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                     APPENDIX C TYPICAL DOOR SET-UPS.

        This is the way these are set up on Data World.  Many of  these
        are not set  up the best way,  but this gives  an idea  of what
        different things will work.

       In the \PCB\MAIN directory have a DOORS.DAT file like:

       UNDERGRD,,15
       EATMDOOR,,15
       FIDOOR,,15
       STARTREK,,15
       GAL-XZ,,15
       4N'AROW,,15
       ADVENTUR,,15
       TRUCKGM,,15
       HEARTS,,15
       PENTE,,15
       DROP2DOS,,110
        Each of the  above has a batch file  (/L: may need to be  added
        to each, if your ANSI.SYS isn't patched):

   UNDERGROUND's:

   CD UGROUND
   IF EXIST 1 DEL 1
   IF EXIST 2 DEL 2
   IF EXIST 3 DEL 3
   IF EXIST 4 DEL 4
   IF EXIST 5 DEL 5
   IF EXIST 6 DEL 6
   IF EXIST 7 DEL 7
   IF EXIST 8 DEL 8
   IF EXIST 9 DEL 9
   DOORWAY COM1: /G:OFF /O: /T: S:\PCB /B:MS /P:ADVENT.COM UNDERGND
   BOARD

   *****************************************************************

   EATMDOOR's:

   DOORWAY  COM1 /I:GREET  /E:EXITM  /F:  /G:ON /B:M  /R:X  /R:K  /O:
   /P:EATUMUP.EXE
   board

   GREET:

                            DOORWAY TO EATUMUP

   This is the DOORWAY to the  EATUMUP game.  To exit  eatumup, enter a
   "ESC" or "Q" while playing.  You must have  your NUM LOCK key on, or
   you  must  be running  Qmodem  3.1a or  later, and  have  it in  the
   DOORWAY mode (ALT =) to run.

   $:You must ALSO have ANSI graphics installed.  Do you still want  to
   play (Y/N)?

   EXITM:

   Thanks for using the DOORWAY for  playing EATUMUP.  Don't  forget to
   turn your NUM LOCK back off!

          DOORWAY written by: Marshall Dudley
          EATUMUP written by: Sean Dudley


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