Specifying a View

! When designing a input file, there are two main issues that must be considered. The first and more complex is the selection of the objects to be rendered and the appearances they should be assigned. The second and usually easier issue is *************** *** 8,14 **** latter problem; the majority of the following chapters discuss aspects of objects and their appearances.

! Rayshade uses a camera model to describe the geometric relationship between the objects to be rendered and the image that is produced. This relationship describes a perspective projection from world space onto the image plane. — 8,14 —- latter problem; the majority of the following chapters discuss aspects of objects and their appearances.

! uses a camera model to describe the geometric relationship between the objects to be rendered and the image that is produced. This relationship describes a perspective projection from world space onto the image plane. *************** *** 23,29 **** reference ``up'' vector from the camera's position.

The image ! ultimately produced by rayshade may then be thought of as the projection of the objects closest to the eye onto a rectangular screen formed by the intersection of the pyramid with a plane orthogonal to the pyramid's axis. The overall shape — 23,29 —- reference ``up'' vector from the camera's position.

The image ! ultimately produced by may then be thought of as the projection of the objects closest to the eye onto a rectangular screen formed by the intersection of the pyramid with a plane orthogonal to the pyramid's axis. The overall shape *************** *** 38,44 **** in which it is pointing, and its orientation. The keywords for specifying these values are described below. The default values ! are designed to provide a reasonable view of a sphere or radius 2 located at origin. If these default values are used, the origin is projected onto the center of the image plane, with the world x axis running left-to-right, the z axis bottom-to-top, — 38,44 —- in which it is pointing, and its orientation. The keywords for specifying these values are described below. The default values ! are designed to provide a reasonable view of a sphere of radius 2 located at origin. If these default values are used, the origin is projected onto the center of the image plane, with the world x axis running left-to-right, the z axis bottom-to-top, *************** *** 131,140 **** may then be viewed on a stereo monitor, in a stereo slide viewer, or by using colored glasses and an appropriate display filter.

! Rayshade facilitates the rendering of stereo pairs by allowing you to specify the distance between the camera positions used in creating the two images. The camera position given in the ! input file defines the midpoint between the two camera positions used to generate the images. — 131,140 —- may then be viewed on a stereo monitor, in a stereo slide viewer, or by using colored glasses and an appropriate display filter.

! facilitates the rendering of stereo pairs by allowing you to specify the distance between the camera positions used in creating the two images. The camera position given in the ! input file defines the midpoint between the two camera positions used to generate the images.

*** End of Patch 3 ***

exit 0 # Just in case...