N\\                           Welcome to DynaMine!                           N\\                    ε╥█╘╤ ├╒╧ ▄╒╚ ╚▀▌╙╔╬▀╚╙╘▌ ■├╘█≈╙╘▀¢                   N                                                                              N\                     Press F1 for help on using help.                       N                                                                              N   This help document was designed to be read sequentially, from beginning    Nto end.  If you have time, I suggest grabbing a cup of coffee and browsing    Nthrough the entire document with the PAGE DOWN key.  If you're anxious to     Njust understand the basics of the game and get on with it, then read the      N"General rules for DynaMine" until you get sick of them...then come back and  Nread the rest later!                                                          N                                                                              N   DynaMine's help document contains the following parts:                     N                                                                              N   \[A]\  I.    Introduction                                                N   \[B]\  II.   System requirements                                         GN   \[C]\  III.  Menu functions                                              ╘N   \[D]\  IV.   General rules for DynaMine                                  ûN   \[E]\  V.    Using the DynaMine Round Editor                             N   \[F]\  VI.   About the shareware version / How to register               4N   \[G]\  VII.  Questions & Answers                                         ÅN   \[H]\  VIII. About the author                                            N\**                                                                          N                                                                              N\I. Introduction                                                             N                                                                              N   I originally programmed DynaMine for a game-programming contest held by    Nthe X2 Group (x2ftp.oulu.fi - The Official Games Programming Site!)  I would  Nlike to thank the good people at the X2 Group for holding the contest and     Ngiving me enough drive to actually finish a game.  This is a rare occasion    Nfor anyone who programs games as a hobby!                                     N                                                                              N   In addition, THANK YOU to all of my beta-testers (Paul, Dave, Joe, Carol,  Nanother Dave, Chris, and Heather) who provided invaluable feedback for me,    Nand gave me the power to expel many, many scary and dangerous bugs.  I would  NESPECIALLY like to thank my loving wife, Amy, for being my primary beta       Ntester and suggestion-giver...DM wouldn't be nearly what it is if she hadn't  Nbeen my advisor!                                                              N                                                                              N   Finally, I would like to thank Ethan Brodsky for providing the sound unit  NAND support when I needed it.  The source code for Ethan's Turbo Pascal       Nsound unit (freeware) can be found on his WWW home page, which can be         Nreached through Green Diamond Software's web site at:                         N                                                                              N         http://www.primenet.com/~gds                                         N                                                                              NHere you'll also find links to other sites dubbed "cool" by yours truly.      NPlus, you can download another game called Ooze War, which is absolutely      NFREE!  Come visit us!                                                         N                                                                              N   That's all.  I hope you enjoy playing DynaMine as much as I've enjoyed     Nmaking it!                                                                    N                                                                              N- Mike                                                                        N--                                                                            N***********************************************************************       NWise man say:  "If at first you don't succeed, use dynamite."                 N***********************************************************************       N                                                                              NDISCLAIMER:  DynaMine has not been tested on any machine slower than a 286    Nrunning at 20MHz.  It also has not been tested on any machine faster than a   NPentium running at 200MHz.  I do not guarantee that DM will run on your       Ncomputer.  Many testers (including myself) have verified that DM will run     Nunder Windows or Win95 on most computers, but I certainly do not guarantee    Nthis.  I do not guarantee that DM will not have an adverse effect on your     Nhardware, software, firmware, silverware, or home life.  Do not taunt DM.     NI guarantee nothing!                                                          N\**                                                                          N                                                                              N\II.  System requirements                                                    N                                                                              N   \[A]\  Recommended hardware                                              QN   \[B]\  The DynaMine file list                                            gN   \[C]\  Sound considerations                                              |N   \[D]\  Keyboard control issues                                           ÆN   \[E]\  Command line parameters                                           ╗N                                                                              N                                                                              N                                                                              N\Recommended hardware                                                        N\────────────────────                                                        N   DynaMine was written for DOS, but it will usually run under Windows as     Nwell.  If you can run the game under DOS, I recommend doing so, since you     Nwill receive optimum performance.                                             N                                                                              N\     DOS                                                                    N\     ───                                                                    N       - IBM-compatible 286 running at 20MHz                                  N       - Mouse (optional)                                                     N       - Sound Blaster compatible sound card (required for SB sound)          N       - 300k bytes of Extended Memory (required for SB sound)                N                                                                              N\     Windows                                                                N\     ───────                                                                N       - IBM-compatible 386 running at 33MHz                                  N       - Mouse (optional)                                                     N       - Sound Blaster compatible sound card (required for SB sound)          N       - 300k bytes of Extended Memory (required for SB sound)                N                                                                              N                                                                              N                                                                              N\The DynaMine file list                                                      N\──────────────────────                                                      N   DynaMine was programmed using Turbo Pascal 7.0, and all of the time-       Ncritical routines were written using BASM (the built-in assembler).  The      Nprogram consists of the following files:                                      N                                                                              N       DM_DEMO.DAT -  DynaMine demo data (optional, but necessary for demo)   N       DMINE.EXE   -  Main executable (mandatory)                             N       DMINE.HLP   -  Help document (optional, but necessary for help)        N       DMINE.ICO   -  DynaMine icon (optional, for use under Windows)         N       GDS.PCX     -  Green Diamond Software logo screen (mandatory)          N       MENU.IMG    -  Menu data (mandatory)                                   N       PLAYSCR.PCX -  Play screen background (mandatory)                      N       SOUNDS.RAW  -  Sound data (optional, but necessary for SB sound)       N       *.TXT       -  Various documents for bedtime reading                   N                                                                              NYou can delete any of the optional files from your hard drive and still be    Nable to play the game.                                                        N                                                                              N                                                                              N                                                                              N\Sound considerations                                                        N\────────────────────                                                        N   If you wish to run the program without Sound Blaster sound, you can:       N                                                                              N       A) Delete the SOUNDS.RAW file (a permanent solution which saves a      N             lot of disk space),                                              N       B) Use the -s or -w command line parameters \[X]\, or                ╗N       C) Manually disable the sound flags in the Game Preferences window     N            (accessed via the Setup Menu).                                    N                                                                              N   If you decide to run DynaMine under Windows, an error message may be       Ndisplayed upon execution of the program due to a Windows/DynaMine conflict    Nwith the sound card.  For this situation, I recommend either enabling the     NPC speaker sound effects (using the -p command line parameter), disabling     Nthe sound altogether by using the -w command line parameter (placing it after Nthe executable file name in the Properties dialog), or disabling the sound by Ndeleting the SOUNDS.RAW file.  The latter two methods will prevent DynaMine   Nfrom checking for a compatible sound card, and hence will prevent Windows     Nfrom displaying the error message each time you run the program.              N                                                                              N                                                                              N                                                                              N\Keyboard control issues                                                     N\───────────────────────                                                     N   Although you can use the mouse to navigate through the menus and to enter  Nyour name for the high score list, the actual game is played using the        Nkeyboard.  The current key configurations for both players can be viewed in   Nthe "Player 1 Control" and "Player 2 Control" windows accessed through the    NSetup Menu. \[Y]                                                             TN                                                                              N\KNOWN PROBLEMS:                                                             N   It has become apparent that different keyboards respond differently to the Nprogram.  If for some reason you are not able to use your keyboard to         Nproperly customize your controls or play the game, I apologize profusely.     NShould you ever need to return the key controls to their default              Nconfiguration, you can do so by deleting the SETUP.SAV file from DynaMine's   Nworking directory.  This will also return all other options to their default  Nstate.                                                                        N                                                                              N   Simply put, the majority of keyboards were not designed to have four or    Nfive keys pressed at the same time.  In fact, when certain combinations of    Nkeys are pressed simultaneously, a keyboard may generate a completely         Nunrelated scan code for a keypress.  For example, on my keyboard, I noticed   Nthat when I would hold down the DOWN ARROW key and then mash the D, F, and    NG keys all at the same time, the keyboard would generate a scan code for the  NEND key.  Since the END key defaults to be Player 2's MODE key, I found       Nmyself intermittently jumping into Detonator mode while playing a highly      Ncompetitive game with my wife.  And, since I was pressing the drop key at     Nthe same time, I would drop a stick of dynamite wherever, completely ruining  Nmy foundation and wasting away all of my explosive power.  If this ever       Nhappens to you (however unlikely that may be), I recommend either changing    Nyour MODE key, or changing yours or your opponent's movement keys.  The       Nfirst step, though, is to try to determine which keys are the culprits.       N                                                                              N   DynaMine must have extremely fast responses to the keyboard, especially    Nduring two-player mode.  For this reason, I have tried to make the keyboard   Nhandler routine as low-level as possible, while remaining 100% compatible     Nwith all keyboards.  While I believe I have been adequately successful in     Naccomplishing this, you may still run across problems that have not yet been  Ndiscovered.                                                                   N                                                                              N                                                                              N                                                                              N\Command line parameters                                                     N\───────────────────────                                                     N\-m\     The -m command line parameter will cause the program to display anyN       error messages generated from the Sound Blaster initialization         N       routine.  You can use this parameter when you want to know why the     N       heck your Sound Blaster compatible sound card isn't working!           N                                                                              N\-p\     The -p command line parameter defaults the sound effects to        N       originate from the PC speaker.                                         N                                                                              N\-s\     The -s command line parameter will automatically disable both the  N       PC speaker and Sound Blaster sound effects.  The program will still    N       determine whether or not a sound card exists on your system.           N       Therefore, you can re-enable Sound Blaster sound from the Game         N       Preferences window later if you wish (you can re-enable PC sound       N       effects at any time).                                                  N                                                                              N\-w\     The -w command line parameter also disables both the PC speaker andN       Sound Blaster sound effects.  However, no check is made for a          N       compatible sound card, so Sound Blaster sound will be disabled for the N       duration of the program's execution.  This parameter should be used if N       Windows is experiencing a conflict with your sound card upon execution N       of the program.                                                        N\**                                                                          N                                                                              N\III.  Menu functions                                                        N                                                                              N   You may use the mouse or the keyboard to navigate through DynaMine's       Nmenu system.  