CAPTAIN BIBLE SPECIAL EDITION <<< Ordering >>> Captain Bible in Dome of Darkness, Special Edition (C) 1994 Bridgestone Multimedia Group. All rights reserved. Captain Bible is a trademark of Bridgestone Multimedia Group. This product is not public domain. However, we encourage you to share it with a friend. Permission is granted for you to copy the CAPBIBLE.EXE program as long as you do not alter the files. The full version has seven times as many levels, three levels of difficulty, an end game with a giant robot, parental control mechanisms (translation, combat, subject), and much more. To order the Full Version call 1-800-507-0008: Mention "Special Edition". Bridgestone Multimedia Group, 1979 Palomar Oaks Way, Carlsbad, CA 92009. 619-431-9888, 619-431-0489 (FAX) <<< The Story of Captain Bible in Dome of Darkness >>> It was a quiet afternoon in the city. The new weather control system was about to be put into operation, and the whole city system seemed to be running smoother than ever. It had been many months since the city council had met because there just didn't seem to be any problems. Yes, there had been rumors that other cities were under attack, but it had been decades since anything had happened here. In fact, in that last meeting, the council had voted to dismantle the city's perimeter guard system, leaving only the Unibot functioning. Oddly enough, that was the first meeting that they hadn't bothered to open with prayer. The trouble started with a sort of a whisper, hardly noticeable, as a sort of general unease. At first, everyone just assumed that they were in a bad mood and didn't worry about it. But then, people started thinking things that they had never thought before, like "Does God really care?" or "I wonder if it's really wrong to..." Just as people were starting to get alarmed, the sky went pitch black! What everyone had thought was the weather control tower was actually a Tower of Deception! The city had been trapped inside an anti-truth field, which was shutting out even the natural truth of God's creation. The city had been betrayed by a traitor who was long gone. They found out later that the designer in charge of the weather system had been in the employ of the enemy for years, and had installed the field generator without anyone knowing. As the anti-truth field took hold of the citizens, deception cybers began roaming the city at will, capturing the citizens and brainwashing them with their lies. The city council quickly met to try to prevent the disaster, but it was too late! When the council left the council chamber, they found that the cybers had captured all the other citizens of the city. It was decided that one council member would stay in each of the seven main buildings to wait for help. Help eventually did come in the form of the Bible Corps: the rescue organization dedicated to helping those who are overcome by the enemy. They tried in vain to break through the Dome of Darkness covering the city, and were only able to punch a small hole through it. They would have lost hope of freeing the city except for one last plan that called for the help of their greatest champion.... CAPTAIN BIBLE! Captain Bible is a super hero with a difference! His power comes from the Bible. He has no special powers of his own, but is able to overcome all the deceptions and lies of darkness through the skillful application of the Word of God. Captain Bible's mission is to be teleported into the city and knock out the Tower of Deception which is generating the dome. He must use the Unibot to destroy the Tower. However, he needs the help of seven people (the council members) to operate the Unibot. He first has to rescue them, for by now they must be deceived. Along the way, Captain Bible will encounter many of the deception cybers which will try to block his path. Each cyber is guarded by a lie, and it takes just the right verse from his computer Bible to get past that lie so that it can be attacked. Then Captain Bible still has to find each cyber's weak point in order to successfully combat and destroy it. Unfortunately, the process of teleportation wipes out Captain Bible's computer Bible clear of all scriptures! Anticipating this, the Bible Corps has already transported scripture stations into the city, where Captain Bible can re-charge his computer Bible. Fortunately, Captain Bible's faith and prayer will get him through these challenges if you help him meaningfully apply the Bible. In this Special Edition, you will go with Captain Bible as he battles through one building to release the victim trapped there. <<< Installing and Starting Captain Bible >>> > Sound and Music Configuration - Setsound To configure (or re-configure) the game for sound and music, run Setsound from the directory where the program files were installed. Run Setsound from DOS not Windows. Warning: It is important to select the correct