BASS_ChannelGetEAXMix

Retrieves the wet (reverb) / dry (no reverb) mix ratio on a sample, stream, or MOD music channel with 3D functionality.

BOOL WINAPI BASS_ChannelGetEAXMix(
    DWORD handle,
    float *mix
);

Parameters
handleThe channel handle... a HCHANNEL, HMUSIC, HSTREAM.
mixPointer to store the wet / dry ratio... 0.0 = reverb off - 1.0 = max reverb, -1.0 = let EAX calculate the reverb mix based on the distance (the default).

Return value
If succesful, then TRUE is returned, else FALSE is returned. Use BASS_ErrorGetCode to get the error code.

Error codes
BASS_ERROR_HANDLEhandle is not a valid channel.
BASS_ERROR_NOEAXThe channel does not have EAX support.

See also
BASS_ChannelSetEAXMix