VRML Frequently Asked Questions
This document resides at (URL is http://www.oki.com/vrml/VRML_FAQ.html).
There is also a text only version. (URL is VRML_FAQ.txt) If you have any
comments, please mail them to jch@oki.com
I must confess that I can barely keep up with the announcements and URLS
and products coming over www-vrml. The VRML repository has been doing a
very good job at keeping up. (URL is http://www.sdsc.edu/vrml/) Also (URL
is http://www.vrml.org) is interesting.
I like having a single document that gives an intro & overview. I will
shift the focus of the VRML FAQ and leave the product tracking to others.
Perhaps a change of name, too?
Last-modified: 1995/07/14
Version: 1.3
VRML (pronounced "vermel", kinda like vernal) stands for Virtual Reality
Modeling Language. These are details gleaned from reading the VRML
discussion group. It is archived at (URL is http://vrml.wired.com) by the
good graces of Wired and Brian Behlendorf.
Contents
* 0: Recent changes to the FAQ
* 1: VRML Today
o 1.0: What is VRML?
o 1.1: Where can I get the specification?
o 1.2: What's the history of VRML?
o 1.3: What's 3D graphics, anyway?
o 1.4: What VRML events are going on at SIGGRAPH?
* 2: VRML Browsers
o 2.1: What browsers are available?
o 2.2: Who else is working on a browser
o 2.3: What is QvLib?
* 3: Other VRML Tools
o 3.1: Authoring tools
o 3.2: Conversion tools
* 4: Neat VRML Sites
o 4.1: Lists of Pointers to indices...
o 4.2: VRML (.wrl) Data Sites
o 4.3: How set up an HTTP server to host .wrl files?
o 4.4: How to compress .wrl files?
* 5: Where is VRML going?
o 5.1: VRML 2.0 Features
o 5.2: What about VRML 1.1?
o 5.3: How can I participate in the design process?
o 5.4: What is the design process?
o 5.5: Access for All
* Books
* Bibliography
0: Recent changes to the FAQ
Stripped out the browser, modeller & converter sections. These are tracked
much more reliably by Charles Eubanks and the VRML Repository
Added Mesh Mart under Data Sites.
Update SIGGRAPH BOF info
A new section on books... (anyone wanna buy a PEX book? :-)
There is a Japanese version of the FAQ. (URL
http://www.anchor-net.co.jp/rental/andoh/vrml/vrmlfaq.html) thanx to Yukio
Andoh andoh@tec.nk-exa.co.jp.
1.0: What is VRML?
VRML stands for Virtual Reality Modeling Language. What it is depends on
the limits of your imagination. Right now it is a draft specification for
adding 3D data to the Web. Mark Pesce has been the VRML list moderator
since it began. His vision has shaped much of VRML. Early vision (URL is
http://vrml.wired.com/concepts/visions.html)
A fairly recent talk, "VRML Equinox", given by Mark as the Developer's Day
Keynote Address at WWW3 in Darmstadt captures the status quo as of
95.APR.15. (URL is http://vrml.wired.com/arch/1390.html)
VRML 1.0 is a subset of the Inventor File Format (ASCII) with some
additions to allow linking out to the Web and including other URLs. The
linking out feature (WWWAnchor) provides the same feature that HREF anchors
provide in HTML.
VRML 1.0 was agreed to be the minimal starting point for a much larger
vision. There is a rich set of materials on (URL is http://vrml.wired.com)
which should be thought of as the primary VRML site.
Just before the VRML press announcement, Mark described VRML in a
"backgrounder" (URL is http://vrml.wired.com/arch/1010.html) " VRML is a
language for describing multi- user interactive simulations -- virtual
worlds networked via the global Internet and hyperlinked within the World
Wide Web."
On 3-APR-95, Silicon Graphics (SGI) and Template Graphics (TGS) announced
their WebSpace products. This more commercial thrust adds an interesting
balance to the VRML mixture. There is a lot more visibility and hype for
VRML. That is both good and bad. Hopefully, the browsers coming out SOON
will both extend and temper the good aspects of the visibility.
Seventeen companies and organizations also announced their support for
VRML-based 3D graphics on the World Wide Web. These companies include:
AccelGraphics, Inc., Brown University, CERN, Digital Equipment Corporation,
Intergraph, NCD, NEC Technologies, net.Genesis Corporation, Netscape
Communications, Oki Advanced Products, San Diego Supercomputer Center,
Spyglass, Tenet Networks, Viewpoint Datalabs International, Inc., the
University of Darmstadt, Wavefront Technologies and 3Dlabs Inc.