name of your sound card to choose a sound card option. If you choose the wrong card, you could have trouble starting the game. You would then have to run Setsound again to reset the music and sound. If you cannot find your sound card listed in Setsound, try "Sound Blaster" or "Sound Blaster clone." If Setsound prompts you for whether you want to auto-detect for Sound Blaster, you should normally type "Y." Setsound will ask you about your sound card twice: once for digitized sound, and once for music (MIDI). > Starting the Game These instructions pertain to playing the game from a DOS prompt. To start the game in Windows you will click on the Captain Bible icon in Windows ( see "Windows Instructions"). To play the game, you must be in the proper directory. At the DOS prompt, type CBSE and press ENTER. > Solving Memory Problems If you are low on Conventional Memory Free (this is not likely, since Captain Bible takes only 500K), you should check to see if you have any unnecessary TSR's in your system. TSR's are programs that load into memory and wait in the background, such as pop-up programs, network drivers, etc. If the removal of TSR's doesn't solve the problem, you can save about 26K of conventional memory by eliminating sound from Captain Bible. The game will then use less memory. To eliminate sound, delete the file SOUND.1 (example: DEL SOUND.1 Press Enter) from the directory where you installed the program files. You can also save about 31K of memory by deleting music from Captain Bible. Delete the file Sound.2 to eliminate music. You can free up about 270K of hard drive space by deleting the file: CBSEDRV.EXE Warning: Be sure you have configured the sound and music for your sound card before you delete this file. Otherwise, you will need to run the orginal CAPBIBLE.EXE to unpack the files again. > Windows Instructions After installing Captain Bible Special Edition under DOS, follow these instructions to set up the program to run under Windows. The on-line Help in Windows may also be useful. 1. Start Windows. 2. Click on (select) the Windows Group (e.g. Games) where you wish to place the Captain Bible icon. 3. Click on the File menu item in the Windows Program Manager and click on (select) New. 4. You should have a dialog box named "New Program Object." Make sure that "Program Item" is selected. Click on OK. 5. You should now have a dialog box named "Program Item Properties." Click on the text box to the right of "Command Line:." Enter the following text: C:\CAPBIBLE\CBSE.PIF DO NOT PRESS ENTER! (Substitute your path if other than C:\CAPBIBLE.) 6. Click on Change Icon. If it tells you something about "No icons available" just click on OK. 7. You should now have a dialog box named "Change Icon" Click on the text box to the right of "File Name:" Backspace and/or Delete several times to clear anything that may be in that box and then type: C:\CAPBIBLE\CBSE.ICO (press ENTER). (Remember to substitute your path if other than C:\CAPBIBLE.) You should see the Captain Bible icon appear. 8. If you are using Windows 3.1, click on "OK" and go to step 10. 9. If you are using Windows 3.0, you should now be back in "Program Item Properties". Click on the text box to the right of "Description:" and enter: Captain Bible Special Edition (press ENTER). You should now be done. 10. Click on "OK." You should now be done. For music and sound, be sure you run Setsound from the DOS prompt. See "Sound and Music Configuration - Setsound." Do not use Digitized sound on Internal Speaker mode when using the game in Windows: it may cause Windows to hang. > Troubleshooting - Windows and Sound Under certain configurations of Microsoft Windows (3.1) in 386 Enhanced Mode, you may experience some difficulties in running DOS programs that use sound from Windows. These problems are related to the interaction between Windows and your sound card. They are not dependent on the specific program that you run, except to the extent of how much of the sound hardware it uses (Music, Sound Effects, etc). If you do experience difficulty, the quickest way to solve the problem is to run Windows in standard mode. To do this, exit Windows and type win/s (Press Enter). You should find that other DOS sound programs will now run from Windows also. However, if you need to run Windows in 386 Enhanced mode, here are some hints: 1. If Windows complains about DMABufferSize, follow its directions, but use the number 100 for DMABufferSize. 2. If Windows complains that the sound is in use by another application, it may mean that your Windows WAVE driver needs to be removed or reconfigured. 