Each menu item (button, checkbox, or textbox) has a letter      Nunderlined in its name.  To use the keyboard, simply press the key that       Ncorresponds to the underlined letter on the menu item you wish to select.     NTo use the mouse, just click on the button, checkbox, or textbox that you     Nwish to select.                                                               N                                                                              N   For the most part, the menus are self-explanatory...but I'll explain them  Nanyway.                                                                       N                                                                              N   \[A]\  Main Menu                                                         ΘN   \[B]\    Options Menu                                                    N   \[C]\      Initial Values window                                         "N   \[D]\    Setup Menu                                                      7N   \[E]\      Player 1 and Player 2 Control windows                         TN   \[F]\      Game Preferences window                                       oN                                                                              N                                                                              N                                                                              N\Main Menu                                                                   N\─────────                                                                   N                                                                              N   This is the menu that appears when you first start the game.  Here is a    Nlist of brief descriptions for each item on the Main Menu.                    N                                                                              N┌──────────────────┬─────────────────────────────────────────────────┐        N│    \Menu Item\     │                   \Description\                   │N├──────────────────┼─────────────────────────────────────────────────┤        N│ \PLAYER 1 START\   │ <button> Starts a game in one-player mode.      │    N├──────────────────┼─────────────────────────────────────────────────┤        N│ \PLAYER 2 START\   │ <button> Starts a game in two-player competitive│    N│                  │   or cooperative mode.  A window will pop up to │        N│                  │   let you choose which mode you wish to play.   │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \VIEW OPTIONS\     │ <button> Opens the Options Menu. \[X]\            │N├──────────────────┼─────────────────────────────────────────────────┤        N│ \VIEW SETUP\       │ <button> Opens the Setup Menu. \[Y]\              │7N├──────────────────┼─────────────────────────────────────────────────┤        N│ \QUIT\             │ <button> Starts a new game.  (Just kidding.)    │    N└──────────────────┴─────────────────────────────────────────────────┘        N                                                                              N                                                                              N                                                                              N\Options Menu \(accessed from the Main Menu)                                N\────────────                                                                N   Here is a list of the items that appear in the Options Menu.               N                                                                              N┌──────────────────┬─────────────────────────────────────────────────┐        N│    \Menu Item\     │                   \Description\                   │N├──────────────────┼─────────────────────────────────────────────────┤        N│ \INITIAL VALUES\   │ <button> Opens the Initial Values window. \[Z]\   │"N├──────────────────┼─────────────────────────────────────────────────┤        N│ \BONUS ROUNDS\     │ <checkbox> Enables or disables the bonus rounds.│    N│                  │   When disabled, bonus rounds will not be played│        N│                  │   during the course of the game.  Defaults to   │        N│                  │   enabled.                                      │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \PREVIEW PIECES\   │ <checkbox> Enables or disables the ability to   │    N│                  │   preview the playing pieces.  If disabled, you │        N│                  │   will not be able to see the next playing piece│        N│                  │   that will fall.  Defaults to enabled.         │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \TIME CLOCK\       │ <checkbox> Enables or disables the time clock.  │    N│                  │   When disabled, no time clock will appear when │        N│                  │   a player's rock layer quota reaches zero.     │        N│                  │   Defaults to enabled.                          │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \SAVE\             │ <button> Saves the current options              │    N│                  │   configuration.  This includes changes made in │        N│                  │   the Initial Values window.                    │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \EXIT\             │ <button> Returns to the Main Menu.              │    N└──────────────────┴─────────────────────────────────────────────────┘        N                                                                              N                                                                              N                                                                              N\Initial Values window \(accessed from the Options Menu)                    N\─────────────────────                                                       N   Here is a list of the items that appear in the Initial Values window.      N                                                                              N┌──────────────────┬─────────────────────────────────────────────────┐        N│    \Menu Item\     │                   \Description\                   │N├──────────────────┼─────────────────────────────────────────────────┤        N│ \ROUND NUMBER\     │ <textbox> Specifies the round number at which   │    N│                  │   the game will start.  Defaults to 1.          │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \BRICK LEVEL\      │ <textbox> Specifies the number of rows at the   │    N│                  │   bottom of the pit that already contain bricks.│        N│                  │   Defaults to 0.                                │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \DYNAMITE\         │ <textbox> Specifies how many sticks of dynamite │    N│                  │   each player starts with at the beginning of   │        N│                  │   the game.  Defaults to 0.                     │        N└──────────────────┴─────────────────────────────────────────────────┘        N                                                                              N                                                                              N                                                                              N\Setup Menu \(accessed from the Main Menu)                                  N\──────────                                                                  N   Here is a list of the items that appear in the Setup Menu.                 N                                                                              N┌──────────────────┬─────────────────────────────────────────────────┐        N│    \Menu Item\     │                   \Description\                   │N├──────────────────┼─────────────────────────────────────────────────┤        N│ \PLAYER 1 CONTROL\ │ <button> Opens the Player 1 Control window. \[X]\ │TN├──────────────────┼─────────────────────────────────────────────────┤        N│ \PLAYER 2 CONTROL\ │ <button> Opens the Player 2 Control window. \[Y]\ │TN├──────────────────┼─────────────────────────────────────────────────┤        N│ \GAME PREFERENCES\ │ <button> Opens the Game Preferences window. \[Z]\ │oN├──────────────────┼─────────────────────────────────────────────────┤        N│ \CLEAR SCORES\     │ <button> Pops up a window to verify whether or  │    N│                  │   not you wish to clear the high score list.    │        N│                  │   Select "OKAY" to clear the current list of    │        N│                  │   high scores; select "CANCEL" if you change    │        N│                  │   your mind.                                    │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \SAVE\             │ <button> Saves the current setup configuration. │    N│                  │   This includes changes made in the Player 1 and│        N│                  │   Player 2 Control windows, and the Game        │        N│                  │   Preferences window.                           │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \EXIT\             │ <button> Returns to the Main Menu.              │    N└──────────────────┴─────────────────────────────────────────────────┘        N                                                                              N                                                                              N                                                                              N\Player 1 and Player 2 Control windows \(accessed from the Setup Menu)      N\─────────────────────────────────────                                       N   Here is a list of the items that appear in the Player 1 and Player 2       NControl windows.                                                              N                                                                              N┌──────────────────┬─────────────────────────────────────────────────┐        N│    \Menu Item\     │                   \Description\                   │N├──────────────────┼─────────────────────────────────────────────────┤        N│ \LEFT\             │ <checkbox> Allows you to select the key to be   │    N│                  │   used for moving left.                         │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \RIGHT\            │ <checkbox> Allows you to select the key to be   │    N│                  │   used for moving right.                        │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \ROTATE\           │ <checkbox> Allows you to select the key to be   │    N│                  │   used for rotating.                            │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \DROP\             │ <checkbox> Allows you to select the key to be   │    N│                  │   used for fast drop.                           │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \MODE\             │ <checkbox> Allows you to select the key to be   │    N│                  │   used for toggling into and out of Detonator   │        N│                  │   mode.                                         │        N└──────────────────┴─────────────────────────────────────────────────┘        N                                                                              N                                                                              N                                                                              N\Game Preferences window \(accessed from the Setup Menu)                    N\───────────────────────                                                     N   Here is a list of the items that appear in the Game Preferences window.    N                                                                              N┌──────────────────┬─────────────────────────────────────────────────┐        N│    \Menu Item\     │                   \Description\                   │N├──────────────────┼─────────────────────────────────────────────────┤        N│ \CUSTOM\           │ <checkbox> Indicates which types of rounds will │    N│ \& STANDARD\       │   be played during a game.  Selecting "Custom"  │    N│                  │   will allow you to play the rounds created with│        N│                  │   the DynaMine Round Editor; choosing "Standard"│        N│                  │   will allow you to play the pre-defined rounds.│        N│                  │   These two checkboxes are mutually exclusive   │        N│                  │   (i.e., if one is enabled, the other is        │        N│                  │   disabled).  Defaults to the standard rounds.  │        N│                  │   \NOTE:\  You cannot select "Custom" in the      │    N│                  │   shareware version of the game.                │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \PLAYER 1 CTRL\    │ <checkbox> Specifies which set of controls      │    N│ \& PLAYER 2 CTRL\  │   one-player mode will use.  These two          │    N│                  │   checkboxes are mutually exclusive, i.e., if   │        N│                  │   one is enabled, the other is disabled.        │        N│                  │   Defaults to player 2 control.                 │        N├──────────────────┼─────────────────────────────────────────────────┤        N│ \PC SPEAKER\       │ <checkbox> Enables or disables the game's sound │    N│ \& SOUND BLASTER\  │   effects, allowing a choice between the PC     │    N│                  │   speaker or a Sound Blaster compatible sound   │        N│                  │   card.  Both options cannot be enabled at the  │        N│                  │   same time.  If both checkboxes are DISABLED,  │        N│                  │   there will be no sound.  Defaults to Sound    │        N│                  │   Blaster sound enabled if a compatible sound   │        N│                  │   card is detected, otherwise defaults to PC    │        N│                  │   speaker sound.                                │        N│                  │   \NOTE:\  You cannot select "Sound Blaster" if a │    N│                  │   Sound Blaster compatible sound card has not   │        N│                  │   been detected on your system.                 │        N└──────────────────┴─────────────────────────────────────────────────┘        N\**                                                                          N                                                                              N\IV.  General rules for DynaMine                                             N                                                                              N   The game is played in a 10-squares-wide by 20-squares-deep "pit."  A       Nrandom playing piece (a group of rocks) appears at the top of the pit and     Nstarts falling slowly toward the bottom.  As a player, you have the ability   Nto move the piece to the left or right as it falls, and you can even rotate   Nthe piece by 90 degrees.  Your goal is to stack the various pieces at the     Nbottom of the pit and complete full "layers" of rocks.  If the rocks are      Nstacked past the top of the pit, the game ends.                               N                                                                              N   \[A]\  How do you complete a round?                                      «N   \[B]\  The time clock                                                    ╗N   \[C]\  More penalties for still needing gems                             ╚N   \[D]\  Special rocks                                                     ╥N   \[E]\  Using the Detonator                                               &N   \[F]\  Variations for two-player modes                                   DN   \[G]\  Scoring                                                           yN   \[H]\  Bonus rounds                                                      ÄN   \[I]\  Entering your name for high score                                 ┐N   \[J]\  Joining-In - Play the next round!                                 ▄N   \[K]\  How to pause or quit the game                                     ∙N                                                                              N                                                                              N                                                                              N\How do you complete a round?                                                N\────────────────────────────                                                N   Every time you complete a rock layer, it is removed from the pit, and      Nthe layers above it are shifted down.  