{Shand_r,0} {Shand_r,1} {Shand_r,2} {Shand_r,3} {10}------------------------------------ {14} OBJECT OF GAME {10}------------------------------------ Your goal as Johnny Dash is to rescue your dog Tex and all of the other kidnapped pets along the way. To progress from one level to the next you must release ALL of the pets on that level, find the exit, and walk through. You will not be able to exit without freeing all the pets on a level. {10}------------------------------------ {14} SELECTING A SKILL {10}------------------------------------ Use the up and down keys to place the cross-hairs on the desired skill level and then press one of the following: {10}ENTER{7}, {10}SPACE{7}, {10}JUMP KEY{7}, {10}FIRE KEY{7}. For each skill level Johnny is given a different number of hit points as follows: {10}EASY{7} - 9 hit points {Si_zombie_hand,0} {10}MEDIUM{7} - 6 hit points {10}HARD{7} - 3 hit points Most point items (such as candy) are worth more points in the harder skill levels. Hit points are further discussed below in LEVEL PLAY. {10}------------------------------------ {14} KEYBOARD CONTROLS {10}------------------------------------ Joystick Note: Provided the joystick is enabled and calibrated, any place the {10}LEFT{7}, {10}RIGHT{7}, {10}UP{7}, and {10}DOWN{7} keys are referred to, the joystick may also be used. The joystick button 1 is the same as the {10}JUMP{7} key and button 2 is the same as the {10}SHOOT{7} key. The keyboard controls may be changed from the GAME SETTINGS option off any of the main windows. The defaults are: {10}LEFT{7} - Left Arrow {Szb_l,6} {Szb_l,8} {10}RIGHT{7} - Right Arrow {10}UP{7} - Up Arrow {10}DOWN{7} - Down Arrow {10}JUMP{7} - Ctrl {10}SHOOT{7} - Alt The major actions that Johnny can do with your help are: {Smain_r,1} {Smain_r,2} {Smain_r,3} {Smain_r,4} {Smain_r,5} {Smain_r,6} {11}RUNNING{7} - {10}LEFT{7} and {10}RIGHT{7} keys. {Smain_r,7} {Smain_r,8} {11}JUMPING{7} - To jump press the {10}JUMP{7} key. For higher jumps, press and hold the {10}JUMP{7} key. For farther jumps, get a running start before you press the {10}JUMP{7} key. A running start on a downward steep slope allows you to run the fastest and provides the longest jumps. {Scrawlright,0} {Scrawlright,1} {Scrawlright,2} {11}CRAWLING{7} - Tap the {10}DOWN{7} key and Johnny will go into the crawl position. (You do {13}NOT{7} have to hold the {10}DOWN{7} key down). The {10}LEFT{7} and {10}RIGHT{7} keys will let you crawl once in this position. To stand back up press the {10}UP{7} or {10}JUMP{7} key. {Smain_r,12} {Smain_l,12} {11}POINT UP{7} - To point your sling shot up, press and hold the {10}UP{7} key. {Smain_r,11} {Smain_r,10} {Scrawlright,4} {11}SHOOTING{7} - Press the {10}SHOOT{7} key to use your sling shot. Shooting may be performed in conjunction with any of the actions listed above. {Sbreak_screen,2} {Sbreak_screen,3} {Sbreak_screen,4} {11}CLIMBING{7} - Use the {10}UP{7} and {10}DOWN{7} keys around climbable objects to move up and down on them. If the climbable object is wide enough, the {10}LEFT{7} and {10}RIGHT{7} keys may also be used for positioning. {10}JUMP{7}ing will get you off a climbable object quickly. You may {13}NOT SHOOT{7} when climbing. {Smain_exit,3} {Smain_exit,0} {Smain_exit,1} {Smain_exit,2} {11}DOORS{7} - To enter a door, position Johnny in front of the door and press the {10}UP{7} key. {11}LOOK UP AND DOWN{7} - To look up use the {10}PgUp{7} key. To look down you can use the {10}PgDn{7} key. {11}STATUS{7} - While playing a level, the status window (brought up by pressing {10}ENTER{7} or {10}SPACE{7}) will show you the following items: 1. {14}SCORE{7} - Current score. 2. {14}TIME ELAPSED{7} - Time spent playing this level. 3. {14}PETS UNSAVED{7} - Number of pets still waiting to be saved. 4. {14}JOHNNIES{7} - Number of Johnnies left before the game is over. 5. {14}NEAREST PET{7} - The direction the dagger is pointing is the direc- tion of the nearest pet. {11}OPTIONS MENU{7} - Hit {10}ESC{7}, {10}Q{7}, {10}H{7}, or any function key 1 through 8 to bring up this menu. {11}QUICK SAVE{7} - In addition to saving a game from the OPTIONS MENU you can press the {10}F9{7} function key to auto- matically save a game. The game will always be saved at SAVE POSITION 0. {Svulture_r,0} {Svulture_r,1} {Svulture_r,2} {10}------------------------------------ {14} LEVEL PLAY {10}------------------------------------ The hit points determined by the Skill Level are for each Johnny. The game starts you out with 3 Johnnies. When Johnny has lost all his hit points, one Johnny is subtracted from your total and you are placed at the last flagpole you touched. When all three Johnnies are lost the game is over. You may earn more Johnnies by gathering Voodoo Johnny dolls in the game. Johnny's hit points are shown by the meter in the upper left of the screen. The meter goes down every time Johnny is hit. You may earn additional hit points by collecting hearts. On all levels there are shot {10}Power {10}Ups{7} that will give Johnny's sling shot special powers. This will be shown in the upper left hand corner of the screen as a fuel gauge. As shots are used up the fuel gauge will drop towards empty. {Szhead_r,1} {Szhead_r,3} {Szhead_r,0} {Szhead_r,2} {Szhead_r,0} {10}------------------------------------ {14} MONSTER BASH NOTES {10}------------------------------------ {11}MEMORY REQUIREMENTS{7} You need at least 565K of conven- tional memory free to run Monster Bash. Here are a few things to do to free up some conventional memory. REMOVE TSRs. You can change your AUTOEXEC.BAT to not load TSRs. It is good idea to save a copy of this file before you modify it. LOAD DOS HIGH. If you have at least a 286 and some extended memory, plus DOS 5.0, you can load DOS into high memory. Simply put "DOS {Sborder,2} HIGH" in your CONFIG.SYS file. {11}SOUND BLASTER{7} The Sound Blaster sounds require approximately 200K of EMS memory to play.