[Info]
name = "Dark Palace Donjon"

[Camera]
startx = 0
starty = 0
boundleft = -152
boundright = 152
boundhigh = -138
boundlow = 0
verticalfollow = .1
tension = 50

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 225
zoffsetlink = 0
autoturn = 1
resetBG = 0

[Shadow]
color = 128,128,128
yscale = .2
reflect = 1

[Music]
bgmusic = sound/ys3-boss_demo.mp3
bgvolume = -75

[BGdef]
spr = stages/DarkPalace.sff
debugbg = 0


[BG 0]
type = normal
spriteno = 0,0
ID = 0
layerno = 0
start = 0,0
delta = .86,1
mask = 0

[BG 1]
type = anim
actionno = 1
ID = 0
layerno = 0
start = 0,0
delta = .86,1
mask = 0

[Begin Action 1]
1,0, 0,0, 3
1,1, 0,0, 3
1,2, 0,0, 3
1,3, 0,0, 3
1,4, 0,0, 3
1,5, 0,0, 3
1,6, 0,0, 3
1,7, 0,0, 3

[BG 100]
type = anim
actionno = 100
layerno = 0
delta = .86,1
mask = 1
[Begin Action 100]
100,-1, 0,0,10
100, 0, 0,0, 1
100, 1, 0,0, 1
100, 2, 0,0, 1
100, 3, 0,0, 1
100, 4, 0,0, 1
100, 5, 0,0, 1
100, 6, 0,0, 1
100, 7, 0,0, 1
100, 8, 0,0, 1
100, 9, 0,0, 1
100,10, 0,0, 1
100,11, 0,0, 1
100,12, 0,0, 1
100,13, 0,0, 1
100,14, 0,0, 1
100,-1, 0,0,90

[BG 101]
type = anim
actionno = 101
layerno = 0
delta = .86,1
mask = 1
[Begin Action 101]
101,-1, 0,0,50
101, 0, 0,0, 1
101, 1, 0,0, 1
101, 2, 0,0, 1
101, 3, 0,0, 1
101, 4, 0,0, 1
101, 5, 0,0, 1
101, 6, 0,0, 1
101, 7, 0,0, 1
101, 8, 0,0, 1
101, 9, 0,0, 1
101,10, 0,0, 1
101,11, 0,0, 1
101,12, 0,0, 1
101,13, 0,0, 1
101,14, 0,0, 1
101,-1, 0,0,60

[BG 102]
type = anim
actionno = 102
layerno = 0
delta = .86,1
mask = 1
[Begin Action 102]
102,-1, 0,0,60
102, 0, 0,0, 1
102, 1, 0,0, 1
102, 2, 0,0, 1
102, 3, 0,0, 1
102, 4, 0,0, 1
102, 5, 0,0, 1
102, 6, 0,0, 1
102, 7, 0,0, 1
102, 8, 0,0, 1
102, 9, 0,0, 1
102,10, 0,0, 1
102,11, 0,0, 1
102,12, 0,0, 1
102,13, 0,0, 1
102,-1, 0,0,60

[BG 103]
type = anim
actionno = 103
layerno = 0
delta = .86,1
mask = 1
[Begin Action 103]
103,-1, 0,0,70
103, 0, 0,0, 1
103, 1, 0,0, 1
103, 2, 0,0, 1
103, 3, 0,0, 1
103, 4, 0,0, 1
103, 5, 0,0, 1
103, 6, 0,0, 1
103, 7, 0,0, 1
103, 8, 0,0, 1
103, 9, 0,0, 1
103,10, 0,0, 1
103,11, 0,0, 1
103,12, 0,0, 1
103,13, 0,0, 1
103,14, 0,0, 1
103,-1, 0,0,60

[BG 104]
type = anim
actionno = 104
layerno = 0
start = 8,0
delta = .86,1
mask = 1
[Begin Action 104]
104,-1, 0,0,90
104, 0, 0,0, 1
104, 1, 0,0, 1
104, 2, 0,0, 1
104, 3, 0,0, 1
104, 4, 0,0, 1
104, 5, 0,0, 1
104, 6, 0,0, 1
104, 7, 0,0, 1
104, 8, 0,0, 1
104, 9, 0,0, 1
104,10, 0,0, 1
104,11, 0,0, 1
104,-1, 0,0,200
104, 0, 0,0, 1
104, 1, 0,0, 1
104, 2, 0,0, 1
104, 3, 0,0, 1
104, 4, 0,0, 1
104, 5, 0,0, 1
104, 6, 0,0, 1
104, 7, 0,0, 1
104, 8, 0,0, 1
104, 9, 0,0, 1
104,10, 0,0, 1
104,11, 0,0, 1
104,-1, 0,0,-1

[BG 105]
type = anim
actionno = 105
layerno = 0
delta = .86,1
mask = 1
[Begin Action 105]
105,-1, 0,0,100
105, 0, 0,0, 2
105, 1, 0,0, 2
105, 2, 0,0, 2
105, 3, 0,0, 2
105, 4, 0,0, 2
105, 5, 0,0, 2
105, 6, 0,0, 2
105, 7, 0,0, 2
105, 8, 0,0, 2
105, 9, 0,0, 2
105,10, 0,0, 2
105,11, 0,0, 2
105,12, 0,0, 2
105,13, 0,0, 2
105,-1, 0,0,40

[BG 106]
type = anim
actionno = 106
layerno = 0
delta = .86,1
mask = 1
[Begin Action 106]
106,-1, 0,0,110
106, 0, 0,0, 1
106, 1, 0,0, 1
106, 2, 0,0, 1
106, 3, 0,0, 1
106, 4, 0,0, 1
106, 5, 0,0, 1
106, 6, 0,0, 1
106, 7, 0,0, 1
106, 8, 0,0, 1
106, 9, 0,0, 1
106,10, 0,0, 1
106,11, 0,0, 1
106,12, 0,0, 1
106,13, 0,0, 1
106,14, 0,0, 1
106,-1, 0,0,40


[BG 10]
type = normal
spriteno = 10,0
ID = 0
layerno = 0
start = 0,0
delta = 1,1
mask = 1

[BG 11]
type = anim
actionno = 11
ID = 0
layerno = 0
start = 0,0
delta = 1,1
mask = 1

[Begin Action 11]
11,0, 0,0, 4
11,1, 0,0, 4
11,2, 0,0, 4
11,3, 0,0, 4
11,4, 0,0, 4
11,5, 0,0, 4
11,6, 0,0, 4
11,7, 0,0, 4

[BG light]
type = anim
actionno = 12
ID = 0
layerno = 0
start = 0,0
delta = 1,1
mask = 1

[Begin Action 12]
12,0, 0,0, 2
12,1, 0,0, 2

[BG 13]
type = anim
actionno = 13
ID = 0
layerno = 0
start = 0,0
delta = 1,1
mask = 1

[Begin Action 13]
13,0, 0,0, 4
13,1, 0,0, 4
13,2, 0,0, 4
13,3, 0,0, 4
13,4, 0,0, 4
13,5, 0,0, 4
13,6, 0,0, 4
13,7, 0,0, 4

[BG light]
type = anim
actionno = 14
ID = 0
start = 0,0
delta = 1,1
mask = 1

[Begin Action 14]
14,0, 0,0, 2
14,1, 0,0, 2


[BGCtrlDef 0]
ctrlID = 0

[BG dummy]
type = dummy
positionlink = 1

[BGCtrl 0]
type = posset
time = 0
y = 138

[BGCtrl 0]
type = posadd
time = 90,227
y = -1
