DSEdit - Character Editor for Dark Savant Version 1.0, November 11, 1992 Copyright (C) 1992 Ted Stephens Disclaimer: This utility is not warranted to do anything at all. It is provided "as-is" only, with no other warranties expressed or implied. It may or may not perform according to the specs below. Use this utility solely at your own risk. IN NO EVENT WILL I BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING ANY LOST PROFITS, LOST SAVINGS OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE PROGRAM, OR FOR ANY CLAIM BY ANY OTHER PARTY. License: DSEdit is provided as freeware. There is are no restrictions on its use, except that it may not be sold or distributed on a commercial basis or with a commercial package, nor may it be distributed in any modified form, nor may it be distributed without this license notice and documentation file. The author reserves all rights to the source code and executable code. 1 DSEdit - Character Editor for Dark Savant Version 1.0, November 11, 1992 Copyright (C) 1992 Ted Stephens DSEdit will allow you to edit your save game party. USAGE: DSEdit Field movements are as follows. Next field Previous field Moves direction of arrows Previous character Next character Exit editor with saving prompt Spell Picklists Press for a list of spell Known spells will be selected To add or remove spells press the space bar Press to exit and save Press to exit NO save Item Picklists Press for list of items Press for usage count Select item then press Press to exit NO save Item Count Window Press to exit NO save Press to exit and save changes 2 DSEdit - Character Editor for Dark Savant Version 1.0, November 11, 1992 Copyright (C) 1992 Ted Stephens Limitations: I did not figure out how to get the pictures to match the items added. The work around this is to drop the items in the game then pick them back up. The game will assign the correct picture to the items. Extras: Notes: Thanks to W.F. Peterson for his character record layout and C source code with the skills, spell, professions, races and logic to decode the spell storage. Written in Borland Pascal with routines from Object Professional. Source code is free for the asking. Revisions: 1.0 November 11, 1992 Initial release. 1.1 November 13, 1992 Update Fixed bug in hit points, stamina points not being saved Add Alt-D to delete an item Add a help message to count window Change logic to set all characters to Max at startup Credits: Borland Pascal is a registered trademark of Borland International. Object Professional is a registered trademark of TurboPower Software. Author: Send all comments, bugs, etc. to: Ted Stephens Home Phone (614)-793-2296 2980 Sawdust Ln. Work Phone (614)-276-5000 Dublin, OH 43017 CIS 76515,3433 3