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APPENDIX C TYPICAL DOOR SET-UPS.
This is the way these are set up on Data World. Many of these
are not set up the best way, but this gives an idea of what
different things will work.
In the \PCB\MAIN directory have a DOORS.DAT file like:
UNDERGRD,,15
EATMDOOR,,15
FIDOOR,,15
STARTREK,,15
GAL-XZ,,15
4N'AROW,,15
ADVENTUR,,15
TRUCKGM,,15
HEARTS,,15
PENTE,,15
DROP2DOS,,110
Each of the above has a batch file (/L: may need to be added
to each, if your ANSI.SYS isn't patched):
UNDERGROUND's:
CD UGROUND
IF EXIST 1 DEL 1
IF EXIST 2 DEL 2
IF EXIST 3 DEL 3
IF EXIST 4 DEL 4
IF EXIST 5 DEL 5
IF EXIST 6 DEL 6
IF EXIST 7 DEL 7
IF EXIST 8 DEL 8
IF EXIST 9 DEL 9
DOORWAY COM1: /G:OFF /O: /T: S:\PCB /B:MS /P:ADVENT.COM UNDERGND
BOARD
*****************************************************************
EATMDOOR's:
DOORWAY COM1 /I:GREET /E:EXITM /F: /G:ON /B:M /R:X /R:K /O:
/P:EATUMUP.EXE
board
GREET:
DOORWAY TO EATUMUP
This is the DOORWAY to the EATUMUP game. To exit eatumup, enter a
"ESC" or "Q" while playing. You must have your NUM LOCK key on, or
you must be running Qmodem 3.1a or later, and have it in the
DOORWAY mode (ALT =) to run.
$:You must ALSO have ANSI graphics installed. Do you still want to
play (Y/N)?
EXITM:
Thanks for using the DOORWAY for playing EATUMUP. Don't forget to
turn your NUM LOCK back off!
DOORWAY written by: Marshall Dudley
EATUMUP written by: Sean Dudley
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