To complete a round, you must remove   Nenough rock layers to meet a given quota.  However, there is a second quota   Nthat you must meet as well:  you must also extract a certain number of gems   Nfrom the pit.  When a round first begins, there will be a number of gems      Nstrewn about the pit.  To extract one of these, you must complete a layer     Nof rocks that contains the gem.  Note that you do not always need to          Nextract ALL of the gems from the pit in order to complete a round.            N                                                                              N                                                                              N                                                                              N\The time clock                                                              N\──────────────                                                              N   While you are playing, a window displays the number of rock layers you     Nhave left to remove, and another window displays the number of gems that      Nyou still need to extract.  When you reduce both of these values to zero,     Nyou have succeeded in completing the round.  However, if the rock layer       Nquota is reached before the gem quota, then the pressure is on!  The time     Nclock is activated, and it starts counting down the remaining seconds you     Nhave to finish extracting your gems.  If the time clock reaches zero before   Nyou have finished extracting your gem quota, the game ends.                   N                                                                              N                                                                              N                                                                              N\More penalties for still needing gems                                       N\─────────────────────────────────────                                       N   In addition to the time clock, there are other penalties for meeting the   Nrock layer quota before extracting the necessary gems.  First, you will no    Nlonger receive points for any of your actions (ouch!)  Second, special        Nrocks will no longer appear (see "Special rocks" below)...this can be good    Nor bad.                                                                       N                                                                              N                                                                              N                                                                              N\Special rocks                                                               N\─────────────                                                               N   Occasionally you will run across a playing piece that is constructed of    Nglowing rocks that have letters on them.  These rocks are not radioactive!    NInstead, they serve various functions, but only when you succeed in removing  Nall of them from the pit.  The special rocks serve the following purposes:    N                                                                              N\ { }  "2"\ - Gives player 2X the score for removing the rock layer(s)      N\ {!}  "3"\ - Gives player 3X the score for removing the rock layer(s)      N\ {$}  "D"\ - Provides the player with one stick of dynamite                N\ {&}  "S"\ - Speeds up the rate at which the player's pieces fall          N\ {'}  "F"\ - Freezes the player's pieces so they no longer fall            N\ {%}  "M"\ - Mutates the player's pieces into weird shapes                 N\ {#}  "I"\ - Turns all of the player's gems invisible                      N\ {"}  "P"\ - Makes layers permanent, so they cannot be removed             N                                                                              N   As explained above, you must remove ALL special rocks of the same type     Nin order for the given event to occur.  For example, if there are four        Nspecial "D" rocks in the pit, you must remove all of them in order to obtain  Na stick of dynamite.  The exceptions, of course, are the "P" rocks, which can Nnever be removed.                                                             N                                                                              N   The special rocks deserve a little more explanation than just the brief    Ndescription provided above...                                                 N                                                                              N\      2X and 3X\:  When you complete a rock layer and it vanishes, you get N          points.  If a gem was embedded in the rock layer, you get more      N          points.  If the remaining special "2" or "3" rocks were also        N          embedded in the layer, the score you receive gets multiplied by     N          that number.                                                        N                                                                              N\      Dynamite\:  Removing all of the special "D" rocks will give you one  N          stick of dynamite.  Dynamite can be EXTREMELY helpful!  (See        N          "Using the Detonator" \[X]\)                                      &N                                                                              N\      Speed\:  While you are in speed mode, your playing pieces will drop  N          faster than normal.  Speed is cumulative, so if you remove another  N          group of "speed rocks" while you are already in speed mode, your    N          pieces will fall even faster!  If you happen to be in speed mode    N          and freeze mode at the same time, they will cancel each other out,  N          so the playing pieces will fall at their normal rate.  The duration N          of the speed mode varies by round.                                  N                                                                              N\      Freeze\:  While you are in freeze mode, your playing pieces will no  N          longer fall by themselves.  You must use the DROP key to move them  N          downward.  If you hold down the DROP key, the pieces will drop      N          one space and then pause momentarily before going into the "fast    N          drop."  This allows you to move the pieces downward by one space    N          easily by just pressing the DROP key once.  If you are in freeze    N          mode and speed mode at the same time, they will cancel each other   N          out so the playing pieces will fall at their normal rate.  The      N          duration of the freeze mode varies by round.                        N                                                                              N\      Mutate\:  While you are in mutate mode, there is a 50% chance that   N          each of the upcoming playing pieces will be "mutated," i.e., have a N          very odd shape.  Mutated playing pieces are generally much more     N          difficult to manipulate, and they will tend to create "holes" in    N          your rock foundation.  The duration of the mutate mode varies by    N          round.                                                              N                                                                              N\      Invisibility\:  Removing all of the special "I" rocks will cause all N          of your gems to turn invisible.  If your gems are already invisible,N          then they will flash momentarily so you can see where they are      N          located.                                                            N                                                                              N\      Permanency\:  If a layer contains a "P" rock, it cannot be removed   N          from the foundation.  However, any "P" rocks in the foundation will N          vanish when ANY new special playing piece starts falling.  As an    N          alternative, you can always use dynamite to blast those annoying    N          "P" rocks into oblivion.                                            N                                                                              N   If a special playing piece appears, and other special rocks of the same    Ntype already exist in the rock foundation (in the pit), then as soon as the   Nnew special playing piece starts falling, the "old" special rocks will turn   Ninto normal rocks.  This can be good if the existing special rocks were not   Neasily accessible, since you would only need to concentrate on the new rocks. NHowever, if you were on the verge of removing the last of those special rocks Nfrom the pit, and they turn into normal rocks...you are out of luck!  Again,  Nthe "P" rocks are the exceptions, since "P" rocks will DISAPPEAR from the     Nfoundation whenever ANY special playing piece appears, leaving you with new   Nholes to fill!                                                                N                                                                              N                                                                              N                                                                              N\Using the Detonator                                                         N\───────────────────                                                         N   The claw-shaped device at the top of the screen is called the Detonator,   Nand the number on the device shows the player who owns it.  Once you obtain   Na stick of dynamite, the Detonator will load itself, and you will then be     Nable to press the MODE key to gain control of it.  Note that you can only     Nswitch into Detonator mode if you have at least one stick of dynamite.        N                                                                              N   You can use the LEFT and RIGHT keys to move the Detonator back and forth   Nalong its track.  To light and drop a stick of dynamite, press the DROP key.  NWhen the dynamite hits any object in the pit, it will explode, clearing away  Na good-size area of the foundation.  Although you cannot affect your rock     Nlayer quota this way, it is a very good way to help you reach your gem        Nquota!  You also cannot gain the benefits or hazards of the special rocks by  Nremoving them with dynamite, and you gain no points for anything you destroy. N                                                                              N   When you switch into Detonator mode, your playing pieces will drop         Nsignificantly slower.  This allows you plenty of time to use your explosives  Nwisely.  Be warned, however, that once you have control of the Detonator,     Nyou no longer have control over the playing pieces.  You must press the MODE  Nkey again to toggle out of Detonator mode and regain control of the playing   Npieces.                                                                       N                                                                              N\NOTE:\  Once you switch into Detonator mode, you must drop at least one    Nstick of dynamite before switching out of that mode.  If you attempt to       Nswitch out of Detonator mode without having first dropped a stick of          Ndynamite, then one stick of dynamite will be dropped automatically.           N                                                                              N                                                                              N                                                                              N\Variations for two-player modes                                             N\──────────────────────────────                                              N   The following are rules that apply only to the two-player modes:           N                                                                              N\   TWO-PLAYER COMPETITIVE                                                   N\   ──────────────────────                                                   N      - Both players receive an identical sequence of playing pieces.  That   N          way, if one player loses right away, he or she cannot use the       N          excuse of having had more difficult pieces!                         N                                                                              N      - The "Speed" and "Mutate" special rocks will affect the other          N          player, not the player who removes them.  If one player finishes    N          the round before the other, then these special rocks will affect    N          the remaining player.                                               N                                                                              N      - The time clock will be started if EITHER player's rock layer quota    N          drops to zero.                                                      N                                                                              N      - Feel free to drop dynamite on the other player!  Destroy your         N          opponent's valuable gems, or blast the "Mutate" rocks so your       N          opponent can't use them against you!                                N                                                                              N      - The player who finishes the round first receives a "Finish First"     N          bonus.  If both players finish at approximately the same time,      N          neither player will receive the bonus.                              N                                                                              N      - Once one player finishes the round, he or she must wait for the       N          other player to finish before starting the next round.              N                                                                              N\   TWO-PLAYER COOPERATIVE                                                   N\   ──────────────────────                                                   N      - Both players receive a different sequence of playing pieces.          N                                                                              N      - There is only one rock layer quota and one gem quota (as in           N          one-player mode).  Both players work together to meet these         N          quotas.                                                             N                                                                              N      - The "Speed," "Mutate," "Freeze," and "Dynamite" special rocks will    N          affect BOTH players, regardless of which player removes them.  The  N          "Invisibility" special rocks still affect only the player that      N          removes them.                                                       N                                                                              N      - The points received for finishing the "2X" and "3X" special rocks     N          are received by BOTH players, regardless of which player removes    N          them.                                                               N                                                                              N      - Feel free to drop dynamite on the other player!  Help out your        N          partner by clearing out those rocks that are stacked too high!      N                                                                              N      - If one player loses, both players lose.  Bummer!                      N                                                                              N                                                                              N                                                                              N\Scoring                                                                     N\───────                                                                     N   The following is a list of how points are obtained:                        N                                                                              N      * Laying a playing piece on the foundation (the lower in the pit,       N          the more points received)                                           N                                                                              N      * Removing a rock layer (removing multiple layers at once earns more    N          points)                                                             N                                                                              N      * Extracting a gem without using dynamite (different colored gems are   N          worth different points \[X]\; the lower in the pit, the more      @N          valuable)                                                           N                                                                              N      * Skill bonus (after completing a round, the lower the foundation,      N          the more points received)                                           N                                                                              N      * Finish First bonus for two-player competitive mode (250 points)       N                                                                              N                                                                              N                                                                              N\Bonus rounds                                                                N\────────────                                                                N   After every three rounds (up to round 21), players will be given the       Nopportunity to accumulate extra points in a "bonus round."  