P.S. If I lost you at the Web, (World Wide Web or WWW) you might try using
Mosaic or Netscape to look at one of these: The Web Project page: (URL is
http://www.w3.org/hypertext/WWW/TheProject.html)
The WWW FAQ (one which this is modeled): (URL is
http://sunsite.unc.edu/boutell/faq/www_faq.html)
(Up to Table of Contents)
1.1: Where can I get the specification?
The final 1.0 spec is off (URL is
http://www.hyperreal.com/~mpesce/vrml/vrml.tech/vrml10-3.html The spec was
written by Gavin Bell of Silicon Graphics, Anthony Parisi of Intervista
Software, and Mark Pesce, VRML List Moderator. The final spec is dated
26-MAY-95. I have also put a duplicate copy up at (URL
http://www.ultranet.com/~jch/vrml10.html) There is a copy in France (URL
http://www.univ-mlv.fr/VR/VRML/Doc) Thanx to pvk@indy.univ-mlv.fr (Pascal
VUYLSTEKER). Is there one in Japan?
The curious can check the changes at (URL is
http://www.hyperreal.com/~dagobert/)
Mark Owen announced that there were .doc, .wp5 and .txt version at this ftp
site - (URL is ftp://ftp.vrml.org/pub/specification/
(Up to Table of Contens)
1.2: What's the history of VRML?
1.3: What's the history of VRML? Here is a timeline
Also, a view from the SGI trenches: (URL is
http://www.sgi.com/ion/vrml.ezine.3.95.html)
(Up to Table of Contents)
1.3: What's 3D graphics, anyway?
Geometry, transformations, attributes, lighting, shading, textures,
clipping... Any good tutorials on the net?
(Up to Table of Contents)
1.4: What VRML events are going on at SIGGRAPH?
There is a course, VRML: Using 3D to Surf the Web. Sunday August 6th,
1:30PM. Jan Hardenbergh, Gavin Bell and Mark Pesce.
There is a panel - 3D Graphics Throught the Internet - A "Shoot-Out" Friday
3:45-5:30 PM. Carl Machover, Gavin Bell, Carl Tollander, Tamara Munzner and
Val Watson.
There will probably be several based worlds in the interactive communities:
at least Waxweb 2.0...
Don Brutzman is organizing a BOF/SIG for Sunday 6-9 PM. Room 403A of the LA
Convention Center.
In addition, there are many courses, papaers and panels on VR, behaviors
for synthetic humans, physics based modeling, sound, interactivity, etc,
etc, etc!!! It is safe to say that everything at SIGGRAPH relates to VRML
on some level. (URL is
http://www.siggraph.org/conferences/siggraph95/siggraph95.html)
(Up to Table of Contents)
2.1: What browsers are available?
I can't keep up with these. Intervista WorldView, SGI/TGS WebSpace, VRweb
from Graz, NCSA, & the Gophers, Geomview from the U of Minnesota Geometry
Center, WIRL from VREAM, etc. Check out the VRML repository. (URL
http://www.sdsc.edu/SDSC/Partners/vrml/repos_software.html)
(Up to Table of Contents)
2.3: What is QvLib?
Public source code for QvLib, a parser library for VRML has been released -
written by Paul Strauss (pss@engr.sgi.com) and Gavin Bell
(gavin@engr.sgi.com) of SGI, it is code to build a parse tree from a VRML
file for future VRML applications. It has been updated to the Final VRML
1.0 specification for SGI. That is at (URL is
ftp://ftp.sgi.com/sgi/inventor/2.0/qv1.0.tar.Z)
Here is a WIN32 version that was announced to the net. From: Omar Eljumaily
I've put a WIN32 version of QVLib on my WWW site at: (URL is
http://www.omnicode.com/~omar/)
Please be very careful not to ask questions that have already been
answered.
From: "Paul S. Strauss"
Date: Thu, 15 Jun 1995 09:20:38 -0400
Subject: QvLib
Since I've received a bunch of mail asking questions of QvLib, I thought
I'd prepare a mini-FAQ and take care of them all at once:
1) When is QvLib 1.0 going to be made public?
[jch thinks this is public] ftp://ftp.sgi.com/sgi/inventor/2.0/qv1.0.tar.Z
2) Is there any good documentation for QvLib?
Not really. The header files and README are all that come with
QvLib, and (as far as I know) nobody has yet written any good
documentation. However, learning about Open Inventor would
help quite a bit if you want to understand QvLib.
3) When is QvLib going to be ported to {Mac,Windows,Amiga,Univac,...}?
I have no idea. Find out if anyone is doing the port and ask
them. If nobody is porting to your favorite machine, why not
volunteer?
4) I'm having a problem with the version of QvLib that runs on
{insert non-SGI-platform here}. Do you know why?
Again, no. I can vouch only for the SGI version. You should
ask whomever is responsible for the port to your platform.
