; Introduction cutscene for Gaibel's story.

; Made by Kain the supreme
; graphic by Masago
; Please don't modify the sff file.
; This is a freeware character

[SceneDef]
spr = gaibelintro2.sff
startscene = 0         ;Starting scene number (for debugging)

;------------------------------------
[Scene 0]
; Fade
fadein.time = 60       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 15
fadeout.col = 0,0,0
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
layerall.pos = 160,0   ;Default position for all layers
layer0.anim =  0       ;Anim action number
layer0.offset = 0,120  ;Position offset
layer0.starttime = 0   ;Time to start display

layer1.anim = 2     ;Anim action number
layer1.offset = -20,100 ;Position offset
layer1.starttime = 0   ;Time to start display

layer2.anim =  1      ;Anim action number
layer2.offset = -20,100 ;Position offset
layer2.starttime = 0   ;Time to start display

end.time = 200

;------------------------------------
; scena 0 animazioni
[Begin action 0]
0,0, 0,0, 36

[Begin action 1]
0,1, 0,0, 36

[Begin action 2]
0,2, 0,0, 36





;------------------------------------
[Scene 1]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
; Screen color
; The previous clearcolor value is carried over by default
; Overlay Anims (from 0 to 9)
; The previous layerall.pos value is carried over by default

layer0.anim =  3      ;Anim action number
layer0.offset = 0,120   ;Position offset
layer0.starttime = 0   ;Time to start display


layer1.anim = 4     ; goennitz
layer1.offset = 0,120 ;Position offset
layer1.starttime = 0   ;Time to start display

layer2.anim =  5      ;ma ki tu
layer2.offset = 0,120  ;Position offset
layer2.starttime = 0   ;Time to start display

layer3.anim =  6      ;non puo essere
layer3.offset = 0,122  ;Position offset
layer3.starttime = 0   ;Time to start display
end.time = 300


[Begin Action 3]
0,3, 0,0, 10
0,4, 0,0, 10
0,5, 0,0, 10
0,6, 0,0, 10
0,7, 0,0, 10
0,8, 0,0, 10
0,9, 0,0, 10
0,10, 0,0, 10
0,11, 0,0, 10
0,12, 0,0, 10
0,13, 0,0, 10
0,14, 0,0, 10
0,15, 0,0, 10
0,16, 0,0, 10
0,17, 0,0, 10
0,18, 0,0, 10
0,19, 0,0, 10
0,20, 0,0, 10
0,21, 0,0, 10
0,22, 0,0, 10
0,23, 0,0, 10
0,24, 0,0, 10
0,25, 0,0, 10
0,26, 0,0, 10
0,27, 0,0, 10
0,28, 0,0, 10
0,29, 0,0, 10
0,30, 0,0, 10
0,30, 0,0, -1



[Begin Action 4]
0,31, 0,0, 36


[Begin Action 5]
0,32, 0,0, 36


[Begin Action 6]
0,33, 0,0, 36

;------------------------------------
[Scene 2]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Overlay Anims (from 0 to 9)
layer0.anim =  7       ;Anim action number
layer0.offset = 0,120   ;Position offset
layer0.starttime = 0   ;Time to start display



end.time = 150


[Begin Action 7]
0,34, 0,0, 10
0,35, 0,0, 10
0,36, 0,0, 10
0,37, 0,0, 10
0,38, 0,0, 10
0,39, 0,0, 10
0,40, 0,0, 10
0,41, 0,0, 10
0,42, 0,0, 10
0,43, 0,0, 10
0,44, 0,0, 25
0,44, 0,0, -1


;------------------------------------
[Scene 3]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Overlay Anims (from 0 to 9)
layer0.anim =  8       ;Anim action number
layer0.offset = 0,120   ;Position offset
layer0.starttime = 0   ;Time to start display

layer1.anim =  9       ;Anim action number
layer1.offset = 0,120   ;Position offset
layer1.starttime = 0   ;Time to start display

layer2.anim =  10       ;Anim action number
layer2.offset = 0,120   ;Position offset
layer2.starttime = 0   ;Time to start display

layer3.anim =  11      ;Anim action number
layer3.offset = 0,120   ;Position offset
layer3.starttime = 0   ;Time to start display

layer4.anim =  12       ;Anim action number
layer4.offset = 0,120   ;Position offset
layer4.starttime = 0   ;Time to start display