Bonus rounds are  Nplayed in the same way as normal rounds, except:                              N                                                                              N      1) All bonus rounds have a goal that you must reach in order to obtain  N           the maximum number of bonus points.  The closer you come to        N           reaching the goal, the more bonus points you'll receive...but      N           actually reaching the goal will earn you the big points!  \You    N\           have only two minutes to try to complete each bonus round.       N                                                                              N      2) If the goal of a bonus round requires you to meet both a rock layer  N           quota AND a gem quota, then \both quotas must be met at the same  N\           time!  \If one quota is reached before the other, then play willN           end, and you cannot reach the goal.                                N                                                                              N      3) Your current dynamite stash is withheld for the duration of the      N           bonus round, leaving you with no dynamite to use.  In some bonus   N           rounds it may be possible to accumulate dynamite, but you cannot   N           keep the newly acquired dynamite after the round is over, so use   N           it while you can!  Your original dynamite stash will be returned   N           to you at the end of the bonus round.                              N                                                                              N      4) You cannot lose the game in a bonus round.  If you stack your rocks  N           too high or run out of time, you are simply done playing that      N           round, and you will resume play when the next (normal) round       N           begins.  In two-player games, if one player "loses" a bonus round, N           the other player can still continue to play, even in cooperative   N           mode.                                                              N                                                                              N      5) Bonus round play is always "individual," even in two-player games.   N           In other words, all special rocks will affect the player who       N           removes them, and there is no joint effort in cooperative mode.    N           Each player receives the same sequence of playing pieces, and each N           player has the potential to earn the maximum number of bonus       N           points.                                                            N                                                                              N      6) At the end of a bonus round, accumulated bonus points will be        N           distributed to each player.  Points are only awarded at the end    N           of the round; players cannot increase their score during bonus     N           round play.                                                        N                                                                              N\NOTE:\  Bonus rounds will always have a time clock, even if you have       Ndisabled that option from the Options Menu.  After a bonus round, play will   Nresume normally with the appropriate options enabled or disabled.             N                                                                              N                                                                              N                                                                              N\Entering your name for high score                                           N\─────────────────────────────────                                           N   In order for your score to qualify for the high score list, you must have  Nplayed the game with your initial dynamite count set to zero.  This option    Ndefaults to zero, but it may be changed from the Initial Values window        N(accessed from the Options Menu).  If your score ranks in the top ten, you    Ncan enter your name for posterity.  When the keypad appears in your playing   Nfield, you can either:                                                        N                                                                              N      1) Use the mouse by clicking on the letters you desire (the letter      N             frame will highlight each letter as you select it), or           N                                                                              N      2) Use your control keys as follows:                                    N             LEFT   - Move the letter frame left                              N             RIGHT  - Move the letter frame right                             N             ROTATE - Move the letter frame up                                N             DROP   - Move the letter frame down                              N             MODE   - Select the letter highlighted by the letter frame       N                                                                              NTo erase a letter in your name, select the "RUB" button (lower-right corner,  Nsecond from the right).  To save your name in the high score list, select     Nthe "END" button (lower-right corner).  THIS IS IMPORTANT!!!                  N                                                                              N\NOTE:\  In order for any player to advance to the next round, all high     Nscore names must first be entered.  The actual high score list will not be    Nsaved to disk until you return to the Main Menu screen.                       N                                                                              N                                                                              N                                                                              N\Joining-In - Play the next round!                                           N\─────────────────────────────────                                           N   If one person is playing and another person wishes to join the game, that  Nperson must press the MODE key.  This will cause a message to flash on the    Nplaying field:  "Waiting to play next round!"  When the next (normal) round   Nbegins, the new person will start the game.  A player cannot join-in for a    Nbonus round.                                                                  N                                                                              N   If both players end up losing, a ten-second timer will appear to allow     None or both players to continue playing where they left off.  If neither MODE Nkey is pressed within ten seconds, control will return to the Main Menu.  If  None player wishes to start a new game immediately (without having to wait for Nthe ten-second timer to expire), that player can press the MODE key twice in  Nsuccession.                                                                   N                                                                              N   If a second person joins a one-player game in progress, then the           Ntwo-player game will be competitive.                                          N                                                                              N\NOTE:\  When a player joins a game, the player's score will be reset to    Nzero.  The player's dynamite count will be reset to the number that the       Nplayer had at the start of the last round in which the player participated    N(or zero if the player has not yet played).  For example, if the player has   Nthree sticks of dynamite and loses in Round 6 (after accumulating two more    Nsticks), the player will be given three sticks of dynamite after joining-in   Nfor a new round, even though more sticks were accumulated during Round 6      Nplay.  Are you confused?                                                      N                                                                              N                                                                              N                                                                              N\How to pause or quit the game                                               N\─────────────────────────────                                               N   To suspend gameplay at any time, press the ESC key once.  To resume play,  Npress the space bar.  To quit the game and return to the Main Menu, press the NESC key again instead.                                                        N                                                                              N\NOTE:\  If a game is quit before a person has finished entering a high     Nscore name, the name and score will not be saved in the high score list.  THE NPERSON ENTERING A HIGH SCORE NAME MUST SELECT "END" IN THE LOWER-RIGHT CORNER NBEFORE THE SCORE WILL BE ADDED TO THE HIGH SCORE LIST.                        N\**                                                                          N                                                                              N\V.  Using the DynaMine Round Editor                                         N                                                                              N   When playing a game of DynaMine, the player progresses through a series    Nof both "normal" and "bonus" rounds, all of which become increasingly more    Ndifficult as the round number gets higher.  This series of rounds is          Naffectionately called the "Round List," and the DynaMine Round Editor lets    Nyou change both the order and content of this list.                           N                                                                              N\   The editor is accessed from the Main Menu screen by pressing F5\, and itNrequires both a mouse and a keyboard to use.  The DynaMine Round Editor is    Nnot available in the shareware version of the game.                           N                                                                              N   \[A]\  Creating a playing field                                          N   \[B]\  Specifying the round parameters                                   ëN   \[C]\  What do the function buttons do?                                  cN   \[D]\  How to play your new custom rounds                                &N                                                                              N                                                                              N                                                                              N\Creating a playing field                                                    N\────────────────────────                                                    N                                                                              N   You can edit the new round's playing field in the left-hand pit.  The      N"time clock" box in the middle of the screen (below the message window)       Ndisplays the active playing object, which can be a gem, brick, plate, or      Nspecial rock.  The active object can be placed in the pit by left-clicking    Nthe mouse cursor at the desired location.  Objects are removed from the pit   Nby right-clicking on them, or by placing new objects on top of them.          N                                                                              N   To change the active object, left-click on the group of objects above the  Nleft-hand pit, or on the row of special rocks found in the middle of the      Nright-hand pit.                                                               N                                                                              N   \[D]\  Gems                                                              ,N   \[E]\  Bricks and plates                                                 fN   \[F]\  Special rocks                                                     tN                                                                              N                                                                              N                                                                              N\Gems                                                                        N\────                                                                        N                                                                              N   Placing a gem in the pit is a two-step process.  First, you must specify   Nthe starting location of the gem by clicking the left mouse button at the     Ndesired location.  Then, you must decide if the gem will be randomly          Npositioned on the playing field when the round begins, or if it will appear   Nat the same location every time the round is played.                          N                                                                              N\   If the gem is "random," \click the left mouse button at a new location  N      in the pit.  The vertical position of the gem will be limited to        N      somewhere between the two locations you have specified, and a "tail"    N      will appear below the gem to indicate the range of its random vertical  N      position.  The horizontal position of a random gem is of no significanceN      to the editor; during gameplay, a random gem's horizontal position can  N      be anywhere across the width of the playing field.                      N                                                                              N\   If the gem is "fixed," \click the right mouse button.  The gem will be  N      surrounded by a light blue box to indicate that it is fixed.            N                                                                              N   Be careful when you place new gems on the playing field.  If you place a   Nnew gem on top of an existing gem, the existing gem will be erased.  You can  Nalso erase the "tails" from existing gems in this manner.  Bricks, plates,    Nand special rocks cannot be placed on top of gems without erasing them, but   Nthey CAN be placed on top of the gem "tails."                                 N                                                                              N   Once a gem has been placed on the playing field, you can also make it      N"invisible" or "wandering."  An invisible gem cannot be seen on the playing   Nfield during gameplay (unless the player extracts all of the "I" special      Nrocks, in which case all invisible gems will flash briefly).  A wandering     Ngem may move around the playing field during gameplay, but it can only move   Nto adjacent empty spaces.  Wandering gems can move diagonally.                N                                                                              N\   To make a gem invisible, \hold down the shift key and left-click on     Nthe gem.  The gem's picture will appear less substantial, indicating that     Nthe gem is invisible.                                                         N                                                                              N\   To make a gem wandering, \hold down the shift key and right-click on    Nthe gem.  The gem's picture will appear with a pair of "feet," indicating     Nthat the gem is a wandering gem.                                              N                                                                              N   There are a few limitations to keep in mind when placing gems on the       Nplaying field:                                                                N                                                                              N\      1)\ All of the gems in a bonus round must be of the same type (i.e., N           color and value).  