The old versions (based on November draft) for LINUX, IRIX, Sun, NT and Mac
versions at (URL is ftp://ftp.vrml.org/pub/parser/) Specifically, Addison
Wesley's "The Inventor Mentor" and "Open Inventor C++ Reference Manual" are
invaluable.
In the draft version library, several people have had problems with the
CONCAT macros in QvBasic.h. If you are having problems getting the tests to
work, check that out.
By implementing rendering functions in the QvTraverse functions you can
write a simple VRML file viewer. Add the ability to fetch .wrl files and a
way to communicate files other than .wrl to browsers and you have something
interesting. Here are some pointers:
(URL is http://www.ncsa.uiuc.edu/SDG/Software/Mosaic/Docs/cci-spec.html)
(URL is http://www.netscape.com/info/APIs/index.html)
There is also a yacc/lex grammar from the DIVE folks. (URL is
ftp://ftp.sics.se/pub/dive/vrml_parser.tar.gz
(Up to Table of Contents)
3.1: Authoring tools
Again, I'm punting on this. Check out the VRML repository: (URL
http://www.sdsc.edu/SDSC/Partners/vrml/repos_software.html)
(Up to Table of Contents)
4.1: Lists of Pointers to indices...
There are many sites that have lists of sites and more everytime I check.
Here are a few starting points. I am not attempting to provide a list of
all VRML links. Just a few starting points.
There is a good list of pointers maintained by Jim Race on the Well. It
seems to be one of the freshest VRML pages going. (URL is
http://www.well.com/www/caferace/vrml.html)
There is a new site at VRML.ORG, whoever they are? (URL is
http://www.vrml.org)
The Community Company maintains a VRML page. (URL is
http://www.net.org/~tcc/vrml.html)
3DSite: vrml-links-new (URL is
http://www.lightside.com/3dsite/cgi/VRML-index.html)
VRML-o-Rama!! (URL is http://www.well.com/user/spidaman/vrml.html) is a
collection of links & personal notes.
WWW Viewer Test Page provides sample URLs for a wide variety of content.
This allows you to test your browser and how it hands data off to helper
applications. It also has some other MIME pointers. Check out (URL is
http://www-dsed.llnl.gov/documents/WWWtest.html)
(Up to Table of Contents)
4.2: VRML (.wrl) Data Sites
The first announced VRML 1.0 site was WaxWeb: (URL is
http://bug.village.virginia.edu/vrml) Created by David Blair, Waxweb 2.0 is
the first interactive, intercommunicative FEATURE FILM on the WORLD WIDE
WEB (Variety, 2.16.95). It is also, the first network-distributed narrative
to offer real-time 3-D navigation through a story. Waxweb is a project of
the Brown University Graphics Laboratory, headed by Andries VanDam, with
Tom Meyer serving as the technical director of the project.
The Mesh Mart has a catalog of objects. They also maintain an excellent
list of pointers in the VRML page. (URL http://cedar.cic.net/~rtilmann/mm/)
(Up to Table of Contents)
4.3: How set up an HTTP server to host .wrl files?
You need to edit the configuration file to establish the file suffix to
MIME (more below) type mapping. This allows the HTTP protocol to use the
MIME types to identify data coming accross the net as VRML data. If you had
..wrl files available via ftp, the client (browser/viewer) would be
responsible for mapping file extension to MIME tpye (or directly to the
application to be launched. For CERN you need to add this line to
httpd.conf:
# add the VRML type.
AddType .wrl x-world/x-vrml 8bit 1.0
For the EMWACS NT server, you add similar things in the Control Panel of
the HTTP Server. Open that to see the list of MIME type mappings. Click on
the New Mapping button and give .wrl & x-world/x-vrml
Date: Mon, 24 Apr 95 15:25 MET DST
From: Simon Leinen (simon@lia.di.epfl.ch>
For Netsite, I have tried to use the nifty forms-based administrative
user interface to add a type mapping from the .wrl extension to the
correct MIME type, but didn't find any possibility to do that. Adding
the following line to the file /var/mc-httpd/admin/config/mime.types
seems to work though:
type=x-world/x-vrml exts=wrl
NCSA's httpd, add the following line to conf/srm.conf:
AddType x-world/x-vrml wrl
(Up to Table of Contents)
4.3: How to compress .wrl files?
This is still a little "predictive" (has been made to work on UNIX). I
think this is the way it should be. Thanks to Brian Behlendorf for getting
it to work somewhere.
If you are putting up compressed VRML files on your web site you need to
add a Content-Encoding line which tells the browser to uncompress it. Using
the Free Software Foundation's GNU zip tools seems like the only viable
cross platform option.
