[Info]
;Name of the stage.
name = "Conclusion of Destiny"                     ;�n�g�I�����W��

;--------------------------------------------------------
[Camera]
;***
startx = 0                                                      ;�I���}�l����m�]�A�b�^
starty = 0�@�@�@�@�@�@�@�@�@�@�@�@�@�@;�I���}�l����m�]�B�b�^
boundleft = -216�@�@�@�@�@�@�@�@�@�@�@;�I�����䪺����
boundright = 216�@�@�@�@�@�@�@�@�@�@�@;�I���k�䪺���ס]���O���@�ǭI���ܪ��@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�@�ܡH�N�i�H�γo�ӽա^
boundhigh = -10�@�@�@�@�@�@�@�@�@�@;�W��������
boundlow = 0�@�@�@�@�@�@�@�@�@�@�@�@;�U��������
verticalfollow = .2�@�@�@�@�@�@�@�@�@�@�@;�ڤ����D�I�I�I
floortension = 0�@�@�@�@�@�@�@�@�@�@�@;�ڤ����D�I�I�I
tension = 50�@�@�@�@�@�@�@�@�@�@�@�@�@;�ڤ����D�I�I�I


;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -70          ;1p�bfighter�}�l��x��m
p1starty = 0            ;1p�bfighter�}�l��y��m
p1startz = 0              ;1p�bfighter�}�l��z��m
p1facing = 1             ;1p�}�l���諸��V

;--- Player 2 ---
p2startx = 70          ;2p�bfighter�}�l��x��m
p2starty = 0             ;2p�bfighter�}�l��y��m
p2startz = 0             ;2p�bfighter�}�l��z��m
p2facing = -1           ;2p�}�l���諸��V

;--- Common ---
;Don't change these values.
leftbound = -1000�@�@�@;�����D�O����H���̦n�����  
rightbound = 1000            ;�����D�O����H���̦n����� 
topbound = 0                    ;�����D�O����H���̦n����� 
botbound = 0                    ;�����D�O����H���̦n����� 
           �Y��F�ӳ������ܡA[camera]�o�Ӧa��]�n�� 
;--------------------------------------------------------
[Scaling]
;No need to change these values
topz = 0           ;�H����j
botz = 50 
topscale = 1      ;�H����j
botscale = 1.2 

;--------------------------------------------------------
[Bound]
screenleft = 15 
screenright = 15 

;--------------------------------------------------------
[StageInfo]
zoffset = 220�@�@�@�@;�H���b�����ɩү�������
autoturn = 1
resetBG = 1

;--------------------------------------------------------
[Shadow]
color = 128,128,128�@�@�@;�v�l���C��
yscale = .3�@�@�@�@�@;�v�l���j�p

;--------------------------------------------------------
[Music]
bgmusic = sound/WUWOBG.mp3
bgvolume = 250


[BGdef]
spr = stages/WUWO.sff

;^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


[BG �ᴺ ]
type = normal
spriteno = 6,0
start = 0,240
delta = 1,1

[BG hole]
type = anim
actionno = 13
start = 0,-25
delta = 1,1

[BG hole white rugal]
type = anim
actionno = 2
start = 296,-25;240
delta = 1,1
mask = 1

[BG hole white orochi]
type = anim
actionno = 9;2
start = 230,-18;240
delta = 1,1
mask = 1

[BG hole white kriz]
type = anim
actionno = 8;2
start = -230,-18;240
delta = 1,1
mask = 1

[BG hole white gozien]
type = anim
actionno = 2
start = -360,-25;240
delta = 1,1
mask = 1

[BG hole]
type = anim
actionno = 3
start = 10,0;160;240
delta = 1,1
velocity = 0,1

[BG �ᴺ ]
type = normal
spriteno = 3,0
start = 0,240
delta = 1,1
mask = 1

[BG �ᴺ ]              
type = normal
spriteno = 4, 0 
start = 0,240
delta = 1,1
mask = 1

[BG Ground flames]
type = anim
actionno = 12
start = 0,240
delta = 1,1


[BG flame]
type = anim
actionno = 10
start = -68,130
delta = 1,1

[BG flame]
type = anim
actionno = 11
start = 68,130
delta = 1,1

[BG hole]
type = anim
actionno = 1
start = -145,160;240
delta = 1,1

[BG Pillars kriz]
type = normal
spriteno = 11,0
start = -205,140
delta = 1,1
mask = 1

[BG Pillars goenitz]
type = normal
spriteno = 11,1
start = -330,135
delta = 1,1
mask = 1


[BG Pillars orochi]
type = normal
spriteno = 11,2
start = 205,140
delta = 1,1
mask = 1

[BG Pillars rugla]
type = normal
spriteno = 11,3
start = 330,135
delta = 1,1
mask = 1