layer5.anim =  13     ;Anim action number
layer5.offset = 0,120   ;Position offset
layer5.starttime = 0   ;Time to start display

end.time = 200



[begin action 8]
0,45, 0,0, -1

[begin action 9]
0,46, 0,0, -1

[begin action 10]
0,47, 0,0, -1

[begin action 11]
0,48, 0,0, -1

[begin action 12]
0,49, 0,0, -1

[begin action 13]
0,50, 0,0, -1




;------------------------------------
[Scene 4]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Overlay Anims (from 0 to 9)
layer0.anim =  14      ;Anim action number
layer0.offset = 0,120   ;Position offset
layer0.starttime = 0   ;Time to start display



layer1.anim = 4     ; goennitz
layer1.offset = 10,120 ;Position offset
layer1.starttime = 0   ;Time to start display



layer2.anim = 15    ; goennitz
layer2.offset = 10,120 ;Position offset
layer2.starttime = 0   ;Time to start display



layer3.anim = 16    ; goennitz
layer3.offset = 10,120 ;Position offset
layer3.starttime = 0   ;Time to start display



end.time = 200

[begin action 14]
1,0, 0,0, -1

[begin action 15]
1,1, 0,0, -1

[begin action 16]
1,2, 0,0, -1
;------------------------------------
[Scene 5]
; Fade
fadein.time = 15
fadein.col = 255,255,255
fadeout.time = 15
fadeout.col = 255,255,255
; Overlay Anims (from 0 to 9)
layer0.anim =  17     ;Anim action number
layer0.offset = 0,120   ;Position offset
layer0.starttime = 0   ;Time to start display

layer1.anim = 9     ; 
layer1.offset = 10,120 ;Position offset
layer1.starttime = 0   ;Time to start display

layer2.anim = 18    ; 
layer2.offset = 10,120 ;Position offset
layer2.starttime = 0   ;Time to start display

end.time = 200

[begin action 17]
2,0, 0,0, -1

[begin action 18]
2,1, 0,0, -1


;------------------------------------
[Scene 6]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 255,0,0
; Overlay Anims (from 0 to 9)
layer0.anim =  19     ;Anim action number
layer0.offset = 0,120   ;Position offset
layer0.starttime = 0   ;Time to start display

end.time = 150

[begin action 19]
2,5, 0,0, 15
2,6, 0,0, 15
2,7, 0,0, 15
2,8, 0,0, 15
2,9, 0,0, 15
2,10, 0,0, 15
2,11, 0,0, 15
2,12, 0,0, 15
2,13, 0,0, 15
2,14, 0,0, 15
2,15, 0,0, 15


;------------------------------------
[Scene 7]
; Fade
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 255,0,0
; Overlay Anims (from 0 to 9)
layer0.anim =  20     ;Anim action number
layer0.offset = 0,120   ;Position offset
layer0.starttime = 0   ;Time to start display



layer1.anim = 21     ; 
layer1.offset = 0,105 ;Position offset
layer1.starttime = 0   ;Time to start display

layer2.anim = 22    ; 
layer2.offset = 0,105 ;Position offset
layer2.starttime = 0   ;Time to start display


;gaibel 5
layer3.anim = 23     ; 
layer3.offset = 0,100 ;Position offset
layer3.starttime = 0   ;Time to start display

layer4.anim = 24   ; 
layer4.offset = 0,100 ;Position offset
layer4.starttime = 0   ;Time to start display

layer5.anim = 25     ; 
layer5.offset = 0,100 ;Position offset
layer5.starttime = 0   ;Time to start display

layer6.anim = 26    ; 
layer6.offset = 0,100 ;Position offset
layer6.starttime = 0   ;Time to start display

layer7.anim = 27     ; 
layer7.offset = 0,100 ;Position offset
layer7.starttime = 0   ;Time to start display





end.time = 200

[begin action 20]
3,0, 0,0, -1


[begin action 21]
3,1, 0,0, -1


[begin action 22]
3,2, 0,0, -1



[begin action 23]
3,3, 0,0, -1


[begin action 24]
3,4, 0,0, -1


[begin action 25]
3,5, 0,0, -1


[begin action 26]
3,6, 0,0, -1


[begin action 27]
3,7, 0,0, -1