Believe it or not, this is for speed purposes.  N\      2)\ If there are "Invisibility" special rocks in the round, you      N           cannot place more than ten gems on the playing field (this is      N           also for speed purposes).                                          N\      3)\ If there are NO "Invisibility" special rocks in the round, you   N           may place up to 50 gems on the playing field...have fun! {}       N                                                                              N\Related information:                                                        N\   [X]\  Different gem types and their values                              @N\   [Y]\  Description of the "Wander Frequency" round parameter             ²N                                                                              N                                                                              N                                                                              N\Bricks and plates                                                           N\─────────────────                                                           N                                                                              N   Concrete bricks and metal plates can be placed anywhere on the playing     Nfield, and you can place as many of them as you prefer.  Placing a brick or   Nplate on top of another object will erase that object from the playing        Nfield (with the exception of the gem "tails").                                N                                                                              N\ {}   Concrete bricks\ can be destroyed with dynamite.                    N                                                                              N\ {}   Metal plates\ cannot be destroyed with dynamite.                    N                                                                              N                                                                              N                                                                              N\Special rocks                                                               N\─────────────                                                               N                                                                              N   You can place special rocks in the pit to make the rounds more             Ninteresting.  Although you can place as many of the different rock types in   Nthe pit as you want (Dynamite, Mutate, Invisibility, etc.), there are a few   Nlimitations:                                                                  N                                                                              N\      1)\ All rocks of the same type must be within a 4x4 square area of   N           each other.  This limitation is strictly for speed purposes during N           gameplay.                                                          N\      2)\ You cannot place more than 16 rocks of one type on the playing   N           field (due to the first limitation above).                         N\      3)\ You cannot have "Invisibility" rocks if there are more than ten  N           gems on the playing field (this is also for speed purposes).       N                                                                              N\Related information:                                                        N\   [X]\  Summary of the different types of special rocks                   ╥N                                                                              N                                                                              N                                                                              N\Specifying the round parameters                                             N\───────────────────────────────                                             N                                                                              N   Each round has a number of parameters that may be changed to make the      Nround easier or more difficult, or just more exciting!  The parameters are    Ndisplayed in the right-hand pit, and they may be adjusted by moving the       Nmouse cursor onto a particular parameter and either left-clicking (to         Ndecrease the parameter value) or right-clicking (to increase the parameter    Nvalue).  Holding down the shift key while adjusting a parameter will cause    Nthe value to decrease or increase by five instead of just one.                N                                                                              N\   [A]\  Bonus Points                                                      áN\   [B]\  Layer/Gem Quotas                                                  │N\   [C]\  Block Set                                                         ┼N\   [D]\  Fall Rate/Speed Increment                                         ΘN\   [E]\  Wander Frequency                                                  ²N\   [F]\  1st Special/Next Specials                                         N\   [G]\  Mutate/Speed/Freeze Durations                                     #N\   [H]\  Special Lists                                                     -N\   [I]\  Special Rocks Appearing                                           SN                                                                              N                                                                              N                                                                              N\Bonus Points\ (round parameter)                                            N\────────────                                                                N                                                                              N   The "Bonus Points" parameter specifies how many extra points a player will Nreceive for successfully completing a bonus round (i.e., meeting both the     Nrock layer and gem quotas).  Leaving this value at zero indicates that the    Nround is NOT a bonus round; any non-zero value indicates that the round IS a  Nbonus round, and all of the special bonus round rules will apply accordingly  Nduring gameplay.                                                              N                                                                              N   Keep in mind that all of the gems on a bonus round's playing field must be Nof the same type (i.e., color and value).  This is strictly for speed         Npurposes.                                                                     N                                                                              N\Related information:                                                        N\   [X]\  List of the rules for a bonus round                               ÄN                                                                              N                                                                              N                                                                              N\Layer/Gem Quotas\ (round parameters)                                       N\────────────────                                                            N                                                                              N   These parameters specify the required layer and gem quotas that must be    Nmet in order to complete the round.                                           N                                                                              N   The "gem quota" value can never exceed the total number of gems that exist Non the playing field.                                                         N                                                                              N   During a normal (non-bonus) round, if the "layer quota" value is initially Nset to zero, then the time clock will be activated as soon as the first layer Nis removed (assuming the time clock is enabled).                              N                                                                              N\Related information:                                                        N\   [Y]\  Description of the time clock                                     ╗N                                                                              N                                                                              N                                                                              N\Block Set\ (round parameter)                                               N\─────────                                                                   N                                                                              N   This parameter indicates what types of blocks (playing pieces) may appear  Nwhile the round is being played.  There are four different sets of blocks,    Nlettered A through D, and each set is designed to include more difficult      Nblocks than the previous.  The parameter specifies the letter of the block    Nset that the round will use.                                                  N                                                                              N\   A.\  This is the basic set of 9 blocks (the easiest).                   N                                                                              N     {}                                       N     {}                                   N                                                                              N\   B.\  This set includes set "A" plus 2 more blocks:                      N                                                                              N     {}                                                                 N     {}                                                                N                                                                              N\   C.\  This set includes set "B" plus 1 more block:                       N                                                                              N     {}                                                                    N     {}  (Also known as the "Amy" block, after its inventor)               N                                                                              N\   D.\  This set includes set "C" plus 2 more blocks:                      N                                                                              N     {}                                                              N     {}                                                                N                                                                              N   Each block in a set has the same chance of appearing as any other block    Nin the set.  So for set "A", the odds of one particular block appearing are   N1 out of 9; for set "B", the odds are 1 out of 11; for set "C", the odds      Nare 1 out of 12; and for set "D", the odds are 1 out of 14.                   N                                                                              N                                                                              N                                                                              N\Fall Rate/Speed Increment\ (round parameters)                              N\─────────────────────────                                                   N                                                                              N   The "Fall Rate" specifies how fast the playing pieces will fall during     Nnormal game play.  The increments are 1/18 of a second (for reasons only a    Ntrue PC nerd would know about), so a value of 9 would mean that the playing   Npieces will drop once every 9/18 of a second (or every half-second).  The     Nlower the value, the faster the pieces will fall.                             N                                                                              N   The "Speed Increment" parameter (also measured by 1/18 of a second)        Nindicates how much faster the pieces will fall when all of the "Speed"        Nspecial rocks are removed from the pit.  If this value is set to 2, and the   NFall Rate is set to 9, then the Fall Rate will be lowered to 7 when Speed     Nkicks in (Fall Rate - Speed Increment = Speed-enhanced Fall Rate).  If more   N"Speed" special rocks are completely removed before the first Speed effect    Nhas expired, then the Fall Rate will be lowered to 5.  When the Speed effect  Nexpires, the Fall Rate will return to its original value of 9.                N                                                                              N                                                                              N                                                                              N\Wander Frequency\ (round parameter)                                        N\────────────────                                                            N                                                                              N   The "Wander Frequency," measured in seconds, specifies how frequently a    Nwandering gem will move.  Each time this count expires, one wandering gem     N(chosen at random from all of the wandering gems that still exist on the      Nplaying field) will move in a random direction.  The lower the Wander         NFrequency value, the more often wandering gems will move.                     N                                                                              N   In two-player mode, when the Wander Frequency count expires, one           Nwandering gem on each playing field will move, provided at least one          Nwandering gem exists for each player.  However, a different wandering gem     Nmay move for each player, and the gems may move in different directions       Nas well.                                                                      N                                                                              N   Wandering gems can move diagonally, and a wandering gem that is            Ncompletely surrounded by obstacles will not move at all.                      N                                                                              N                                                                              N                                                                              N\1st Special/Next Specials\ (round parameters)                              N\─────────────────────────                                                   N                                                                              N   The "1st Special" parameter indicates which playing piece will be the      NFIRST special playing piece.  A "special playing piece" is one that consists  Nof the special glowing rocks (Speed, Mutate, etc).  A value of 1 means that   Nthe first playing piece will be a special one, a value of 2 means that the    Nsecond playing piece will be special, and so on.  \A value of zero indicates N\that no special playing pieces will appear during the round.                N                                                                              N   The "Next Specials" parameter indicates how frequently subsequent special  Nplaying pieces will appear after the first one.  A value of 10 would mean     Nthat every tenth block that appears after the first special block will also   Nbe special.  \A value of zero indicates that no more special playing pieces  N\will appear after the first.                                                N                                                                              N                                                                              N                                                                              N\Mutate/Speed/Freeze Durations\ (round parameters)                          N\─────────────────────────────                                               N                                                                              N   These parameters determine how long the effects of Mutate, Speed, and      NFreeze will last.  The value specified is a block count.  For example, a      NFreeze Duration of 5 means that the next 5 playing pieces will be "frozen,"   Nand then the Freeze effect will expire.                                       N                                                                              N                                                                              N                                                                              N\Special Lists\ (round parameters)                                          N\─────────────                                                               N                                                                              N   The Special Lists allow you to specify a fixed order in which special      Nplaying pieces will appear.  