3. If your program runs but makes no sound, you may have a conflict between Windows and your sound card. This problem could affect DOS programs or Windows programs. Refer to your sound card manual for assistance. > Objective of the Game Destroy deception cybers and successfully navigate other obstacles along the way. Use the computer Bible to select the right verses to accomplish the mission. Pick up verses at the Scripture stations. Fight through one building, find the victim, and help him see the Truth! In the Full Version, you must rescue seven people from seven buildings. Then with the help of those seven people, you use the giant Unibot to defeat the Tower of Deception. <<< Game Controls >>> Using a mouse, move the cursor around the screen. You will see icons (visual signs) appearing. Click the left mouse button to choose the option represented by an icon. Using a keyboard, the cursor keys move Captain Bible. The space bar cycles through any available temporary icons. (For example, if you are by a Scripture station, the space bar may display the icon "Get Verse".) Press Enter to choose the option. The first letter of the option will often work as well. (Example: O will turn OFF the computer Bible.) <<< Understanding the Screen Icons >>> At the top of the screen you will see certain icons such as shown on the screen below. Click on an icon to activate it. (Keyboard commands for selecting each icon are shown next to the icons below.) > Computer Bible (Keyboard:F1) If there are verses in the computer Bible, you may click on the verse reference on the left to select the verse. The text of the verse will then appear on the right. The verses will be listed in Bible order. If Apply is lit, you may select it to apply the verse. Select Off to exit. If you have more verses than can be displayed on the screen at one time, an arrow key will be lit. Select the "Page Up" and "Page Down" arrows to display more verses. (Using the keyboard, you may use the cursor arrow keys to select among the verses, the "Page Up" key and "Page Down" keys to show any verses that do not display on a single screen, the "O" or "Esc" keys for Off, and the "A" or "Enter" keys for Apply.) > Map (Keyboard:F2) Displays a map. If Captain Bible is inside a building, the map shows the building. Explored areas are in gold, unexplored in grey. Scripture stations are shown as dots at intersections - gold if the Scripture has been obtained, gray if not. If you move the cursor over the scripture station dot or communications room, the reference to the verse will be shown (but not the text of the verse). After they have been explored, the rooms show "P" for prayer room, "J" for jump tunnel, "T" for trap, "C" for communications, and "V" for victim. (The Special Edition does not have all of these room types) > Faith (Keyboard:F3) Displays the level of Captain Bible's faith. As the icon changes color ("drains" from top to bottom), it indicates the level of the remaining faith. Select the icon to show the numerical percentage of remaining faith. Click on "Continue" to return to the normal display. (With the keyboard, press Enter.) Faith is restored in the prayer rooms. > Sword (Keyboard:F4) Having this icon indicates that Captain Bible will fight better and hit harder in combat. Select the icon for explanation. Click on "continue" to return to the normal display. (With the keyboard, press Enter.) The Sword is obtained in the prayer room. > Shield (Keyboard:F5) Having this icon indicates that Captain Bible will be better able to protect himself in combat, jump tunnels, trap rooms, etc. Select the icon for explanation. Click on "continue" to return to the normal display. (With the keyboard, press Enter.) The Shield is obtained in the prayer room. > No Trap (Keyboard:F6) Having this icon indicates that Captain Bible has the ability to discern trap rooms. Trap room doors will automatically flash green when Captain Bible approaches them. Select the icon for explanation. Click on "Continue" to return to the normal display. (With the keyboard, press Enter.) The No Trap capability is obtained in the prayer room. > Candle (Keyboard:F7) Having this icon indicates that the Lord will light the path before Captain Bible. Some parts of the halls are dark. With the Candle, they will automatically light up as entered. Select the icon for explanation. Click on "Continue" to return to the normal display. (With the keyboard, press Enter.) The Candle is obtained in the prayer room. > Flight (Keyboard:F8) Having this icon indicates that Captain Bible has the power of flight in certain places. Select the icon for explanation. Click on "Continue" to return to the normal display. (With the keyboard, press Enter.) Flight capability is obtained in the prayer room. Flight is not implemented in this Special Edition. <<< Game Options Esc >> Select the disk icon to obtain a menu of game controls. (With the keyboard, press Esc.) Move the mouse to scroll the options and click the left mouse button to select a desired choice. (With the keyboard, use the cursor arrow keys to scroll the options and press Enter to select one.) > Quit Exit to DOS without saving the game. It will prompt