUI. * Frameskip makes the fps counter work incorrectly. (Documented in .readme file.) * I cannot run SNES on an NTSC screen mode. * Still no sound. (Documented in .readme file.) It seems awfully slow. More complex games on MAME run at faster speeds with sound. Why is SNES9x so slow? Neo Geo games probably run faster on MAME than SNES games on WarpSNES! (I have not tried a Neo Geo game yet, but Callus games run very fast, and that is similar in ability.) I believe this is more a problem with the original source than with Steffen's port. Then again, perhaps SNES hardware is more complex than I think... -------------------------------------------------------------------- Review written by Thom. Speed results by Audun Evensen (FrenzY/rse^cp!) / tomevens@sn.no Amiga Emulation - http://www.thepentagon.com/emu --------------------------------------------------------------------