There are four lists, and each list contains     Nup to three types of special rocks.                                           N                                                                              N   The first time a special playing piece appears (specified by the "1st      NSpecial" parameter), the first Special List is checked for an entry.  If      Nthere is a special rock in the list, then the playing piece will be           Nconstructed of that type of rock.  If there is a second special rock in       Nthe list, then the VERY NEXT playing piece will also be special, and it       Nwill be constructed of the second rock type.  A third special rock in the     Nlist will cause a third special playing piece to appear, constructed of       Nthat rock type.  Hence, you can have up to three special playing pieces       Nappear in immediate succession.                                               N                                                                              N   The second Special List is checked the next time a special playing piece   Nappears (specified by the "Next Specials" parameter), and that list is        Nhandled in the same manner as the first.  The third and fourth Special        NLists are checked in the same way the next two times a special playing piece  Nis due to appear.                                                             N                                                                              N\   To add a special rock to one of the lists, \you must first select the   Nrock type to be the active object (i.e., left-click on the picture of the     Nrock so it appears in the "time clock" box).  Then you can left-click on the  Ndesired list, and the special rock will be added to the end of that list.     N                                                                              N\   To remove a special rock from one of the lists, \simply right-click on  Nthe desired list, and the last special rock in the list will be removed.      N                                                                              N   If you leave a Special List empty, it will be ignored by the editor.       NSo, when you save a round, the first non-empty Special List will become the   Nfirst Special List, the second non-empty Special List will become the         Nsecond Special List, and so on.                                               N                                                                              N                                                                              N                                                                              N\Special Rocks Appearing\ (round parameters)                                N\───────────────────────                                                     N                                                                              N   You can specify which special rock types will appear during round play.    NNotice the row of special rocks that is displayed in the middle of the        Nparameter list.  Below each rock is a "Y" or an "N" to indicate whether or    Nnot that rock type will be used in the round.  You can toggle the yes/no      Nstatus for any special rock by clicking directly on the "Y" or "N".           N                                                                              N   When a special playing piece appears and all of the Special Lists have     Nalready been checked, then the special rock type is determined randomly from  Nthe Special Rocks Appearing list.  Each rock type has the same probability    Nof being chosen.                                                              N                                                                              N                                                                              N                                                                              N\What do the function buttons do?                                            N\────────────────────────────────                                            N                                                                              N   There are six red function buttons on the editor screen.  The "EXIT"       Nbutton will return you to the Main Menu.  The other functions are explained   Nbelow.                                                                        N                                                                              N\   [A]\  SAVE (Save a round)                                               rN\   [B]\  LOAD (Load a round)                                               ëN\   [C]\  NEW! (Edit a new round)                                           ùN\   [D]\  DEL! (Delete a round)                                             áN\   [E]\  SPCL (Special commands)                                           ¼N                                                                              N                                                                              N                                                                              N\SAVE (Save a round)\ (editor function)                                     N\───────────────────                                                         N                                                                              N   This function allows you to save the current round you are editing.  You   Nwill be prompted for the round number under which the round will be saved.    N                                                                              N\   If you are saving a normal round\ and you select a round number that hasNalready been used, you will be given the option either to overwrite the       Nexisting round, or to insert your new round BEFORE the existing round in the  NRound List.                                                                   N                                                                              N\   If you are saving a bonus round\ and you select a round number that     Nalready has a bonus round, then you will be given the option to overwrite     Nthe existing bonus round.                                                     N                                                                              N   The standard Round List is set up to have a bonus round after every third  Nnormal round.  However, EACH normal round can have one associated bonus       Nround, so you can allow the user to play a bonus round every other round if   Nyou wish!  A bonus round will always immediately follow the normal round      Nwith which it is associated.                                                  N                                                                              N                                                                              N                                                                              N\LOAD (Load a round)\ (editor function)                                     N\───────────────────                                                         N                                                                              N   This function lets you load an existing normal or bonus round into the     Neditor.  You will be prompted for the round number of the round to load.      NIf you attempt to load a round that has an associated bonus round, then you   Nwill be asked whether you wish to load the normal round or the bonus round.   N                                                                              N   Due to the efficient method of round storage, a newly loaded round may     Nnot appear on the screen as it did when you last saved it.  Be assured that   Nall of the information is still 100% accurate, though!                        N                                                                              N                                                                              N                                                                              N\NEW! (Edit a new round)\ (editor function)                                 N\───────────────────────                                                     N                                                                              N   This function clears the current playing field and resets all of the       Nround parameters to their default values.  In other words, you can start      Nediting a new round from scratch!                                             N                                                                              N                                                                              N                                                                              N\DEL! (Delete a round)\ (editor function)                                   N\─────────────────────                                                       N                                                                              N   This function lets you delete a currently existing normal round or         Nbonus round from the Round List.  You will be prompted for the round number   Nof the round you wish to delete.                                              N                                                                              N\WARNING!\  If you delete a normal round, then the associated bonus round   N          will also get deleted!                                              N                                                                              N                                                                              N                                                                              N\SPCL (Special commands)\ (editor function)                                 N\───────────────────────                                                     N                                                                              N   Selecting the "SPCL" function will bring up a list of special commands.    N                                                                              N\   [A]\  Default                                                           ╣N\   [B]\  Export                                                            ┴N\   [C]\  Import                                                            τN\   [D]\  Optimize                                                          	N\   [E]\  Round title                                                       N                                                                              N                                                                              N                                                                              N\Default\ (editor function/special command)                                 N\───────                                                                     N                                                                              N   Selecting this command will completely reset your customized Round List    Nto the default (standard) rounds.  Just in case you really, really messed up! N                                                                              N                                                                              N                                                                              N\Export\ (editor function/special command)                                  N\──────                                                                      N                                                                              N   This command allows you to export (save) rounds to a file on your disk or  Nhard drive.  The type of file created is an ASCII text file, so you can       Neasily include its contents in any other text document (such as e-mail).  The N"import" command (explained below) can be used to retrieve rounds that are    Nincluded in any text file.                                                    N                                                                              N   When the DynaMine round you wish to export is loaded in the editor, select Nthis command.  You will first be prompted for the name of the file to which   Nthe round will be saved.  You may include a drive letter and/or directory     Npath in the name if you desire.  If no three-letter extension is given, the   Ndefault will be ".RDF" (for Round Data File).                                 N                                                                              N\   If you specify a file name that does not exist, \the editor will create Na new text file for you with the name given.                                  N                                                                              N\   If you specify a file that already exists, \the editor will give you    Nthe option of either overwriting the existing file, or appending the round to Nthe end of the file.  By appending, you can create a single export file that  Ncontains many rounds.                                                         N                                                                              N   Once you specify a file name, the editor will prompt you for a label that  Nyou can use to easily identify the round data.  A label can be up to eight    Ncharacters in length, with upper- or lower-case letters.  Keep in mind,       Nthough, that labels are not case-sensitive when importing rounds (see the     N"import" command below).  You do not need to specify a unique label for each  Nround in the export file.                                                     N                                                                              N   The data for each round is encoded, so you will not be able to determine   Nwhat a round looks like by examining the export file.  However, the round     Nlabel is never encoded, so you will always be able to identify a particular   Nround in the export file by finding its label.  All labels are enclosed by    Nsquare brackets [like this].                                                  N                                                                              N                                                                              N                                                                              N\Import\ (editor function/special command)                                  N\──────                                                                      N                                                                              N   This command allows you to import (retrieve) one or more rounds from any   Ntext file that contains DynaMine round data.  A file created by the "export"  Ncommand is such a file.                                                       N                                                                              N   When you select this command, you will first be prompted for the name of   Nthe "round data file."  Enter the name of the text file that contains the     Nround data (a drive letter and/or directory path is optional).  If the file   Nexists, the editor will show you how many rounds are stored in that file,     Nand you will be prompted for a method of importing:                           N                                                                              N\      (A)LL - \This is the default method of importing.  All rounds that   N         are stored in the round data file will be imported into your         N         customized Round List.                                               N                                                                              N\      (O)NE - \You will be asked to specify the label identifier of the    N         round(s) you wish to import.  Note that the label identifier is NOT  N         case-sensitive, so if you enter "Round1" (for example), then rounds  N         that are labeled "round1", "ROUND1", and "RoUnD1" will all be        N         imported into your customized Round List.                            N                                                                              N\      (P)ROMPT - \For each round in the round data file, you will be asked N         whether or not you wish to import the round into your customized     N         Round List.                                                          N                                                                              N   Once you have finished importing the desired rounds into your Round List,  Nyou will be asked if you would like to view a summary of the import session.  