For Apache and NCSA's httpd, add the following line to srm.conf, and any
file like *.wrl.gz will be properly labeled with Content-encoding: x-gzip
AddEncoding x-gzip gz
For CERN, it is just a little different... (in httpd.conf)
AddEncoding .gz x-gzip
(Up to Table of Contents)
5.1: VRML 2.0 Features
There are many things to be added to VRML 1.0 to create a full multi-user
3D environment. There are many features to be incorporated into a
cyberspace system - perhaps only a piece of which is VRML. The other would
be a new protocol for registering presence and getting updates.
The idea of a VRMUD has been discussed - Think of "The Street" from Snow
Crash, or the Holodeck, or...
* behaviors (objects behave based on time and events)
* interactions (a way to feed events into environments)
* multiple participants
* sound (if it was not in VRML 1.1)
* telepresence
This assumes some sort of scripting ability. Physics based modeling should
be possible - things cannot pass through each other, they fall when
dropped. Also, other sorts of constraints would be nice for object
placement. Read the archive for tons of ideas. VRML 2.0 work will begin in
earnest after the first wave of VRML browsers get out.
(Up to Table of Contents)
5.2: What about VRML 1.1?
mentioned numerous times and in Mark Pesce's VRML Equinox at WWW3. (URL is
http://vrml.wired.com/arch/1390.html) Candidates for inclusion:
* Annotation text (or nodes)
* Inline Sound
* i18n text (Internationalization)
* caching of inline objects, on a CD-ROM for example.
* video streams as texture sources (simulating portals & TVs)
* simple animation features
(Up to Table of Contents)
5.3: How can I participate in the design process?
There are several mailing lists - summary from the VRML Repository. (URL is
http://www.sdsc.edu/SDSC/Partners/vrml/repos_mailing.html)
- vrml-modeling@sdsc.edu
Technical discussion on geometry description issues in VRML. Topics include
features of current and proposed geometric primitives, import/export tools,
compatibility with existing systems, implementation details, performance
issues, cross-platform issues, and so forth. Unmoderated.
To subscribe, email to listserv@sdsc.edu. In the message body type:
add vrml-modeling
- vrml-behaviors@sdsc.edu
Technical discussion on describing behaviors within VRML. Topics include
how to add interaction and animation behaviors to VRML, scripting language
issues, implementation details, and so forth. Unmoderated.
To subscribe, email to listserv@sdsc.edu. In the message body type:
add vrml-behaviors
- www-vrml@wired.com // General discussion on VRML. Unmoderated.
To subscribe, email to majordomo@wired.com. In the message body type:
subscribe www-vrml your-email-address
(Up to Table of Contents)
5.4: What is the design process?
I've heard this raised a few times. The current process is that the authors
of the VRML 1.0 (Gavin Bell, Anthony Parisi and Mark Pesce) discuss issues
on the www-vrml mailing list and then revise the spec.
Seeing as the ultimate standards body for VRML is the IETF, this is
probably OK. The process is similar, I think. Get IETF Zen URL! XXX At some
point it will become a (new) MIME content type ("world" or "3D" or
"geometry") and a subtype "vrml".
While the lack of formality may make some uncomfortable, no one can argue
with the progress made so far, IMHO.
(Up to Table of Contents)
5.5: Access for All
What effect will VRML have on people who are blind, or people who cannot
manipulate keyboards, pointing devices or datagloves? How can we build in
the oppurtunity for equal participation and thereby enhance the experience
for all? This is referred to as Augmentative technology. The ATRC at the
University of Toronto in association with other groups is grappling with
these VRML challenges (URL is
http://www.utirc.utoronto.ca/AdTech/VRML/vrml.html) (Up to Table of
Contents)
Where can I get the nifty VRML artwork? Kevin Hughes of EIT is the creator
and has put it into the public domain. See (URL is
ftp://www.vrml.org/pub/graphics/)
(Up to Table of Contents)
VRML Books
Newriders has announced a VRML book by Mark Pesce. David Dwyer posted a
short note to www-vrml saying we should look for it at SIGGRAPH and in
bookstores soon afterwords.
Sams.Net, an imprint of Macmillan Computer Publishing (just like New
Riders), will be publishing "The Web Developer's Guide" in September,
written by John December and Mark Ginsberg. Besides covering HTML, Web Site
Design and CGI in a detailed way, the guide will include a chapter on VRML
by Adrian Scott (theme@netcom.com) called "Virtual Reality on the Web" that
will introduce VRML, discuss VRML Web Site Design and give VRML Net
Resources Information.
(Up to Table of Contents)
Bibliography
RFC 1521 (MIME) -- IANA Registration Procedures
If you would like to thank Oki Advanced Products for hosting this and
letting me spend a little time on it, you could check out our TrianGL
board. (URL is http://www.oki.com/products/TrianGL.html)
(URL is )
YON, jch@oki.com, Jan C. Hardenbergh, Oki Advanced Products 508-460-8655
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Imagination is more important than knowledge - Albert Einstein (1879-1955)
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