Game2 RuthieWare DIIDD DIIDD DIIDD DIIDD DIIDD DIIDD DIIDD DIIDD DIIDD Form1% Timer2 Storage Storage Storage Storage Actions GoToGame3 GoToGame1 Timer1 Yippee Picture2 Picture3 Background FrownFace Picture1 &File 1 FileAbout &About Ruthie FileExit E&xit &Game 4 GameGame1 Game &1 5 GameGame2 Game &2 6 GameGame3 Game &3 Instructions &Instructions InstructionsGame2 Playing Game &2 Picture1_Click WidthFree Background ScaleWidth Picture1" HeightFree ScaleHeightt Timer1$ IntervalT HOWLONG Form1 Command1_Click FinalXs FinalY Picture3 Height` Picture2B Picture2_Click Picture3_Click ScaleTop Increment Storage_Click Index| Counter Storage Form_Click^ @ Form_Load PictureN Quit_Click GoToGame1_Click Game2C Form_GotFocus RuthieA GoToGame3_Click Background_Click FrownFace Visible Timer1_Timer Whatever# Game3 Width Screen InitializeG LiveArea Actionsl Form_ResizeI CurrentX- CurrentY BorderTypeR Border BorderStyle GoToGame1 GoToGame3 Yippee7 Timer2 Timer2_TimerY FileExit_Click FileAbout_Click InstructionsGame2_Click InstPicture InstContinue_Click Open2 File_Click} InstPicture_Click InstGame2 ThenInitialize GameGame1_Click GameGame2_Clicke GameGame3_Click Actions_Click MODALs FrownFace_Click Game_Click HEADER Instructions_Click FALSE Yippee_Click Background_Click Turns FrownFace on Sets clock for 3 seconds FileAbout_Click FileExit_Click Form_Load Form_Resize Reset scale to twipsh If the Height is smaller, than it's beena minimized. We don't want to initialize if that's the case.n GameGame1_Click GameGame2_Click So, okay, we'll ask. If you are already playing Game 2, why are you clicking on this menu instruction? GameGame3_Click GoToGame1_Click GoToGame3_Click Initialize Define the scale for the form Place Background Define the live area scale' Place the starting picturee Place and size the thermometer Define scale for the thermometer Place and size the "mercury" Place the action icons (Stop, Game2, etc.)s Force a refresh of all controls Reseed the random number generatorS InstructionsGame2_Click Picture1_Click If the picture is successfully clicked, the "thermometer" in Picture2 (the "mercury" is actually Picture3) will increase. Initially Picture33 is set to a small height--it will grow for seven successful clicks. On the 8th successful click the thermometer will be filled, and the procedure will open a new picture, reset the thermometer, and start over. First off, let's increase the size of the thermometer:: Now, let's move the picture.. ffffff If thermometer close to the top, reset the picturer Turn on the success picture This is a rotating countery Quit_Click Timer1_Timer Turn FrownFace offs Timer2_Timer