NThe summary will show the round numbers that were assigned to each newly      Nimported round.                                                               N                                                                              N                                                                              N                                                                              N\Optimize\ (editor function/special command)                                N\────────                                                                    N                                                                              N   For speed purposes, and to save wear-and-tear on your hard drive, the      Neditor does not optimize the round data file when you are creating or         Nediting rounds.  While the game will still play fine, the round data file     Nmay be taking up more hard drive space than it needs to (perhaps hundreds     Nof bytes {}), and the rounds may not be loaded as smoothly during gameplay   N(although this will probably not be noticeable).                              N                                                                              N\   After a hard day of working on your Round List, you should execute this  N\command to clean things up.\  No need to do it every time you make a       Nchange...only if you've just finished doing some serious inserting,           Noverwriting, and deleting.                                                    N                                                                              N                                                                              N                                                                              N\Round title\ (editor function/special command)                             N\───────────                                                                 N                                                                              N   This command lets you change the title that is displayed in the message    Nwindow when the round begins.  You can have up to 3 lines in the title, with  Nup to 14 characters on each line.                                             N                                                                              N   Use the UP and DOWN ARROW keys to move to the line you wish to edit.       NWhen you are satisfied with the title, press the ENTER key.  You can also     Npress ESC at any time if you decide not to change the title after all.        N\**                                                                          N                                                                              N\How to play your new custom rounds                                          N\──────────────────────────────────                                          N                                                                              N   Once you've created and saved your very own round, the first thing you'll  Nprobably want to do is play it.  This is simple...all you have to do is make  Nsure that you are in "custom round" mode when you start a game.  This option  Nis set in the Game Preferences window (accessed via the Setup Menu). \[X]    oN                                                                              N   After you've changed the rounds played to "custom," you can go into the    NInitial Values window (accessed from the Options Menu) \[Y]\ and set the    "Ninitial round to the number of the round you just created.  Then return to    Nthe Main Menu, start a new game, and enjoy your work of art! {}              N\**                                                                          N                                                                              N\VI. About the shareware version / How to register                           N                                                                              N\   This shareware version of DynaMine may be distributed freely by anyone toN\   ε╥▀ ╔╥█╚▀═█╚▀ ╠▀╚╔╙╒╘ ╒▄ ■├╘█≈╙╘▀ ╫█├ ╪▀ ▐╙╔╬╚╙╪╧╬▀▐ ▄╚▀▀╓├ ╪├ █╘├╒╘▀ ╬╒ Nanyone.  The registered version of the program may not be distributed.        N\                                                                            N\\   Ω╓▀█╔▀ ╔╧╩╩╒╚╬ ╔╥█╚▀═█╚▀ö  ■╒ ╘╒╬ ▐╙╔╬╚╙╪╧╬▀ ╬╥╙╔ ╚▀▌╙╔╬▀╚▀▐ ╠▀╚╔╙╒╘   N\\╒▄ ■├╘█≈╙╘▀ö  ε╥█╘╤ ├╒╧¢                                                  N                                                                              N\   The shareware version\ includes:                                        N      + 12 standard rounds to play, including 3 bonus rounds                  N      + Sound Blaster and PC Speaker support for sound effects                N      + Custom keyboard controls                                              N      + "Top ten" standard high score list                                    N      + Wide selection of game options                                        N      + Two-player competitive demo mode                                      N      + On-line help                                                          N                                                                              N\   The registered version\ includes:                                       N      + 29 standard rounds to play, including 7 bonus rounds                  N      + Two-player support, in competitive or cooperative mode                N      + The DynaMine Round Editor for creating custom rounds                  N      + Sound Blaster and PC Speaker support for sound effects                N      + Custom keyboard controls                                              N      + "Top ten" standard AND custom high score lists                        N      + Wide selection of game options                                        N      + Two-player competitive demo mode                                      N      + On-line help                                                          N                                                                              N\\   To register DynaMine,\ please send $10.00 to the address shown below, N\and remember to include the destination postal and/or e-mail address with   N\your request.  In return, you will receive instructions on how to convert   N\your shareware version of software into a registered version.  For fastest  N\service, these instructions will be sent by e-mail (if you send an e-mail   N\address) as soon as payment is received.  You may specifically request a    N\printed copy of the instructions if you wish.                               N\                                                                            N\\   If you would prefer an official registered copy of DynaMine on disk,   N\please add an additional $3.00 to your registration fee to cover the extra  N\costs of packaging and shipping.                                            N\                                                                            N\   DynaMine's unique method of registration is the reason why the cost is   N\minimal, since extra costs of packaging and shipping do not have to be      N\considered (unless you request an official game disk).  You should receive  N\a response to your registration within two working days (e-mail) or within  N\ten working days (postal).  Orders are processed as soon as they are        N\received, but there's no accounting for the U.S. Postal Service!  Responses N\to registrations from outside of the U.S. may take a little while longer.   N\\   ε╒ ╒╚▐▀╚ █▐▐╙╬╙╒╘█╓ ┘╒╩╙▀╔ ╒▄ ■├╘█≈╙╘▀û\ ╩╓▀█╔▀ ╫█╙╓ ╬╥▀ ₧ïèöèè       N\╚▀▌╙╔╬╚█╬╙╒╘ ▄▀▀ ╩╓╧╔ ₧ëöèè ▄╒╚ ╩█┘╤█▌╙╘▌ █╘▐ ╔╥╙╩╩╙╘▌ ╬╒ ╬╥▀ █▐▐╚▀╔╔ ╔╥╒═╘ N\╪▀╓╒═ ▄╒╚ ▀█┘╥ ▌█╫▀ ▐╙╔╤ Æ₧ïëöèè ╩▀╚ ▐╙╔╤ôö  Φ▀╫▀╫╪▀╚ ╬╒ ╙╘┘╓╧▐▀ ╬╥▀        N\▐▀╔╬╙╘█╬╙╒╘ ╩╒╔╬█╓ █╘▐ò╒╚ ▀ù╫█╙╓ █▐▐╚▀╔╔Æ▀╔ô ═╙╬╥ ├╒╧╚ ╚▀╦╧▀╔╬û █╘▐ ├╒╧╚    N\╘▀═ ┘╒╩╙▀╔ ╔╥╒╧╓▐ █╚╚╙╠▀ █╬ ╬╥▀╙╚ ▐▀╔╬╙╘█╬╙╒╘╔ ═╙╬╥╙╘ ╬▀╘ ═╒╚╤╙╘▌ ▐█├╔ö     N\⌡╚▐▀╚╔ █╚▀ ╩╚╒┘▀╔╔▀▐ █╔ ╔╒╒╘ █╔ ╬╥▀├ █╚▀ ╚▀┘▀╙╠▀▐û ╪╧╬ ╬╥▀╚▀¥╔ ╘╒ █┘┘╒╧╘╬╙╘▌N\▄╒╚ ╬╥▀ ∩öΘö Ω╒╔╬█╓ Θ▀╚╠╙┘▀¢  Φ▀╔╩╒╘╔▀╔ ╬╒ ╒╚▐▀╚╔ ▄╚╒╫ ╒╧╬╔╙▐▀ ╒▄ ╬╥▀ ∩öΘö  N\╫█├ ╬█╤▀ █ ╓╙╬╬╓▀ ═╥╙╓▀ ╓╒╘▌▀╚ö                                             N                                                                              N\      Green Diamond Software                                                N\      DynaMine Registration                                                 N\      1357 W. Vaughn Ave.                                                   N\      Gilbert, AZ  85233                                                    N\      U.S.A.                                                                N                                                                              N\      Phone :  (602) 926-7699                                               N\      E-mail:  gds@primenet.com                                             N\      WWW   :  http://www.primenet.com/~gds                                 N                                                                              N   You may use the Registration/Order Form found in the REGISTER.TXT text     Nfile if you wish.  Simply print out a copy of the form (using Notepad in      NWindows, or a similar program) and mail it in with your payment.              N                                                                              N   Please make checks and money orders payable to Green Diamond Software      N(in U.S. funds only).  You may specify your favorite game disk color out of   Nblue, green, orange, red, or yellow; if no specification is made, I'll send   Nyou the color in most abundant supply! {}                                    N                                                                              N   I love to receive feedback, good or bad!  Green Diamond Software is a      Nmember of the Association of Shareware Professionals (ASP), and support for   NDynaMine is fully compliant with ASP regulations.  If you have questions,     Ncomments, or suggestions on anything DynaMine-related, especially with any    Nproblems you may have found, feel free to drop me (Mike Sussman) a line at    Nthe above snail-mail or e-mail address.  Fast responses guaranteed!  Unless   NI'm on my death-bed or out of town.                                           N                                                                              N   Thank you very much for your support!                                      N                                                                              N\Related information:                                                        N\   [X]\  About the Association of Shareware Professionals (ASP)            XN\   [Y]\  What exactly IS shareware?                                        zN\**                                                                          N                                                                              N\VII. Questions and Answers                                                  N                                                                              N   This section answers a few of the more commonly asked questions, just in   Ncase they do not fall into the other categories of the help document, or you  Njust don't want to waste your time browsing.                                  N                                                                              N                                                                              N\Q. I can't figure out the controls for player X!                            N                                                                              NA. The current keyboard controls for both players can be found by going to    N   the Setup Menu and selecting the appropriate Player Control button.  You   N   can even customize the controls for each player. \[X]                     7N                                                                              N   For one-player games, there is an option in the Game Preferences section   N   of the Setup Menu that lets you choose whether or not a one-player game    N   uses the controls for Player 1 or Player 2.  THIS OPTION DEFAULTS TO THE   N   CONTROLS FOR PLAYER 2.  To find out the reasoning behind this decision,    N   follow this link -> \[Y]                                                  ÖN                                                                              N                                                                              N\Q. I hate playing games with the keyboard!  I'm a MOUSE PERSON!  I WANT     N\   MOUSE SUPPORT!!!                                                         N                                                                              NA. In addition to having five controls for each player, DynaMine requires     N   fast responses during gameplay.  Neither of these game characteristics     N   lends itself to mouse control.  Perhaps managing five controls with the    N   mouse could be accomplished with those three-button mice, but let's face   N   it, most mice only have two buttons.  And attempting to respond too        N   quickly with a mouse might result in a lot of DynaMine players having      N   broken wrists or fingers, for which I certainly do not want to be held     N   accountable.                                                               N                                                                              N                                                                              N\Q. I'm familiar with LEFT, RIGHT, ROTATE, and DROP.  What the heck is the   N\   MODE key??                                                               N                                                                              NA. The MODE control lets you use your Detonator to drop dynamite. \[Z]       &N                                                                              N                                                                              N\Q. Sometimes the playing pieces won't rotate.  What's up with that?!        N                                                                              NA. If your playing piece is too close to a wall or other obstacle, there may  N   not be enough room for the piece to rotate.  To play it safe, rotate your  N   pieces in an open area when possible.  However, with practice, you can     N   rotate the pieces in some very tight situations and make some INCREDIBLE   N   plays to impress all of your friends!                                      N                                                                              N                                                                              N\Q. This game goes so slow on my computer it STINKS!!                        N                                                                              NA. To handle this situation, I've devised an intricate flowchart that should  N   help solve your problem:                                                   N                                                                              N\                                   START                                    N\                                     │                                      N\                           ┌─────────┴─────────┐                            N\                      ┌───>│ UPGRADE TO FASTER │                            N\                      │    │     COMPUTER      │                            N\                      │    └─────────┬─────────┘                            N\                      │              │                                      N\                      │ yes ┌────────┴────────┐                             N\                      └─────┤ STILL TOO SLOW? │                             N\                            └────────┬────────┘                             N\                                   no│                                      N\                               ┌─────┴─────┐                                N\                               │ HAVE FUN! │                                N\                               └─────┬─────┘                                N\                                     │                                      N\                                    END                                     N                                                                              N                                                                              N\Q. Why won't the game let me enter my name for high score?                  