Installation ============= Extract this archive in your quake2\baseq2 directory, keeping the directory structure in the zip. This is needed to put the custom texture files and the map in the right directory. ================================================================ Title : The Bad Place Filenames : mapfile: q1dm4.bsp | custom texture files: cop1_2.wal, cop1_7.wal, cop3_4.wal, lava1.wal, light3_7.wal, metal1_3.wal, metal1_4.wal, metal1_6.wal, metal58.wal, metal6_1.wal metal6_2.wal, mmetal13.wal, teleport.wal Author : DaTa.SwS Email Address : vandijkx@wxs.nl Description : This is an exact replica of q1's dm4 (architecture, textures, light). The item placement is also much the same, but because of the extra ammo and weapons in q2 I had to change some things. I didn't include the Railgun and the BFG, because I think they ruin gameplay. Additional Credits to : My clan (Sqeletons with Style) for playtesting. ID Software (ofcourse) for making quake2 and quake1 (from wich I got the custom textures) ================================================================ * Play Information * Level Name : The Bad Place Single Player : yes, for looking around Cooperative : no Deathmatch : yes Difficulty Settings : no New Sounds : no New Graphics : yes, 13 new textures Sound Track : no Demos Replaced : no .map Included : no * Construction * Base : New build from scratch Build Time : about 4 days Times & stats :System Used : p166, 64 mb ram Qbsp3 : 15 secs qVis3 (-level 4) : 93 secs qRad3 (-extra) : 158 secs Editor(s) used : Quark Known Bugs : There is a small vis error with the light near the Body Armor. * Legal Stuff * -------------------------- q1dm4.bsp may only be distributed provided this text file remains intact. Standard disclaimer: I will not be held responsible for any damage to your hardware or software caused by using these files. Under no circumstances shall this level be sold by others in a Level Bundle software package without my express permission.