[Info]
name = "Love in Venice"

[Camera]
startx = 0
starty = 0
boundleft = -224
boundright = 224
boundhigh = 0
boundlow = 0
verticalfollow = .5
tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 215
autoturn = 1
resetBG = 1

[Shadow]
color = 128,128,128
yscale = .1

[Music]
bgmusic = sound/Beauty.mp3
bgvolume = 255

[BGdef]
spr = stages/venice.sff

[BG 0]
type = normal
spriteno = 0,0
start = 0,240
delta = .528,1

[BG 1]
type = anim
actionno = 1
start = 0,240
delta = .528,1

[BG 2]
type = anim
actionno = 2
start = 0,240
delta = .528,1

[BG 3.0]
type = normal
spriteno = 3,0
start = -278,240
delta = .528
mask = 1

[BG 3.1]
type = normal
spriteno = 3,1
start = 278,240
delta = .528
mask = 1

[BG 4]
type = normal
spriteno = 4,0
start = 256,149
delta = .528,1
velocity = -.2,0
sin.y = 3,512
mask = 1

[BG 5]
type = anim
actionno = 5
start = 256,149
delta = .528,1
velocity = -.2,0

[BG 6]
type = normal
spriteno = 6,0
start = -336,240
delta = .9,1
sin.x = 1,256
sin.y = 1,768
mask = 1

[BG 7]
type = normal
spriteno = 7,0
start = -336,240
delta = .9,1
sin.x = 1,384
sin.y = 1,256
mask = 1

[BG 8]
type = normal
spriteno = 8,0
start = -336,240
delta = .9,1
sin.x = 1,512
sin.y = 1,512
mask = 1

[BG 9]
type = normal
spriteno = 9,0
start = 0,240
delta = .9,1
mask = 1

[BG 10]
type = parallax
spriteno = 10,0
start = 0,209
delta = .9,1
xscale = .9,1.27

[Begin action 1]

1,0, 0,0, 3
1,1, 0,0, 3
1,2, 0,0, 3
1,3, 0,0, 3
1,4, 0,0, 3
1,5, 0,0, 3
1,6, 0,0, 3
1,7, 0,0, 3
1,8, 0,0, 3

[Begin action 2]

2, 0, 0,0, 3
2, 1, 0,0, 3
2, 2, 0,0, 3
2, 3, 0,0, 3
2, 4, 0,0, 3
2, 5, 0,0, 3
2, 6, 0,0, 3
2, 7, 0,0, 3
2, 8, 0,0, 3
2, 9, 0,0, 3
2,10, 0,0, 3
2,11, 0,0, 3
2,12, 0,0, 3
2,13, 0,0, 3
2,14, 0,0, 3
2,15, 0,0, 3
2,16, 0,0, 3
2,17, 0,0, 3

[Begin action 5]

5,0, 0,0, 8
5,1, 0,0, 8
5,2, 0,0, 8