N                                                                              NA. So your friends will know that you earned your place on the high score     N   list, you may only enter your name for high score if you did not start     N   the game with any dynamite.  I had to do SOMETHING to make the high        N   scores seem vaguely special!                                               N                                                                              N                                                                              N\Q. What talented individuals are playing the demo rounds?                   N                                                                              NA. Each demo round is actually recorded from a two-player competitive game    N   between me and my wife Amy (I'm on the right).  Of course, all of the      N   rounds are not shown in the demo, but there are enough to provide a good   N   feel for the game.                                                         N                                                                              N                                                                              N\Q. Is there a way to have the demo start at a specific round, instead of    N\   waiting for it to get through the boring ones?                           N                                                                              NA. There's no way to have the demo start at a specific round each time, but   N   you can press the END key to have the demo immediately advance to the next N   round.  You also might want to keep in mind that each time the demo is     N   run, it will start at the round following the one that the demo last       N   played.                                                                    N                                                                              N                                                                              N\Q. Is there a way to start playing a bonus round without having to play     N\   the preceding "normal" round first?                                      N                                                                              N\A. Yes, there is...but it's only available in the registered version.  Go   N\   ahead and \register\ *** DynaMine ***\ today\ and then come back and N\   read this answer again.  What an incentive! {}                          N\√ö π▀╔û ╬╥▀╚▀ ╙╔ö  ⌡╩▀╘ ╬╥▀ ≤╘╙╬╙█╓ ∞█╓╧▀╔ ═╙╘▐╒═ Æ▄╚╒╫ ╬╥▀ ⌡╩╬╙╒╘╔ ≈▀╘╧ô   N\   █╘▐ ╩╚▀╔╔ ¥Φ¥ ╬╒ ╔▀╓▀┘╬ ╬╥▀ ╔╬█╚╬╙╘▌ ╚╒╧╘▐ ╘╧╫╪▀╚ö  ε├╩▀ ╙╘ ╬╥▀ ╘╧╫╪▀╚   N\   ╒▄ ╬╥▀ ╚╒╧╘▐ ╬╥█╬ ╙╫╫▀▐╙█╬▀╓├ ╩╚▀┘▀▐▀╔ ╬╥▀ ╪╒╘╧╔ ╚╒╧╘▐ ├╒╧ ═╙╔╥ ╬╒ ╩╓█├ö N\   ε╥▀╘û ╙╘╔╬▀█▐ ╒▄ ╩╚▀╔╔╙╘▌  ⌠ε Φû ╩╚▀╔╔ ╬╥▀ ¥°¥ ╤▀├ö  ⌠╒═ ═╥▀╘ ├╒╧ ╔╬█╚╬  N\   █ ╘▀═ ▌█╫▀û ├╒╧¥╓╓ ╩╓█├ ╬╥▀ ╪╒╘╧╔ ╚╒╧╘▐ ▄╙╚╔╬¢  Ω╚▀╬╬├ ╬╚╙┘╤├û ▀╥à       N\                                                                            N\                                                                            N\\δö φ╥█╬ ╥█╩╩▀╘╔ ═╥▀╘ ≤ ┘╒╫╩╓▀╬▀ ╬╥▀ ╓█╔╬ ╚╒╧╘▐à                           N\                                                                            N\√ö Θ⌡≈ ε≥≤⌠² ╥█╩╩▀╘╔ö  ⌠╒╬╥╙╘▌ ╪╙▌û ╪╧╬ Θ⌡≈ ε≥≤⌠²ö  ε╚├ ╙╬ █╘▐ ▄╙╘▐ ╒╧╬¢    N\   ⌡╘ ╔▀┘╒╘▐ ╬╥╒╧▌╥╬ööö╙╬¥╔ ╘╒╬ ε≥√ε ▀┬┘╙╬╙╘▌û ╔╒ ▐╒╘¥╬ ╬╚├ ╙╬¢ {}         N\**                                                                          N                                                                              N\VIII. About the author                                                      N                                                                              N   Michael J. Sussman graduated from Arizona State University in 1994 with a  NB.S.E. in Computer Systems Engineering, and he is currently working as a      Nsoftware engineer for a telecommuncations company in Chandler, Arizona.  His  Nold position involved programming real-time software in Motorola assembly     Nand trouble-shooting (debugging) system software.  He recently moved to a     Nnew position that requires him to use Win95 and do Windows programming using  NVisual C++.  Some things are just inevitable.                                 N                                                                              N   Mike has been programming games as a hobby since 1983, when his dad first  Nbrought home an Apple ][+.  He is now grown up, has a lovely wife Amy, has a  Nli'l baby named Emily Rose (a "Tax Baby," born on April 15, 1997), and can    Nprogram much better games than he could in 1983.  Green Diamond Software was  Nstarted by Mike in 1996 so he could begin marketing his games legally. {}    N                                                                              N                                                            June 10, 1997     N\**                                                                          N                                                                              N                                                                              ┘N                                                                              N\How to browse DynaMine's help document                                      N\──────────────────────────────────────                                      N                                                                              N   You may use either the keyboard or mouse to browse through this help       Ndocument.  To use the mouse, simply left-click on the action buttons          Nlocated at the bottom of the screen.  You can also "jump" to other sections   Nof the document by left-clicking on the yellow links (\[X]\), and you can   ,Nuse the right mouse button to "back out" from any links you've taken.         N                                                                              N   For the keyboard, use the UP and DOWN ARROW keys to scroll through the     Nvarious sections of the document.  The PAGE UP and PAGE DOWN keys allow you   Nto view a new page or move to a new section, and the HOME and END keys will   Nlet you jump to the beginning or end of a section, or move to a new section.  NTo follow a link, just press the letter of the link you wish to follow, and   Npress the BACKSPACE key to "back out" from any links you've taken.            N                                                                              N   Click on the right mouse button or press the BACKSPACE key to exit this    Nhelp section.                                                                 N\**                                                                          N                                                                              N   You weren't supposed to click on that link...it was just an example        Nto show you what the links look like.  But since you got here, at least you   Nknow how it works!  Click on the right mouse button or press the BACKSPACE    Nkey to go back to the previous screen.                                        N\                                                                            N\   Oh, since you're here, I might as well use this space efficiently:       N\                                                                            N\                                                                            N\\                                 Register                                 N\                                                                            N\\                             *** DynaMine ***                             N\                                                                            N\\                                  today!                                  N\                                                                            N\                        (If you haven't already {})                        N\                                                                            N\                                                                            N\\                               THANK YOU!!!                               N\**                                                                          N                                                                              N\                                GEM VALUES                                  N\                                ──────────                                  N                                                                              N\                        {}     Amethyst   \50 pts                         N                                                                              N\                        {}     Topaz      \100 pts                        N                                                                              N\
                        {}     Emerald    \150 pts                        N                                                                              N\                        {}     Sapphire   \250 pts                        N                                                                              N\                        {}     Ruby       \500 pts                        N                                                                              N\                        {}     Diamond    \1000 pts                       N                                                                              N                                                                              N\NOTE:\  The order of these values is actually based on the real-life valuesNof the different gem types, although there are undoubtedly a few emeralds     Nthat are more valuable than some sapphires or even some really lame rubies.   NThe values themselves have actually been set to provide what I consider to be Na good scoring system...so in reality, diamonds aren't always worth twice as  Nmuch as rubies! {}                                                           N\**                                                                          N                                                                              N\About the Association of Shareware Professionals (ASP)                      N\──────────────────────────────────────────────────────                      N                                                                              N   The ASP is an association for shareware authors and distributors with the  Ngeneral goals of educating shareware authors and distributors and the public, Nsetting standards, and sharing resources and information among members.       N                                                                              N   The ASP Board has set up an Office of Ombudsman and appointed an ASP       Nmember as Ombudsman.  The Ombudsman's sole role is to mediate disputes        Nbetween ASP members and their customers.  For your protection, ASP's          NOmbudsman has issued the following statement, which Green Diamond Software    Nfully accepts and respects:                                                   N                                                                              N     "Green Diamond Software is a member of the Association                   N      of Shareware Professionals.  ASP wants to make sure                     N      that the shareware principle works for you.  If you                     N      are unable to resolve a shareware-related problem with                  N      an ASP member by contacting the member directly, ASP                    N      may be able to help.  The ASP Ombudsman can help you                    N      resolve a dispute or problem with an ASP member, but                    N      does not provide technical support for members' products.               N      Please write to:                                                        N                                                                              N\            ASP Ombudsman                                                   N\            545 Grover Road                                                 N\            Muskegon, MI 49442-9427                                         N\            USA                                                             N                                                                              N\            FAX: (616) 788-2765                                             N                                                                              N      or send a Compuserve message via Compuserve Mail to                     N      ASP Ombudsman 70007,3536."                                              N\**                                                                          N                                                                              N\What exactly IS shareware?                                                  N\──────────────────────────                                                  N                                                                              N   "Shareware" is a method of software distribution that allows a customer    Nto evaluate the product first, on a trial basis.  If the customer likes the   Nsoftware, then he or she may choose to "register" with the author by paying   Na designated fee.  In return, the customer will receive a new (registered)    Nversion of the program, which usually contains more features and less of      Nthose annoying "register this program NOW" messages.                          N                                                                              N   Since the author of the software does not need to pay marketing or         Nadvertising costs, the registration fee is typically lower than what you      Nwould pay for a commercial off-the-shelf product.  Hence, the concept of      Nshareware is financially beneficial for both the buyer and the seller.        N\                                                                            N\   While most shareware programs cost $20.00 or more, \DynaMine can be     N\\registered for only $10.00.\  This is because I see no reason to charge  N\outrageous prices for a piece of software that, once it is completed,       N\requires no further maintenance (enhancements excluded, of course).         N\Although the program itself may have taken a lot of time and effort to      N\create, there is no need to deprive others from using it due to financial   N\constraints.                                                                N\                                                                            N\   Register DynaMine today and have fun, I say! {}                         N\                                                                            N\   ε╥▀ ╔▀┘╚▀╬ ÿ┘╒╫╪╙╘█╬╙╒╘ÿ ╪├ ═╥╙┘╥ ■├╘█≈╙╘▀ ┘█╘ ╪▀ ┘╒╘╠▀╚╬▀▐ ▄╚╒╫         N\╔╥█╚▀═█╚▀ ╬╒ ╬╥▀ ╚▀▌╙╔╬▀╚▀▐ ╠▀╚╔╙╒╘ ╔█╠▀╔ ╫▀ Æ╬╥▀ █╧╬╥╒╚ô ▄╚╒╫ ╥█╠╙╘▌ ╬╒    N\┘╥█╚▌▀ ▄╒╚ ╔╥╙╩╩╙╘▌ █╘▐ ╥█╘▐╓╙╘▌û ═╥╙┘╥ ╙╘ ╬╧╚╘ ╔█╠▀╔ ├╒╧ Æ╬╥▀ ┘╧╔╬╒╫▀╚ô    N\█╔ ╫╧┘╥ ╫╒╘▀├ █╔ ╩╒╔╔╙╪╓▀ö  ²▀▀û ▐╒╘¥╬ ├╒╧ ╓╒╠▀ ═╙╘ù═╙╘ ╔╙╬╧█╬╙╒╘╔à         N\**                                                                          N                                                                              N   "Why," you ask, "is there an option for deciding which player's            Ncontrols to use for a one-player game?"  The history behind this option       Ndates all the way back to late 1995, when a customer decided he wanted to     Nuse the arrow keys to play a one-player game.  Since the controls for         NPlayer 2 default to the arrow keys (because those keys are on the right       Nside of the keyboard), the customer had to change those controls to be        Nother keys first, and then change the controls for Player 1 to be the arrow   Nkeys.  When the customer wanted to play a two-player game, he had to change   Nall of the controls back again.  Since the customer should never have to      Nundergo such suffering, the new option was born.                              N                                                                              N   Most players prefer to use the arrow keys for a one-player game, which is  Nwhy the option defaults to the controls for Player 2.  However, if you would  Nrather use the controls for Player 1 in a one-player game, simply go into     Nthe Game Preferences window (from the Setup Menu) and change the option       Naccordingly.  Don't forget to save your changes in the Setup Menu so you      Nwon't have to make them again the next time you play!                         N\**                                                                          N                                                                              