you to be sure! > Save Game Save the current game to disk. Click on one of the lines and type in a name for your game. When you are done, press Enter to save the current game. In some situations, such as conversations, the game will be saved starting at the beginning of the current scene. Quick Save: Press F10 at any time during the game to save the current game without going through any menus; press F9 to load from the Quick Save. Quick Save is separate from other ways to save and load games. > Load Game Load one of the saved games. Select the title of the game that you want to load. If the most recent game was saved under the list of games, it is indicated by << after the title. In some situations, such as a conversation, it will load from the beginning of the scene. > New Game Start the game from the beginning. A prompt will ask you if you are sure! > Translation Indicates the current translation. Select the menu item to cycle through the available translations. You will not have these options if you restricted the game during installation. > Music On/Off Indicates whether music is turned On or Off. Select the menu item to toggle between On and Off. Note: Installation defaults to no music. You must run Setsound (See "Sound and Music - Setsound") to configure the program for music. If music is not operating properly or you need to configure the game to run with your sound board, you may need to run Setsound. > Sound Effects On/Off Indicates whether the sound effects are turned On or Off. Click on the menu item to toggle between On and Off. Note: Installation defaults to no sound. You must run Setsound (see "Sound and Music - Setsound") to configure the program for sound. If sound effects are not operating properly or you need to configure the game to run with your sound board, you may need to run Setsound. > Automatic Combat On/Off Indicates whether you are in automatic or manual combat during combat with cybers and while in the jump tunnels. Select the menu item to toggle between On and Off. You can switch between automatic and manual combat at anytime when the Game Options icon is available, except in the middle of combat or the jump tunnels. In Automatic Combat mode, there is no manual skill involved, but losing or winning is picked randomly. > Continue Go on with the game. Select to exit the Game Options menu. <<< Conversation Screens >>> Captain Bible will sometimes have a dialog with other people. If text is displayed, you may use your mouse to move the cursor until you see the "Continue" icon. Click to continue (With the keyboard, press Enter.) Captain Bible will often have options as to what to say. With the mouse, move the cursor over the text box until the desired text is highlighted. Click to choose that text. (with keyboard, use the cursor arrow keys to select among text options. Press Enter to choose the text.) Sometimes the computer Bible will open up in the middle of a conversation. This indicates that Captain Bible is able to quote a Bible verse to the person with whom he is speaking. Select a verse, then click on Apply. (Keyboard users press the A or Enter button.) <<< Game Actions >>> During the game you will have a number of options. See "Game Controls" for instructions on how to select an option. You can learn about some of the action options below. > GET VERSE Select "GET VERSE" for Captain Bible to go to the Scripture station and pick up the Bible verse. You will see the verse displayed on the screen. (Select Continue to return to the hallway.) > CONFRONT CYBER Select "CONFRONT CYBER" for Captain Bible to confront the cyber lie of the deception cyber. The cyber lie will be displayed. The computer Bible will open to allow you to choose a verse to apply. Select "APPLY" to apply the verse to the Cyber Lie and combat the cyber. If you select a verse that is close, but not quite right, there will be no penalty. However, if you apply a totally wrong verse, Captain Bible will lose some faith. Select "OFF" before applying a verse to retreat with no penalty. > Combat After successfully defeating a cyber lie, Captain Bible can battle the cyber. In manual combat (Automatic Combat Off on the Disk options) you have three icons from which to select during a battle: Attack ("A" key), Defend ("D" key), and Retreat ("R" key). Attack a cyber when it is vulnerable. Defend when it is about to hit you. When a cyber is attacked successfully, it will react, but it may take several hits to kill it. In Automatic Combat you have two icons: Combat ("C" key) and Retreat ("R" key). The outcome of the combat is determined randomly; Captain Bible may be hurt or unhurt, the cyber may be destroyed or not. > Locked Doors Some doors will have a lock on them. To unlock a door, select "UNLOCK". You will then need to match a true statement with the appropriate Bible verse. <<< Cyber Hints >>> Macho Cyber - It is the meanest. Its