plumbing

Section: Games and Demos (6)
Updated: 02 March 1990
Index Return to Main Contents
 

NAME

plumbing - Keep ahead of the flow  

SYNOPSIS

plumbing [-display display:number]  

DESCRIPTION

plumbing is an X implementation of the game Pipe Dreams, which was created by Lucasfilm and is distributed by Electronic Arts for Amigas and probably other personal computers. If you own a personal computer, I urge you to go out and buy Pipe Dreams; it's a much better game than plumbing.

 

PLAYING PLUMBING

Initially, you are presented with a start up screen which gives a minimal amount of instructions, and the high scores. Click with the mouse to begin a game.

When the game has started, you'll be presented with the game grid. Each spot on the grid can hold one piece of plumbing. Initially, they are all empty (marked with an X) except one place which has a starting section of pipe. On the right edge of the window is a queue of pipe sections.

To place a section of pipe, just click on an empty spot in the game grid. The bottommost section in the queue will be placed on the spot you select, and the queue will shift down.

You may also place a section of pipe on top of an already existing piece. The piece will be replaced, but the replacement operation takes some time, and it costs you points. You may not replace the starting section of pipe or any section that has flow in it.

After an initial delay (which is indicated as a countdown on the bottom of the window), the flow will begin. It starts in the starting section of pipe and flows through adjacent pieces. (It always flows straight through the cross-shaped pieces.) The "Needs" display on the bottom of the window indicates how many more sections you must flow through to survive the level. The level ends when the flow has no place to go. The game ends when you end the level and the "Needs" display is positive.

At any point in the level, you may press the 'F' key (or hit the right mouse button), and the flow will go much faster. You will not be allowed to place any more pieces, but scoring will increase.

 

SCORING

You receive 100 points for each section of pipe that the flow goes through. You receive 500 points each time the flow crosses itself in a cross-shaped piece. You lose 100 points each time you replace a piece. And, at the end of the level, you lose 100 points for each piece that was placed that does not have flow going through it.

After making the flow go fast (by pressing 'F' or the right mouse button), scoring will double. That is, you'll receive 200 points for each section of pipe the flow goes through, and 1000 points each time it crosses itself. You still only lose 100 points for each piece placed without flow through it.

 

OTHER COMMANDS

At any point, you may pause the screen by hitting 'P'. You may quit the game entirely at any time by hitting 'Q'.

 

BUGS

Needs an icon.

Needs color support.

Does not look at any resources at all. That is, your .Xdefaults file will be ignored.

When you iconify it, it should automatically pause.

Could use some tuning.

Lots of the code is horrid.

The high-score code is truly horrendous. If you have a good high-score library (which is fast, handles locking, and keeps the same information I keep), I'd love to get a copy to merge in.

 

COPYRIGHT

Copyright 1990 Digital Equipment Corporation

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital Equipment Corporation not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. Digital Equipment Corporation makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

DIGITAL EQUIPMENT CORPORATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL EQUIPMENT CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

 

AUTHOR

Terry Weissman
Western Software Laboratory
Digital Equipment Corporation
weissman@wsl.dec.com


 

Index

NAME
SYNOPSIS
DESCRIPTION
PLAYING PLUMBING
SCORING
OTHER COMMANDS
BUGS
COPYRIGHT
AUTHOR

This document was created by man2html, using the manual pages.
Time: 19:04:58 GMT, February 02, 2023