Creating Texture-Mapped Surface
Automatic Back-projection is mainly for creating texture-mapped surfaces. Photo4D provides a
method that can map an untagged image to a Patch or Grid object. The
basic idea is as follows:
- Photograph the object without any tags to provide a good texture
image.
- Load the texture image into Photo4D and compute its camera
parameters.
- Use the computed camera parameters to project points into this texture
image. The projected mark will provide texture coordinates for
texture mapping.
- Create object using the texture image.