punches are deadly, and it's hard to kill. Hit it when its eye is open. Mantis Cyber - It is deadly with the flame throwers, but it isn't too hard to kill. Hit it when both arms are lowered. Armored Cyber - It takes a licking but keeps on ticking. Hit it when its lid is open. Snake Cyber - Don't get hypnotized by its weaving back and forth. Hit it when it pauses in the lower right corner. Leech Cyber - It leeches on top of Scripture stations. Hit it when its lid is open. Zapper Cyber - You can walk right under it in the hallways, but it gives you a real zap. If you defeat a zapper cyber in combat, all of your faith is restored. The zapper cybers draw faith away from their victims, and this faith is released when the zapper cyber is destroyed. There are no Zapper Cybers in this Special Edition. Spider Cyber - It sometimes drops behind you when you pass under it. Hit it at the top of its jump. Annoy Cyber - You'll only see this one outside. It flies around you and wipes out all of the verses. It's a coward, so it doesn't stay around long enough for combat. There is no Annoy Cyber in this Special Edition. <<< Rooms >>> From the hallways, Captain Bible may enter a number of different rooms or other places. > Trap Room Some rooms have a cyber in them. You need to apply the correct verse to confront the lie and escape the room without Captain Bible being hurt. If you apply a verse that is nearly correct, you will be given another chance. > Jump Tunnel The jump tunnel takes Captain Bible to a different part of the building. In manual combat mode (Automatic Combat Off), you need to move left or right ( move the mouse left or right or use the arrow keys) to avoid oncoming cybers. In Automatic Combat, you cannot control Captain Bible. The Jump Tunnel is not implemented in this Special Edition. > Prayer Room In the prayer rooms, Captain Bible can have his faith restored or get a powerup. To obtain a powerup, ask for it, then apply the correct verse. If the wrong verse is applied, Captain Bible is not hurt. > Victim Room In each building there is one victim room. Captain Bible needs to talk with the victim and apply several verses to help the victim see the truth. Once the victim sees the truth, he or she will help Captain Bible in the Unibot. In the first building, the victim will provide the verse that Captain Bible needs to get to the rest of the buildings. In the other buildings, Captain Bible is returned to the entrance of the building once the victim has been rescued. > Communications Room In the communications rooms, Captain Bible talks to the victims who have been rescued. These people will mention a verse that he or she was reading and ask about its meaning, suggesting several alternatives. If you choose the correct one, the person will apply it and transfer it to the computer Bible. If you choose the wrong one or do not choose any verse, Captain Bible will lose some faith. In a given communications room, the person will always discuss the same verse. <<< Game Hints >>> Pause the game by clicking on the floppy disk icon at the top of the screen. Click on Continue to restart. Use the F10 key (see "Quick Save") often to save the game. F9 loads the saved game. Use the map frequently; you can figure out where to go next by seeing which area is lit up on the map. You can also tell which rooms are communications rooms. Watch the Faith meter. Keep track of the prayer room locations for restoring Faith. If Confront Cyber is chosen, there is no assurance that Captain Bible has the required Bible verse. Carefully evaluate whether a particular verse really applies to the lie or is just dealing with the same subject matter. Select OFF to exit the confrontation if Captain Bible doesn't have the right verse. There is no penalty for choosing OFF. Watch out for variations in the cybers. Learn the weaknesses of each cyber. Each has a moment of vulnerability. In combat, it is faster to use the A key (Attack) and the D key (Defend) than the mouse. Locks show statements that are not necessarily paraphrases of the correct verse. However, the statements are directly supported by the verse. <<< Copyrights >>> Captain Bible in Dome of Darkness, Special Edition (C) 1994 Bridgestone Multimedia Group. All rights reserved. Captain Bible is a trademark of Bridgestone Multimedia Group. Scripture taken from the HOLY BIBLE, NEW INTERNATIONAL VERSION(R). NIV(R). Copyright(C) 1973, 1978, 1984 by International Bible Society. Used by permission of Zondervan Publishing House. All rights reserved. Scripture verses are taken from The Living Bible (C) 1971. Used by permission of Tyndale House Publishers, Inc., Wheaton, IL 60189. All rights reserved. Scripture text is from the Revised Standard Version of the Bible, copyright 1946, 1952, 1971 by the Division of Christian Education of the National Council of the Churches of Christ in the USA. Used by permission.