[BG hole]
type = anim
actionno = 4
start = 130,160
delta = 1,1

[BG hole]              
type = anim
actionno = 5
start = -130,160
delta = 1,1

[BG hole]              
type = anim
actionno = 6
start = 130,160
delta = 1,1

[BG hole]              
type = anim
actionno = 7
start = -130,160
delta = 1,1

[Begin action 1]
8,0,0,0,5
8,0,0,0,5,,A1
8,0,0,0,5,,A
8,0,0,0,5,,A1

[Begin action 2]
7,0,0,0, 2,,A1
7,1,0,0, 2,,A1
7,2,0,0, 2,,A1
7,3,0,0, 2,,A1
7,4,0,0, 2,,A1
7,5,0,0, 2,,A1
7,6,0,0, 2,,A1
7,7,0,0, 2,,A1
7,8,0,0, 2,,A1
7,9,0,0, 2,,A1
7,10,0,0, 2,,A1
7,11,0,0, 2,,A1

[Begin action 3]
1,0,0,0,4,,
1,0,0,0,4,,A1
1,0,0,0,4,,A
1,0,0,0,4,,A1

[Begin action 4]
2,0,5,-10,10,,A
2,0,5,-10,40,,A1
2,0,5,-10,10,,A
-1,0,0,0,60


[Begin action 5]
-1,0,0,0,60
2,0,-5,-10,10,H,A
2,0,-5,-10,40,H,A1
2,0,-5,-10,10,H,A

[Begin action 6]
-1,0,0,0,60
5,0,5,-10,10,,A
5,0,5,-10,40,,A1
5,0,5,-10,10,,A

[Begin action 7]
5,0,-5,-10,10,H,A
5,0,-5,-10,40,H,A1
5,0,-5,-10,10,H,A
-1,0,0,0,60

[Begin action 8]
9,0,0,0, 2,,A1
9,1,0,0, 2,,A1
9,2,0,0, 2,,A1
9,3,0,0, 2,,A1
9,4,0,0, 2,,A1
9,5,0,0, 2,,A1
9,6,0,0, 2,,A1
9,7,0,0, 2,,A1
9,8,0,0, 2,,A1
9,9,0,0, 2,,A1
9,10,0,0, 2,,A1
9,11,0,0, 2,,A1

[Begin action 9]
9,0,0,0, 2,H,A1
9,1,0,0, 2,H,A1
9,2,0,0, 2,H,A1
9,3,0,0, 2,H,A1
9,4,0,0, 2,H,A1
9,5,0,0, 2,H,A1
9,6,0,0, 2,H,A1
9,7,0,0, 2,H,A1
9,8,0,0, 2,H,A1
9,9,0,0, 2,H,A1
9,10,0,0, 2,H,A1
9,11,0,0, 2,H,A1

[Begin action 10]
-1,0,0,0,180
10,0,0,0,2,,A1
10,1,0,0,2,,A1
10,2,0,0,2,,A1
10,3,0,0,2,,A1
10,4,0,0,2,,A1
10,5,0,0,2,,A1
Loopstart
10,6,0,0,2,,A1
10,7,0,0,2,,A1
10,8,0,0,2,,A1
10,9,0,0,2,,A1
10,10,0,0,2,,A1
10,11,0,0,2,,A1
10,12,0,0,2,,A1
10,13,0,0,2,,A1
10,14,0,0,2,,A1
10,15,0,0,2,,A1
10,16,0,0,2,,A1
10,17,0,0,2,,A1
10,18,0,0,2,,A1
10,19,0,0,2,,A1
10,20,0,0,2,,A1

[Begin action 11]
-1,0,0,0,180
10,0,0,0,2,H,A1
10,1,0,0,2,H,A1
10,2,0,0,2,H,A1
10,3,0,0,2,H,A1
10,4,0,0,2,H,A1
10,5,0,0,2,H,A1
Loopstart
10,6,0,0,2,H,A1
10,7,0,0,2,H,A1
10,8,0,0,2,H,A1
10,9,0,0,2,H,A1
10,10,0,0,2,H,A1
10,11,0,0,2,H,A1
10,12,0,0,2,H,A1
10,13,0,0,2,H,A1
10,14,0,0,2,H,A1
10,15,0,0,2,H,A1
10,16,0,0,2,H,A1
10,17,0,0,2,H,A1
10,18,0,0,2,H,A1
10,19,0,0,2,H,A1
10,20,0,0,2,H,A1

[Begin action 12]
12,0,0,0,5
12,1,0,0,5
12,2,0,0,5
12,3,0,0,5
12,4,0,0,5
12,5,0,0,5
12,6,0,0,5
12,7,0,0,5
Loopstart

[Begin action 13]
-1,0,0,0,400
13,0,0,0,2,,A1
13,1,0,0,2,,A1
13,2,0,0,2,,A1
13,3,0,0,2,,A1
13,4,0,0,2,,A1
-1,0,0,0,540
13,0,210,0,2,H,A1
13,1,210,0,2,H,A1
13,2,210,0,2,H,A1
13,3,210,0,2,H,A1
13,4,210,0,2,H,A1
-1,0,210,0,360
13,0,100,0,2,H,A1
13,1,100,0,2,H,A1
13,2,100,0,2,H,A1
13,3,100,0,2,H,A1
13,4,100,0,2,H,A1
-1,0,0,0,430
13,0,-120,0,2,,A1
13,1,-120,0,2,,A1
13,2,-120,0,2,,A1
13,3,-120,0,2,,A1
13,4,-120,0,2,,A1
Loopstart
