                            Create An Adventure II

                      A Journey Through Your Imagination

        Create An Adventure II is an interactive adventure game in which YOU
  the user,  get  to actively make descisions,  which  will lead you through
  adventures which were created by fellow users.  Each time you play  Create
  An Adventure II,  you can take a different path, and  experience different
  outcomes each time.  When you reach the end of an adventure,  you have the
  ability to add to it,  creating more, so that the next person may go a bit
  further. Choices can be made by using three commands.  You may perform the
  following...

               [A] - Choose to carry out the action anteceeding the [A]
                     prompt.

               [B] - Choose to carry out the action anteceeding the [B]
                     prompt.

               [P] - Go back one step in the adventure.  This is useful
                     if you made an error in judgement,  and wanted to
                     choose a different path.

        These commands are the only ones you need to know in  order to play,
  and enjoy Create An Adventure II.  When you first enter this PCBoard Door,
  you will see the opening screen,  and then be asked if you want help (This
  file).  After this,  you will be  given a menu.  The  menu will  look like
  this...

                Would you like to ([C]atalog, [P]lay, or [Q]uit) ?

        At this menu,  you also have three choices about what you would like
  to do.  You can do the following...

                [C]atalog - Catalog all of the On-Line adventures, so you
                            can choose which one to play.

                [P]lay    - Actually play an adventure.  You type P and you
                            will get a menu of available games.  You can also
                            stack commands and type "P x" where x is the
                            adventure number.

                [Q]uit    - Quit Create An Adventure II and return to the
                            PCBoard.

        Here is an example of a sample adventure,  and how our make beleive
  user John Doe played...


     You are in a dark room.  After some inspection, you manage to locate
     a candle.  Lighting it, you shiver rapidly, and yawn from exhaustion
     which  was  caused  by lack  of sleep.  You are too  afraid to go to
     sleep  because it is  rumored that Norman Bates is near bye,  and is
     as  crazy as  ever, and ready to kill!  Suddenly,  you hear a slowly
     tapping footstep outside of the door.  It must be Norman!

     Your choices...

     [A] Attack the person behind the door, as soon as he opens it.
     [B] Hide behind the old card table.


        At this point,  John Doe would make his move, and continue  on to
  the  next  scenario.  However,  if  this was  the last scenario in this
  particular adventure,  our John Doe could add his own scenario! This is
  very easy to do, and can also be lot's of fun. When entering a scenario
  you should use common sense, and make sure that it is not derogatory to
  anyone  as this  is a fun game,  and not a  WAR game.  When you enter a
  scenario,  you have up to 6 (six) lines for the description,  after you
  are  done entering the description, Create An Adventure II will provide
  you with room  for two choices.  Once you are done adding the scenario,
  you  can save it, and  then play again, or leave and return to PCBoard.


                             The Use Of Macros

        Some users really enjoy to "get into" the adventure.  Macros  are
  special commands which Create An Adventure II  understands,  which will
  make  it perform  certain  functions.  Here  is  a  list  of  available
  macros...

                *Name* - This Macro will place the user's name within the
                         adventure, providing a more real athmosphere. In
                         order to use this macro, you must make sure that
                         you use all CAPITAL letters when typing "NAME" (
                         Done in Lower-Case  for demonstration  purposes)

                *Dead* - This Macro is used to "Kill" the player.  If you
                         want the scenario to be a dead end, just place
                         this macro in the choice section (A or B).  But,
                         remember to tell how the user has died in the six
                         line scenario preceeding the choices,  because if
                         Create suddenly says "You're dead", the user won't
                         know how he or she died!  This macro must also be
                         in CAPITAL leters.

               *Input* - This macro will allow user interaction.  For
                         instance.

                         As you shut the door, a voice behind you says "Don't
                         turn around or else.  So matey, what be your
                         name?" *Input*

                         This scenario would allow the user to type in some-
                         thing, such as his name, etc.  This macro must be
                         in all CAPITAL letters, and must not have any text
                         following it on the same line.  For instance.

                         3]>"Who are you, kind sir?"*Input*

                                                           ^^^^^^^^^^^^^^^^
                         No text should go after this macro on the same line,
                         however when you hit return and go to the next line,
                         you can do anything you wish.

                         4]>"You say you're who?"

                *Temp* - This macro is to be used with *Input*.  It will
                         display whatever was typed during the last *Input*
                         macro.  For instance.

                         2]>'What be your name, matey?'*Input*
                         3]>'Ah, so you say your name be *Temp*, heh?'

                         This macro must be in all CAPITAL letters to 
                         function correctly.

                Now, did you understand the documentation? *INPUT*
                What do you mean, *TEMP*?  Oh well, it's easier than it
                looks!


                Thank you for reading the documentation for

                            Create An Adventure II

